Commit graph

30 commits

Author SHA1 Message Date
Mads Marquart
e33d2bee6c
Update objc2 version (#2936)
* Upgrade to objc2 v0.4.0 and icrate v0.0.3

* Fix `touchBar` method

* Use ClassType::alloc

* Use #[method_id(...)] functionality in declare_class!
2023-07-29 00:33:03 +02:00
Robert Bragg
ae7497e18f
Remove RedrawEventsCleared + MainEventsCleared, and added AboutToWait
The idea that redraw events are dispatched with a specific ordering
that makes it possible to specifically report when we have finished
dispatching redraw events isn't portable and the way in which we
dispatched RedrawEventsCleared was inconsistent across backends.

More generally speaking, there is no inherent relationship between
redrawing and event loop iterations. An event loop may wake up at any
frequency depending on what sources of input events are being listened
to but redrawing is generally throttled and in some way synchronized
with the display frequency.

Similarly there's no inherent relationship between a single event loop
iteration and the dispatching of any specific kind of "main" event.

An event loop wakes up when there are events to read (e.g. input
events or responses from a display server / compositor) and goes back
to waiting when there's nothing else to read.

There isn't really a special kind of "main" event that is dispatched
in order with respect to other events.

What we can do more portably is emit an event when the event loop
is about to block and wait for new events.

In practice this is very similar to how MainEventsCleared was
implemented except it wasn't the very last event previously since
redraw events could be dispatched afterwards.

The main backend where we don't strictly know when we're going to
wait for events is Web (since the real event loop is internal to
the browser). For now we emulate AboutToWait on Web similar to how
MainEventsCleared was dispatched.

In practice most applications almost certainly shouldn't care about
AboutToWait because the frequency of event loop iterations is
essentially arbitrary and usually irrelevant.
2023-07-28 20:37:56 +04:00
Robert Bragg
935146d299
Rename LoopDestroyed to LoopExiting
Considering the possibility of re-running an event loop via run_ondemand
then it's more correct to say that the loop is about to exit without
assuming it's going to be destroyed.
2023-07-28 20:19:53 +04:00
François
755c533b08
iOS: Always set timer when polling to avoid slow waking (#2979)
* Always set timer when polling to avoid slow waking

* add comment and changelog

---------

Co-authored-by: Dusty DeWeese <dustin.deweese@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2023-07-28 17:52:24 +02:00
Mads Marquart
a82f66826b
Use a bit less unsafe on iOS (#2643)
* Use a bit less `unsafe` on iOS

I did test this in XCode 11.3's "Debug View Heirarchy", the NSStringRust problem is no longer applicable (likely because Rust got better at emitting correct debug info).

* Avoid using `id` on iOS
2023-01-23 00:01:45 +01:00
Mads Marquart
ee88e38f13
Reduce amount of unsafe on iOS (#2579)
* Use objc2::foundation CG types

* Add safe abstraction over UIApplication

* Add safe abstraction over UIDevice

* Add safe abstraction over UIScreen

* Add safe abstraction over UIWindow

* Add safe abstraction over UIViewController

* Add safe abstraction over UIView

* Appease clippy
2022-12-28 18:36:32 +01:00
Mads Marquart
d8c0ee733b
Remove custom definition of Core Foundation runloop functionality (#2479)
Use the definitions that `core_foundation` exposes (almost the same, except `CFRunLoopSourceContext::perform` is not nullable, so we account for that as well).
2022-09-08 21:03:25 +02:00
Mads Marquart
fb248eaadc
Clean up iOS class declaration (#2462)
* Begin abstraction over UIKit

* Clean up UIWindow override declaration

* Clean up UIApplication delegate declaration

* Clean up UIViewController override declaration

* Finalize objc -> objc2 rename
2022-09-08 20:30:34 +02:00
Mads Marquart
112965b4ff
Initial transition to objc2 (#2452)
* Use objc2

* Use objc2's NSInteger/NSUInteger/NSRange
2022-09-02 15:48:02 +02:00
Kirill Chibisov
bf537009d9
Explicitly specify minimum supported rust version
This should help with distributing apps using winit.

Fixes #1075.
2022-07-29 14:39:41 +03:00
Marijn Suijten
2b414cd825
ci: Disallow warnings in rustdoc and test private items (#2341)
Make sure `cargo doc` runs cleanly without any warnings in the CI - some
recently introduced but still allowing a PR to get merged.

In case someone wishes to add docs on private items, make sure those
adhere to the same standards.
2022-06-17 14:19:09 +02:00
Kirill Chibisov
10419ff441
Run clippy on CI
Fixes #1402.
2022-06-10 13:43:33 +03:00
James Liu
2c01e9e747
Migrate from lazy_static to once_cell 2022-06-08 21:50:26 +03:00
Dusty DeWeese
142d55ff24
Always send RedrawEventsCleared on iOS
This makes it consistent with the rest of the platforms in winit.
2022-04-11 20:51:21 +03:00
multisn8
a52f755ce8
Add exit code to ControlFlow::Exit (#2100)
* Add exit code to control flow and impl on linux

* Fix examples to have an exit code

* Fix doc examples to use an exit code

* Improve documentation wording on the exit code

* Add exit code example

* Add exit code on windows

* Change i32 as exit code to u8

This avoids nasty surprises with negative numbers on some unix-alikes
due to two's complement.

