Removes the once_cell dependency, instead using std::sync::OnceLock and a
minimal polyfill for std::sync::LazyLock, which may be stabilized soon
(see rust-lang/rust#121377).
This should not require a bump in MSRV, as OnceLock was stabilized in 1.70,
which this crate is using.
Replace the `CustomCursorBuilder` with the `CustomCursorSource` and
perform the loading of the cursor via the
`EventLoop::create_custom_cursor` instead of passing it to the builder
itself.
This follows the `EventLoop::create_window` API.
Creating window when event loop is not running generally doesn't work,
since a bunch of events and sync OS requests can't be processed. This
is also an issue on e.g. Android, since window can't be created outside
event loop easily.
Thus deprecate the window creation when event loop is not running,
as well as other resource creation to running event loop.
Given that all the examples use the bad pattern of creating the window
when event loop is not running and also most example existence is
questionable, since they show single thing and the majority of their
code is window/event loop initialization, they wore merged into
a single example 'window.rs' example that showcases very simple
application using winit.
Fixes#3399.
While there's a separate event to deliver modifiers for keyboard,
unfortunately, it's not even remotely reflects the modifiers state.
Thus use events along side regular modifier updates to correctly
detect the state. Also, apply the modifiers from the regular
key event by converting their state to xkb modifiers state.
Links: https://github.com/alacritty/alacritty/issues/7549Closes: #3388
This was supposed to be rolled out with the rwh v0.6 update, but it
was left behind for some reason. I've added this type back.
Signed-off-by: John Nunley <dev@notgull.net>
There seems to be many PRs relating to this issue, but they don't include all
platforms and for some reason lost steam. This PR again tries to make this
feature happen, and does it for all desktop platforms (x11, wayland, macos,
windows, web).
I think the best user of this feature and the reason I'm doing this is Bevy and
game engines in general. There non laggy hardware cursors with custom images are
very important. Game devs also like their PNGs so supporting platform native
cursor files is not that important, but I guess could be added too.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.
Similar action was done for the `KeyCode`.
Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
The update is pretty minor, however we support now
`WindowEvent::Occluded` when xdg-shell v6 is available.
It also adds support for `Window::show_window_menu`.
Fixes#2927.
Add a method to request a system menu. The implementation
is provided only on Windows for now.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
* Make Linux platforms less dependent on the root monitor handle
* Add various functions to the Wayland platform to reduce cfgs
* Don't use a cfg in listen_device_events
* Don't use a cfg in set_content_protected
* Fix instance of a target_os cfg
Removes Xlib code by replacing it with the x11rb equivalent,
the commit handles xrandr, xinput, xinput2, and xkb.
Signed-off-by: John Nunley <dev@notgull.net>
Inner panics could make it hard to trouble shoot the issues and for some
users it's not desirable.
The inner panics were left only when they are used to `assert!` during
development.
This reverts commit 9f91bc413fe20618bd7090829832bb074aab15c3 which
reverted the original patch which was merged without a proper review.
Fixes: #500.
Inner panics could make it hard to trouble shoot the issues and for some
users ints not desirable.
The inner panics were left only when they are used to `assert!` during
development.
At the moment, the with_x11_visual function takes a pointer and
immediately dereferences it to get the visual info inside. As it is safe
to pass a null pointer to this function, it is unsound. This commit
replaces the pointer parameter with a visual ID, and then uses that ID
to look up the actual visual under
the X11 setup. As this is what was already practically happening before,
this change shouldn't cause any performance downgrades.
This is a breaking change, but it's done in the name of soundness so it
should be okay. It should be trivial for end users to accommodate it,
as it's just a matter of getting the visual ID from the pointer to the
visual before passing it in.
Signed-off-by: John Nunley <dev@notgull.net>
Lifetimes don't work nicely when dealing with multithreaded environments
in the current design of the existing winit's event handling model, so
remove it in favor of `InnerSizeWriter` fences passed to client, so they
could try to update the size.
Fixes#1387.
This renames all internal implementations of pump_events_with_timeout
to pump_events and makes them public.
Since all platforms that support pump_events support timeouts there's
no need to have a separate API.
This re-works the portable `run()` API that consumes the `EventLoop` and
runs the loop on the calling thread until the app exits.
This can be supported across _all_ platforms and compared to the
previous `run() -> !` API is now able to return a `Result` status on all
platforms except iOS and Web. Fixes: #2709
By moving away from `run() -> !` we stop calling `std::process::exit()`
internally as a means to kill the process without returning which means
it's possible to return an exit status and applications can return from
their `main()` function normally.
This also fixes Android support where an Activity runs in a thread but
we can't assume to have full ownership of the process (other services
could be running in separate threads).
Additionally all examples have generally been updated so that `main()`
returns a `Result` from `run()`
Fixes: #2709
Wayland:
I found the calloop abstraction a little awkward to work with while I was
trying to understand why there was surprising workaround code in the wayland
backend for manually dispatching pending events.
Investigating this further it looks like there may currently be several issues
with the calloop WaylandSource (with how prepare_read is used and with (not)
flushing writes before polling)
Considering the current minimal needs for polling in all winit backends I do
personally tend to think it would be simpler to just own the responsibility for
polling more directly, so the logic for wayland-client `prepare_read` wouldn't
be in a separate crate (and in this current situation would also be easier to fix)
I've tried to maintain the status quo with calloop + workarounds.
X11:
I found that the recent changes (4ac2006cbc) to port the X11 backend
from mio to calloop lost the ability to check for pending events before
needing to poll/dispatch. (The `has_pending` state being queried
before dispatching() was based on state that was filled in during
dispatching)
As part of the rebase this re-introduces the PeekableReceiver and
WakeSender which are small utilities on top of
`std::sync::mpsc::channel()`. This adds a calloop `PingSource`
so we can use a `Ping` as a generic event loop waker.
For taking into account false positive wake ups the X11 source now
tracks when the file descriptor is readable so after we poll via
calloop we can then specifically check if there are new X11 events
or pending redraw/user events when deciding whether to skip the
event loop iteration.
Unfortunately this isn't a total removal, for two reasons:
- We still need "libc" for the Xlib XIM implementation, for locales.
- BSD requires libc to check for main-threadedness.
First one we can likely resolve in the near future, not so sure about
the second one without using some weird pthreads trick.
The utils in this module should help the users to activate the windows
they create, as well as manage activation tokens environment variables.
The API is essential for Wayland in the first place, since some
compositors may decide initial focus of the window based on whether
the activation token was during the window creation.
Fixes#2279.
Co-authored-by: John Nunley <jtnunley01@gmail.com>
Some systems could resize the window immediately and we'd rather
inform the users right away if that was the case, so they could
create e.g. EGLSurface without waiting for resize, which is really
important for Wayland.
Fixes#2868.