use std::any::Any; use std::cell::Cell; use std::collections::VecDeque; use std::hash::Hash; use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::{Arc, Mutex}; use std::time::{Duration, Instant}; use android_activity::input::{InputEvent, KeyAction, Keycode, MotionAction}; use android_activity::{ AndroidApp, AndroidAppWaker, ConfigurationRef, InputStatus, MainEvent, Rect, }; use tracing::{debug, trace, warn}; use crate::application::ApplicationHandler; use crate::cursor::Cursor; use crate::dpi::{PhysicalPosition, PhysicalSize, Position, Size}; use crate::error::{self, EventLoopError, ExternalError, NotSupportedError}; use crate::event::{self, Force, InnerSizeWriter, StartCause}; use crate::event_loop::{ ActiveEventLoop as RootActiveEventLoop, ControlFlow, DeviceEvents, EventLoopProxy as RootEventLoopProxy, OwnedDisplayHandle as RootOwnedDisplayHandle, }; use crate::monitor::MonitorHandle as RootMonitorHandle; use crate::platform::pump_events::PumpStatus; use crate::platform_impl::Fullscreen; use crate::window::{ self, CursorGrabMode, CustomCursor, CustomCursorSource, ImePurpose, ResizeDirection, Theme, Window as RootWindow, WindowAttributes, WindowButtons, WindowLevel, }; mod keycodes; pub(crate) use crate::cursor::{ NoCustomCursor as PlatformCustomCursor, NoCustomCursor as PlatformCustomCursorSource, }; pub(crate) use crate::icon::NoIcon as PlatformIcon; static HAS_FOCUS: AtomicBool = AtomicBool::new(true); /// Returns the minimum `Option`, taking into account that `None` /// equates to an infinite timeout, not a zero timeout (so can't just use /// `Option::min`) fn min_timeout(a: Option, b: Option) -> Option { a.map_or(b, |a_timeout| b.map_or(Some(a_timeout), |b_timeout| Some(a_timeout.min(b_timeout)))) } #[derive(Clone)] struct SharedFlagSetter { flag: Arc, } impl SharedFlagSetter { pub fn set(&self) -> bool { self.flag.compare_exchange(false, true, Ordering::AcqRel, Ordering::Relaxed).is_ok() } } struct SharedFlag { flag: Arc, } // Used for queuing redraws from arbitrary threads. We don't care how many // times a redraw is requested (so don't actually need to queue any data, // we just need to know at the start of a main loop iteration if a redraw // was queued and be able to read and clear the state atomically) impl SharedFlag { pub fn new() -> Self { Self { flag: Arc::new(AtomicBool::new(false)) } } pub fn setter(&self) -> SharedFlagSetter { SharedFlagSetter { flag: self.flag.clone() } } pub fn get_and_reset(&self) -> bool { self.flag.swap(false, std::sync::atomic::Ordering::AcqRel) } } #[derive(Clone)] pub struct RedrawRequester { flag: SharedFlagSetter, waker: AndroidAppWaker, } impl RedrawRequester { fn new(flag: &SharedFlag, waker: AndroidAppWaker) -> Self { RedrawRequester { flag: flag.setter(), waker } } pub fn request_redraw(&self) { if self.flag.set() { // Only explicitly try to wake up the main loop when the flag // value changes self.waker.wake(); } } } #[derive(Debug, Clone, Eq, PartialEq, Hash)] pub struct KeyEventExtra {} pub struct EventLoop { pub(crate) android_app: AndroidApp, window_target: ActiveEventLoop, redraw_flag: SharedFlag, loop_running: bool, // Dispatched `NewEvents` running: bool, pending_redraw: bool, cause: StartCause, ignore_volume_keys: bool, combining_accent: Option, } #[derive(Debug, Clone, PartialEq, Eq, Hash)] pub(crate) struct PlatformSpecificEventLoopAttributes { pub(crate) android_app: Option, pub(crate) ignore_volume_keys: bool, } impl Default for PlatformSpecificEventLoopAttributes { fn default() -> Self { Self { android_app: Default::default(), ignore_volume_keys: true } } } impl EventLoop { pub(crate) fn new( attributes: &PlatformSpecificEventLoopAttributes, ) -> Result { let proxy_wake_up = Arc::new(AtomicBool::new(false)); let android_app = attributes.android_app.as_ref().expect( "An `AndroidApp` as passed to android_main() is required to create an `EventLoop` on \ Android", ); let redraw_flag = SharedFlag::new(); Ok(Self { android_app: android_app.clone(), window_target: ActiveEventLoop { app: android_app.clone(), control_flow: Cell::new(ControlFlow::default()), exit: Cell::new(false), redraw_requester: RedrawRequester::new(&redraw_flag, android_app.create_waker()), proxy_wake_up, }, redraw_flag, loop_running: false, running: false, pending_redraw: false, cause: StartCause::Init, ignore_volume_keys: attributes.ignore_volume_keys, combining_accent: None, }) } pub(crate) fn window_target(&self) -> &dyn RootActiveEventLoop { &self.window_target } fn single_iteration( &mut self, main_event: Option>, app: &mut A, ) { trace!