* Fix android usages of ControlFlow::Exit

* Fix ios usages of ControlFlow::Exit

* Fix web usages of ControlFlow::Exit

* Add macos exit code

* Add changelog note

* Document exit code on display server disconnection

* Revert "Change i32 as exit code to u8"

This reverts commit f88fba0253b45de6a2ac0c3cbcf01f50503c9396.

* Change Exit to ExitWithCode and make an Exit const

* Revert "Add exit code example"

This reverts commit fbd3d03de9c2d7516c7a63da489c99f498b710df.

* Revert "Fix doc examples to use an exit code"

This reverts commit daabcdf9ef9e16acad715c094ae442529e39fcbc.

* Revert "Fix examples to have an exit code"

This reverts commit 0df486896b8d106acf65ba83c45cc88d60d228e1.

* Fix unix-alike to use ExitWithCode instead of Exit

* Fix windows to use ExitWithCode rather than Exit

* Silence warning about non-uppercase Exit const

* Refactor exit code handling

* Fix macos Exit usage and recover original semantic

* Fix ios to use ExitWithCode instead of Exit

* Update documentation to reflect ExitWithCode

* Fix web to use ExitWithCode when needed, not Exit

* Fix android to use ExitWithCode, not Exit

* Apply documenation nits

* Apply even more documentation nits

* Move change in CHANGELOG.md under "Unreleased"

* Try to use OS error code as exit code on wayland
2022-01-11 01:23:20 +01:00
Osspial
3aa3880e69 Add changelog entry 2020-01-05 16:57:32 -05:00
Osspial
28b82fb9aa Try to fix iOS build 2020-01-05 14:15:12 -05:00
Osspial
d29f7f34aa Rename hidpi_factor to scale_factor (#1334)
* Rename hidpi_factor to scale_factor

* Deprecate WINIT_HIDPI_FACTOR environment variable in favor of WINIT_X11_SCALE_FACTOR

* Rename HiDpiFactorChanged to DpiChanged and update docs

I'm renaming it to DpiChanged instead of ScaleFactorChanged, since I'd
like Winit to expose the raw DPI value at some point in the near future,
and DpiChanged is a more apt name for that purpose.

* Format

* Fix macos and ios again

* Fix bad macos rebase
2020-01-05 14:15:12 -05:00
Osspial
55166da437 Remove Option from HiDpiFactorChanged in favor of a bare PhysicalSize (#1346)
* Remove Option from HiDpiFactorChanged in favor of a bare PhysicalSize

* Fix macos and ios builds
2020-01-05 14:15:12 -05:00
Osspial
3a1e694c2f Make size/position types generic over pixel type (#1277)
* Begin implementing DPI generics

* Fix multithreaded example

* Format

* Fix serde test

* hopefully fix most of the errors

* Fix dpi module errors

* More error fixings

* Format

* fix macos errors

* Another error pass

* Replace bad type signatures

* more fixins
2020-01-05 14:15:11 -05:00
Bogaevsky
b16042a047 iOS: Dpi overhaul (#1223)
* WIP - Make EL2 DPI changes and implement on Windows (#895)

* Modify DPI API publicly and on Windows

* Add generic Position and make dpi creation functions const

* Make examples work

* Fix fullscreen windows not appearing

* Replace Logical coordinates in window events with Physical coordinates

* Update HiDpiFactorChanged

* Document to_static

* On Windows, make AdjustRect calls DPI-aware when possible (#1015)

* Use AdjustWidowRectExForDPI when available

* Prioritize presevering logical size when handling WM_DPICHANGED

* Format

* Add changelog entry

* macOS: Dpi overhaul (#997)

* WIP - Make EL2 DPI changes and implement on Windows (#895)

* Modify DPI API publicly and on Windows

* Add generic Position and make dpi creation functions const

* Make examples work

* Fix fullscreen windows not appearing

* Replace Logical coordinates in window events with Physical coordinates

* Update HiDpiFactorChanged

* Document to_static

* fix app_state errors

* fixes hidpi related errors in window_delegate

* fix bad merge

* dpi_factor edits in window_delegate

* fixes type and lifetime errors in window and window_delegate

* applies fmt

* complies with @aleksijuvani requested changes

* modifies Handler lifetimes

* fixes lifetime isues, adds propper handling for HiDpiChanged

* applies fmt

* restore original lifetimes

* solution is somewhere out there

* applies fmt

* pass as references

* resolves issue with HANDLER

* crate visible type error

* fixes visibility issues

* applies fmt

* deals with warnings

* simplifies new_inner_size setting algorthm

* moves proxy instead of referencing it and removes double deref from proxy.ns_window

