Let the users wake up the event loop and then they could poll their
user sources.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: daxpedda <daxpedda@gmail.com>
Tracing is a modern replacement for the log crate that allows for
annotating log messages with the function that they come from.
Signed-off-by: John Nunley <dev@notgull.net>
Closes: #3482
There seems to be many PRs relating to this issue, but they don't include all
platforms and for some reason lost steam. This PR again tries to make this
feature happen, and does it for all desktop platforms (x11, wayland, macos,
windows, web).
I think the best user of this feature and the reason I'm doing this is Bevy and
game engines in general. There non laggy hardware cursors with custom images are
very important. Game devs also like their PNGs so supporting platform native
cursor files is not that important, but I guess could be added too.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.
Similar action was done for the `KeyCode`.
Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Window builder is always accessed by winit on the thread event loop
is on, thus it's safe to mark the data it gets as `Send + Sync`.
Each unsafe object is marked individually as `Send + Sync` instead
of just implementing `Send` and `Sync` for the whole builder.
Lifetimes don't work nicely when dealing with multithreaded environments
in the current design of the existing winit's event handling model, so
remove it in favor of `InnerSizeWriter` fences passed to client, so they
could try to update the size.
Fixes#1387.