("Mainloop iteration"); let cause = self.cause; let mut pending_redraw = self.pending_redraw; let mut resized = false; app.new_events(&self.window_target, cause); if let Some(event) = main_event { trace!("Handling main event {:?}", event); match event { MainEvent::InitWindow { .. } => { app.can_create_surfaces(&self.window_target); }, MainEvent::TerminateWindow { .. } => { app.destroy_surfaces(&self.window_target); }, MainEvent::WindowResized { .. } => resized = true, MainEvent::RedrawNeeded { .. } => pending_redraw = true, MainEvent::ContentRectChanged { .. } => { warn!("TODO: find a way to notify application of content rect change"); }, MainEvent::GainedFocus => { HAS_FOCUS.store(true, Ordering::Relaxed); let window_id = window::WindowId(WindowId); let event = event::WindowEvent::Focused(true); app.window_event(&self.window_target, window_id, event); }, MainEvent::LostFocus => { HAS_FOCUS.store(false, Ordering::Relaxed); let window_id = window::WindowId(WindowId); let event = event::WindowEvent::Focused(false); app.window_event(&self.window_target, window_id, event); }, MainEvent::ConfigChanged { .. } => { let monitor = MonitorHandle::new(self.android_app.clone()); let old_scale_factor = monitor.scale_factor(); let scale_factor = monitor.scale_factor(); if (scale_factor - old_scale_factor).abs() < f64::EPSILON { let new_inner_size = Arc::new(Mutex::new(screen_size(&self.android_app))); let window_id = window::WindowId(WindowId); let event = event::WindowEvent::ScaleFactorChanged { inner_size_writer: InnerSizeWriter::new(Arc::downgrade( &new_inner_size, )), scale_factor, }; app.window_event(&self.window_target, window_id, event); } }, MainEvent::LowMemory => { app.memory_warning(&self.window_target); }, MainEvent::Start => { // XXX: how to forward this state to applications? warn!("TODO: forward onStart notification to application"); }, MainEvent::Resume { .. } => { debug!("App Resumed - is running"); self.running = true; }, MainEvent::SaveState { .. } => { // XXX: how to forward this state to applications? // XXX: also how do we expose state restoration to apps? warn!("TODO: forward saveState notification to application"); }, MainEvent::Pause => { debug!("App Paused - stopped running"); self.running = false; }, MainEvent::Stop => { // XXX: how to forward this state to applications? warn!("TODO: forward onStop notification to application"); }, MainEvent::Destroy => { // XXX: maybe exit mainloop to drop things before being // killed by the OS? warn!("TODO: forward onDestroy notification to application"); }, MainEvent::InsetsChanged { .. } => { // XXX: how to forward this state to applications? warn!("TODO: handle Android InsetsChanged notification"); }, unknown => { trace!("Unknown MainEvent {unknown:?} (ignored)"); }, } } else { trace!("No main event to handle"); } // temporarily decouple `android_app` from `self` so we aren't holding // a borrow of `self` while iterating let android_app = self.android_app.clone(); // Process input events match android_app.input_events_iter() { Ok(mut input_iter) => loop { let read_event = input_iter.next(|event| self.handle_input_event(&android_app, event, app)); if !read_event { break; } }, Err(err) => { tracing::warn!("Failed to get input events iterator: {err:?