* makes @Osspial tests (https://github.com/rust-windowing/winit/pull/997\#discussion_r301852354) pass

* complies with @aleksijuvani suggested changes

* makes max window size std::f32::MAX

* On Windows, fix new DPI API not setting window size properly (#1130)

* First attempt

* Second attempt

* Maintain cursor horizontal ratio

* Fix DPI change handling when maximized

* Revert window example

* Make new DPI code more understandable

* Format

* Implement DPI Usability Upgrades for X11 and Wayland (#1098)

* Fix compile errors

* Use `mio` for the X11 event loop

* Removes `calloop` from the X11 event loop, as the method of draining a
  source using a closure provided to the `calloop::EventLoop` instance
  conflicts with the need to deliver events directly to the callback
  provided to `EventLoop::run`, in order to respond to the value provided by
  `WindowEvent::HiDpiFactorChanged`.

* Implement interactive `HiDpiFactorChanged` event for X11

* Implement interactive `HiDpiFactorChanged` event for Wayland

* Run cargo fmt

* Fix Wayland not processing events from EventQueue

* Backport #981

* some lifetime tinkering

* finishes lifetime tinkering

* fixes all type errors

* adds support ffi functions

* adds wrappers for nonstatic events

* replaces events with event wrappers

* reimplementing hidpichanged event in app_state

* implements HiDpiFactorChanged for iOS

* applies formatter

* complies with @aleksijuvani requested changes

* resolves conflicts

* applies fmt

* removes merge blurp

* corrects state of CHANGELOG

* fix fmt check error

* fixes hidpi_factor for armv7-apple-ios
2020-01-05 14:15:11 -05:00
simlay
530ff5420b Implement revamped RedrawRequested on iOS. (#1299)
* Implement revamped `RedrawRequested` on iOS

* Added RedrawEventsCleared to events_cleared logic

* Fixed from comments

* Added RedrawEventsCleared to draw_rect handler.

* Fixed out of order `RedrawEventsCleared` events.

* cargo fmt
2019-12-22 11:17:23 -05:00
Aleksi Juvani
de33a92a1b Fix panic upon closing the app on iOS (#1168) 2019-10-16 18:52:10 -04:00
mtak-
bfcd85ab15 [ios] Groundwork for new Redraw API, refactoring AppState, and bugfixes (#1133)
* fix #1087. the CFRunLoopTimer was never started if the user never changed the controlflow.

* RedrawRequested ordering matches the new redraw api
consistent asserts
lots of appstate refactoring to rely less on unsafe, and hopefully make it easier to maintain

* ios: dpi bugfix. inputs to setContentScaleFactor are not to be trusted as iOS uses 0.0 as a sentinel value for "default device dpi".

the fix is to always go through the getter.

* move touch handling onto uiview

* update changelog

* rustfmt weirdness

* fix use option around nullable function pointers in ffi

* Document why gl and metal views don't use setNeedsDisplay

* change main events cleared observer priority to 0 instead of magic number
log when processing non-redraw events when we expect to only be processing redraw events
2019-09-04 14:23:11 -07:00
mtak-
f53683f01f iOS os version checking around certain APIs (#1094)
* iOS os version checking

* iOS, fix some incorrect msg_send return types

* address nits, and fix OS version check for unsupported os versions

* source for 60fps guarantee
2019-08-26 18:47:23 -04:00
Felix Rabe
44af4f4f52 Minor doc changes (#1024)
* Minor doc changes

* More typos
2019-07-12 19:05:07 -04:00
Osspial
a195ce8146
Re-format on stable rustfmt (#974) 2019-06-24 12:14:55 -04:00
Osspial
e2c84725de
Format everything and add rustfmt to travis (#951)
* Format everything and add rustfmt to travis

* Remove extern crate winit from examples and add force_multiline_blocks

* Format the code properly

* Fix inconsistent period in PULL_REQUEST_TEMPLATE.md

* Only run rustfmt on nightly

* Travis fixings
2019-06-21 11:33:15 -04:00
CrLF0710
f879bca21c Migrate to 2018 edition. (#924)
* Migrate to 2018 edition.

* Use impl Iterator at one site.

* Fix more rust 2018 idioms.
2019-06-17 14:27:00 -04:00
mtak-
3a7350cbb9 El2.0 ios (#871)
* port ios winit el2.0 implementation to the new rust-windowing repo

* unimplemented! => unreachable
trailing comma in CFRunLoopTimerCallback

* implement get_fullscreen

* add iOS specific platform documentation. Add a TODO about how to possibly extend the iOS backend to work have methods callable from more than just the main thread

* assert that window is only dropped from the main thread

* assert_main_thread called from fewer places
2019-05-25 21:10:41 -04:00