}"); }, } if self.window_target.proxy_wake_up.swap(false, Ordering::Relaxed) { app.proxy_wake_up(&self.window_target); } if self.running { if resized { let size = if let Some(native_window) = self.android_app.native_window().as_ref() { let width = native_window.width() as _; let height = native_window.height() as _; PhysicalSize::new(width, height) } else { PhysicalSize::new(0, 0) }; let window_id = window::WindowId(WindowId); let event = event::WindowEvent::Resized(size); app.window_event(&self.window_target, window_id, event); } pending_redraw |= self.redraw_flag.get_and_reset(); if pending_redraw { pending_redraw = false; let window_id = window::WindowId(WindowId); let event = event::WindowEvent::RedrawRequested; app.window_event(&self.window_target, window_id, event); } } // This is always the last event we dispatch before poll again app.about_to_wait(&self.window_target); self.pending_redraw = pending_redraw; } fn handle_input_event( &mut self, android_app: &AndroidApp, event: &InputEvent<'_>, app: &mut A, ) -> InputStatus { let mut input_status = InputStatus::Handled; match event { InputEvent::MotionEvent(motion_event) => { let window_id = window::WindowId(WindowId); let device_id = event::DeviceId(DeviceId(motion_event.device_id())); let phase = match motion_event.action() { MotionAction::Down | MotionAction::PointerDown => { Some(event::TouchPhase::Started) }, MotionAction::Up | MotionAction::PointerUp => Some(event::TouchPhase::Ended), MotionAction::Move => Some(event::TouchPhase::Moved), MotionAction::Cancel => Some(event::TouchPhase::Cancelled), _ => { None // TODO mouse events }, }; if let Some(phase) = phase { let pointers: Box>> = match phase { event::TouchPhase::Started | event::TouchPhase::Ended => { Box::new(std::iter::once( motion_event.pointer_at_index(motion_event.pointer_index()), )) }, event::TouchPhase::Moved | event::TouchPhase::Cancelled => { Box::new(motion_event.pointers()) }, }; for pointer in pointers { let location = PhysicalPosition { x: pointer.x() as _, y: pointer.y() as _ }; trace!( "Input event {device_id:?}, {phase:?}, loc={location:?}, \ pointer={pointer:?}" ); let event = event::WindowEvent::Touch(event::Touch { device_id, phase, location, finger_id: event::FingerId(FingerId(pointer.pointer_id())), force: Some(Force::Normalized(pointer.pressure() as f64)), }); app.window_event(&self.window_target, window_id, event); } } }, InputEvent::KeyEvent(key) => { match key.key_code() { // Flag keys related to volume as unhandled. While winit does not have a way for // applications to configure what keys to flag as handled, // this appears to be a good default until winit // can be configured. Keycode::VolumeUp | Keycode::VolumeDown | Keycode::VolumeMute if self.ignore_volume_keys => { input_status = InputStatus::Unhandled }, keycode => { let state = match key.action() { KeyAction::Down => event::ElementState::Pressed, KeyAction::Up => event::ElementState::Released, _ => event::ElementState::Released, }; let key_char = keycodes::character_map_and_combine_key( android_app, key, &mut self.combining_accent, ); let window_id = window::WindowId(WindowId); let event = event::WindowEvent::KeyboardInput { device_id: event::DeviceId(DeviceId(key.device_id())), event: event::KeyEvent { state, physical_key: keycodes::to_physical_key(keycode), logical_key: keycodes::to_logical(key_char, keycode), location: keycodes::to_location(keycode), repeat: key.repeat_count() > 0, text: None, platform_specific: KeyEventExtra {}, }, is_synthetic: false, }; app.window_event(&self.window_target, window_id, event); }, } }, _ => { warn!("Unknown android_activity input event {event:?}") }, } input_status } pub fn run_app(mut self, app: A) -> Result<(), EventLoopError> { self.run_app_on_demand(app) } pub fn run_app_on_demand( &mut self, mut app: A, ) -> Result<(), EventLoopError> { self.window_target.clear_exit(); loop { match self.pump_app_events(None, &mut app) { PumpStatus::Exit(0) => { break Ok(()); }, PumpStatus::Exit(code) => { break Err(EventLoopError::ExitFailure(code)); }, _ => { continue; }, } } } pub fn pump_app_events( &mut self, timeout: Option, mut app: A, ) -> PumpStatus { if !self.loop_running { self.loop_running = true; // Reset the internal state for the loop as we start running to // ensure consistent behaviour in case the loop runs and exits more // than once self.pending_redraw = false; self.cause = StartCause::Init; // run the initial loop iteration self.single_iteration(None, &mut app); } // Consider the possibility that the `StartCause::Init` iteration could // request to Exit if !self.exiting() { self.poll_events_with_timeout(timeout, &mut app); } if self.exiting() { self.loop_running = false; app.exiting(&self.window_target); PumpStatus::Exit(0) } else { PumpStatus::Continue } } fn poll_events_with_timeout( &mut self, mut timeout: Option, app: &mut A, ) { let start = Instant::now(); self.pending_redraw |= self.redraw_flag.get_and_reset(); timeout = if self.running && (self.pending_redraw || self.window_target.proxy_wake_up.load(Ordering::Relaxed)) { // If we already have work to do then we don't want to block on the next poll Some(Duration::ZERO) } else { let control_flow_timeout = match self.control_flow() { ControlFlow::Wait => None, ControlFlow::Poll => Some(Duration::ZERO), ControlFlow::WaitUntil(wait_deadline) => { Some(wait_deadline.saturating_duration_since(start)) }, }; min_timeout(control_flow_timeout, timeout) }; let android_app = self.android_app.clone(); // Don't borrow self as part of poll expression android_app.poll_events(timeout, |poll_event| { let mut main_event = None; match poll_event { android_activity::PollEvent::Wake => { // In the X11 backend it's noted that too many false-positive wake ups // would cause the event loop to run continuously. They handle this by // re-checking for pending events (assuming they cover all // valid reasons for a wake up). // // For now, user_events and redraw_requests are the only reasons to expect // a wake up here so we can ignore the wake up if there are no events/requests. // We also ignore wake ups while suspended. self.pending_redraw |= self.redraw_flag.get_and_reset(); if !self.running || (!self.pending_redraw && !self.window_target.proxy_wake_up.load(Ordering::Relaxed)) { return; } }, android_activity::PollEvent::Timeout => {}, android_activity::PollEvent::Main(event) => { main_event = Some(event); }, unknown_event => { warn!("Unknown poll event {unknown_event:?} (ignored)"); }, } self.cause = match self.control_flow() { ControlFlow::Poll => StartCause::Poll, ControlFlow::Wait => StartCause::WaitCancelled { start, requested_resume: None }, ControlFlow::WaitUntil(deadline) => { if Instant::now() < deadline { StartCause::WaitCancelled { start, requested_resume: Some(deadline) } } else { StartCause::ResumeTimeReached { start, requested_resume: deadline } } }, }; self.single_iteration(main_event, app); }); } fn control_flow(&self) -> ControlFlow { self.window_target.control_flow() } fn exiting(&self) -> bool { self.window_target.exiting() } } #[derive(Clone)] pub struct EventLoopProxy { proxy_wake_up: Arc, waker: AndroidAppWaker, } impl EventLoopProxy { pub fn wake_up(&self) { self.proxy_wake_up.store(true, Ordering::Relaxed); self.waker.wake(); } } pub struct ActiveEventLoop { pub(crate) app: AndroidApp, control_flow: Cell, exit: Cell, redraw_requester: RedrawRequester, proxy_wake_up: Arc, } impl ActiveEventLoop { fn clear_exit(&self) { self.exit.set(false); } } impl RootActiveEventLoop for ActiveEventLoop { fn create_proxy(&self) -> RootEventLoopProxy { let event_loop_proxy = EventLoopProxy { proxy_wake_up: self.proxy_wake_up.clone(), waker: self.app.create_waker(), }; RootEventLoopProxy { event_loop_proxy } } fn create_window( &self, window_attributes: WindowAttributes, ) -> Result { let window = Window::new(self, window_attributes)?; Ok(RootWindow { window }) } fn create_custom_cursor( &self, _source: CustomCursorSource, ) -> Result { Err(ExternalError::NotSupported(NotSupportedError::new())) } fn available_monitors(&self) -> Box> { let handle = RootMonitorHandle { inner: MonitorHandle::new(self.app.clone()) }; Box::new(vec![handle].into_iter()) } fn primary_monitor(&self) -> Option { Some(RootMonitorHandle { inner: MonitorHandle::new(self.app.clone()) }) } fn system_theme(&self) -> Option { None } fn listen_device_events(&self, _allowed: DeviceEvents) {} fn set_control_flow(&self, control_flow: ControlFlow) { self.control_flow.set(control_flow) } fn control_flow(&self) -> ControlFlow { self.control_flow.get() } fn exit(&self) { self.exit.set(true) } fn exiting(&self) -> bool { self.exit.get() } fn owned_display_handle(&self) -> RootOwnedDisplayHandle { RootOwnedDisplayHandle { platform: OwnedDisplayHandle } } fn as_any(&self) -> &dyn Any { self } #[cfg(feature = "rwh_06")] fn rwh_06_handle(&self) -> &dyn rwh_06::HasDisplayHandle { self } } #[cfg(feature = "rwh_06")] impl rwh_06::HasDisplayHandle for ActiveEventLoop { fn display_handle(&self) -> Result, rwh_06::HandleError> { let raw = rwh_06::AndroidDisplayHandle::new(); Ok(unsafe { rwh_06::DisplayHandle::borrow_raw(raw.into()) }) } } #[derive(Clone, PartialEq, Eq)] pub(crate) struct OwnedDisplayHandle; impl OwnedDisplayHandle { #[cfg(feature = "rwh_06")] #[inline] pub fn raw_display_handle_rwh_06( &self, ) -> Result { Ok(rwh_06::AndroidDisplayHandle::new().into()) } } #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] pub(crate) struct WindowId; impl WindowId { pub const fn dummy() -> Self { WindowId } } impl From for u64 { fn from(_: WindowId) -> Self { 0 } } impl From for WindowId { fn from(_: u64) -> Self { Self } } #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] pub struct DeviceId(i32); impl DeviceId { pub const fn dummy() -> Self { DeviceId(0) } } #[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)] pub struct FingerId(i32); impl FingerId { pub const fn dummy() -> Self { FingerId(0) } } #[derive(Clone, Copy, Debug, Default, Eq, PartialEq)] pub struct PlatformSpecificWindowAttributes; pub(crate) struct Window { app: AndroidApp, redraw_requester: RedrawRequester, } impl Window { pub(crate) fn new( el: &ActiveEventLoop, _window_attrs: window::WindowAttributes, ) -> Result { // FIXME this ignores requested window attributes Ok(Self { app: el.app.clone(), redraw_requester: el.redraw_requester.clone() }) } pub(crate) fn maybe_queue_on_main(&self, f: impl FnOnce(&Self) + Send + 'static) { f(self) } pub(crate) fn maybe_wait_on_main(&self, f: impl FnOnce(&Self) -> R + Send) -> R { f(self) } pub fn id(&self) -> WindowId { WindowId } pub fn primary_monitor(&self) -> Option { Some(MonitorHandle::new(self.app.clone())) } pub fn available_monitors(&self) -> VecDeque { let mut v = VecDeque::with_capacity(1); v.push_back(MonitorHandle::new(self.app.clone())); v } pub fn current_monitor(&self) -> Option { Some(MonitorHandle::new(self.app.clone())) } pub fn scale_factor(&self) -> f64 { MonitorHandle::new(self.app.clone()).scale_factor() } pub fn request_redraw(&self) { self.redraw_requester.request_redraw() } pub fn pre_present_notify(&self) {} pub fn inner_position(&self) -> Result, error::NotSupportedError> { Err(error::NotSupportedError::new()) } pub fn outer_position(&self) -> Result, error::NotSupportedError> { Err(error::NotSupportedError::new()) } pub fn set_outer_position(&self, _position: Position) { // no effect } pub fn inner_size(&self) -> PhysicalSize { self.outer_size() } pub fn request_inner_size(&self, _size: Size) -> Option> { Some(self.inner_size()) } pub fn outer_size(&self) -> PhysicalSize { screen_size(&self.app) } pub fn set_min_inner_size(&self, _: Option) {} pub fn set_max_inner_size(&self, _: Option) {} pub fn resize_increments(&self) -> Option> { None } pub fn set_resize_increments(&self, _increments: Option) {} pub fn set_title(&self, _title: &str) {} pub fn set_transparent(&self, _transparent: bool) {} pub fn set_blur(&self, _blur: bool) {} pub fn set_visible(&self, _visibility: bool) {} pub fn is_visible(&self) -> Option { None } pub fn set_resizable(&self, _resizeable: bool) {} pub fn is_resizable(&self) -> bool { false } pub fn set_enabled_buttons(&self, _buttons: WindowButtons) {} pub fn enabled_buttons(&self) -> WindowButtons { WindowButtons::all() } pub fn set_minimized(&self, _minimized: bool) {} pub fn is_minimized(&self) -> Option { None } pub fn set_maximized(&self, _maximized: bool) {} pub fn is_maximized(&self) -> bool { false } pub fn set_fullscreen(&self, _monitor: Option) { warn!("Cannot set fullscreen on Android"); } pub fn fullscreen(&self) -> Option { None } pub fn set_decorations(&self, _decorations: bool) {} pub fn is_decorated(&self) -> bool { true } pub fn set_window_level(&self, _level: WindowLevel) {} pub fn set_window_icon(&self, _window_icon: Option) {} pub fn set_ime_cursor_area(&self, _position: Position, _size: Size) {} pub fn set_ime_allowed(&self, _allowed: bool) {} pub fn set_ime_purpose(&self, _purpose: ImePurpose) {} pub fn focus_window(&self) {} pub fn request_user_attention(&self, _request_type: Option) {} pub fn set_cursor(&self, _: Cursor) {} pub fn set_cursor_position(&self, _: Position) -> Result<(), error::ExternalError> { Err(error::ExternalError::NotSupported(error::NotSupportedError::new())) } pub fn set_cursor_grab(&self, _: CursorGrabMode) -> Result<(), error::ExternalError> { Err(error::ExternalError::NotSupported(error::NotSupportedError::new())) } pub fn set_cursor_visible(&self, _: bool) {} pub fn drag_window(&self) -> Result<(), error::ExternalError> { Err(error::ExternalError::NotSupported(error::NotSupportedError::new())) } pub fn drag_resize_window( &self, _direction: ResizeDirection, ) -> Result<(), error::ExternalError> { Err(error::ExternalError::NotSupported(error::NotSupportedError::new())) } #[inline] pub fn show_window_menu(&self, _position: Position) {} pub fn set_cursor_hittest(&self, _hittest: bool) -> Result<(), error::ExternalError> { Err(error::ExternalError::NotSupported(error::NotSupportedError::new())) } #[cfg(feature = "rwh_06")] // Allow the usage of HasRawWindowHandle inside this function #[allow(deprecated)] pub fn raw_window_handle_rwh_06(&self) -> Result { use rwh_06::HasRawWindowHandle; if let Some(native_window) = self.app.native_window().as_ref() { native_window.raw_window_handle() } else { tracing::error!( "Cannot get the native window, it's null and will always be null before \ Event::Resumed and after Event::Suspended. Make sure you only call this function \ between those events." ); Err(rwh_06::HandleError::Unavailable) } } #[cfg(feature = "rwh_06")] pub fn raw_display_handle_rwh_06( &self, ) -> Result { Ok(rwh_06::RawDisplayHandle::Android(rwh_06::AndroidDisplayHandle::new())) } pub fn config(&self) -> ConfigurationRef { self.app.config() } pub fn content_rect(&self) -> Rect { self.app.content_rect() } pub fn set_theme(&self, _theme: Option) {} pub fn theme(&self) -> Option { None } pub fn set_content_protected(&self, _protected: bool) {} pub fn has_focus(&self) -> bool { HAS_FOCUS.load(Ordering::Relaxed) } pub fn title(&self) -> String { String::new() } pub fn reset_dead_keys(&self) {} } #[derive(Default, Clone, Debug)] pub struct OsError; use std::fmt::{self, Display, Formatter}; impl Display for OsError { fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), fmt::Error> { write!(fmt, "Android OS Error") } } #[derive(Clone, Debug, PartialEq, Eq, Hash)] pub struct MonitorHandle { app: AndroidApp, } impl PartialOrd for MonitorHandle { fn partial_cmp(&self, other: &Self) -> Option { Some(self.cmp(other)) } } impl Ord for MonitorHandle { fn cmp(&self, _other: &Self) -> std::cmp::Ordering { std::cmp::Ordering::Equal } } impl MonitorHandle { pub(crate) fn new(app: AndroidApp) -> Self { Self { app } } pub fn name(&self) -> Option { Some("Android Device".to_owned()) } pub fn position(&self) -> PhysicalPosition { (0, 0).into() } pub fn scale_factor(&self) -> f64 { self.app.config().density().map(|dpi| dpi as f64 / 160.0).unwrap_or(1.0) } pub fn current_video_mode(&self) -> Option { Some(VideoModeHandle { size: screen_size(&self.app), // FIXME: it is guaranteed to support 32 bit color though bit_depth: 32, monitor: self.clone(), }) } pub fn video_modes(&self) -> impl Iterator { self.current_video_mode().into_iter() } } #[derive(Clone, Debug, Eq, Hash, PartialEq)] pub struct VideoModeHandle { size: PhysicalSize, bit_depth: u16, monitor: MonitorHandle, } impl VideoModeHandle { pub fn size(&self) -> PhysicalSize { self.size } pub fn bit_depth(&self) -> u16 { self.bit_depth } pub fn refresh_rate_millihertz(&self) -> Option { None } pub fn monitor(&self) -> MonitorHandle { self.monitor.clone() } } fn screen_size(app: &AndroidApp) -> PhysicalSize { if let Some(native_window) = app.native_window() { PhysicalSize::new(native_window.width() as _, native_window.height() as _) } else { PhysicalSize::new(0, 0) } }