Add named variants for physical back and forward keys which could
be found on some mice. The macOS bits may not work on all the
hardware given that apple doesn't directly support such a thing.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Overhaul the keyboard API in winit to mimic the W3C specification
to achieve better crossplatform parity. The `KeyboardInput` event
is now uses `KeyEvent` which consists of:
- `physical_key` - a cross platform way to refer to scancodes;
- `logical_key` - keysym value, which shows your key respecting the
layout;
- `text` - the text produced by this keypress;
- `location` - the location of the key on the keyboard;
- `repeat` - whether the key was produced by the repeat.
And also a `platform_specific` field which encapsulates extra
information on desktop platforms, like key without modifiers
and text with all modifiers.
The `Modifiers` were also slightly reworked as in, the information
whether the left or right modifier is pressed is now also exposed
on platforms where it could be queried reliably. The support was
also added for the web and orbital platforms finishing the API
change.
This change made the `OptionAsAlt` API on macOS redundant thus it
was removed all together.
Co-authored-by: Artúr Kovács <kovacs.artur.barnabas@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: daxpedda <daxpedda@gmail.com>
Fixes: #2631.
Fixes: #2055.
Fixes: #2032.
Fixes: #1904.
Fixes: #1810.
Fixes: #1700.
Fixes: #1443.
Fixes: #1343.
Fixes: #1208.
Fixes: #1151.
Fixes: #812.
Fixes: #600.
Fixes: #361.
Fixes: #343.
* Add Redox OS support
* Simplify control flow usage
* Apply more recommendations
* Update naming to indicate that Orbital is a platform
* Adjust import order
* feat: add pointer events to web
* feat: remove PointerType for touch events
* Remove duplicate
* Changelog and features
* Remove PointerType
* feat: renamed events, added touch type guard
* Rename
* Flip the y axis
* Fix physical position and add force
* Update comment
* Update features
* Use normalized force
* Remove unnecessary todos
* Update comment
* Refactor add touch_handler
* Rephrase by Liamolucko
* Update CHANGELOG.md
* Fix duplicate mouse and touch events
* Removed workaround for scale factor
* Flip the y axis
* Fix
* Fmt
* Replace `match` with a single pattern with `if let`
* Update documentation
* Have one callback per event
* Remove a comment
* Fix
* Remove y-axis flip
* Update src/event.rs
Co-authored-by: Mads Marquart <mads@marquart.dk>
* Fix platform specific comment
* Fix extra argument to `touch_position` function
Co-authored-by: Dany Sluijk <me@dany.dev>
Co-authored-by: Johan Klokkhammer Helsing <johanhelsing@gmail.com>
Co-authored-by: oscrim <oscar@widefind.se>
Co-authored-by: Mads Marquart <mads@marquart.dk>
To be more consistent with mobile platforms this updates the Windows,
macOS, Wayland, X11 and Web backends to all emit a Resumed event
immediately after the initial `NewEvents(StartCause::Init)` event.
The documentation for Suspended and Resumed has also been updated
to provide general recommendations for how to handle Suspended and
Resumed events in portable applications as well as providing
Android and iOS specific details.
This consistency makes it possible to write applications that lazily
initialize their graphics state when the application resumes without
any platform-specific knowledge. Previously, applications that wanted
to run on Android and other systems would have to maintain two,
mutually-exclusive, initialization paths.
Note: This patch does nothing to guarantee that Suspended events will
be delivered. It's still reasonable to say that most OSs without a
formal lifecycle for applications will simply never "suspend" your
application. There are currently no known portability issues caused
by not delivering `Suspended` events consistently and technically
it's not possible to guarantee the delivery of `Suspended` events if
the OS doesn't define an application lifecycle. (app can always be
terminated without any kind of clean up notification on most
non-mobile OSs)
Fixes#2185.
Co-authored-by: Marijn Suijten <marijns95@gmail.com>
Co-authored-by: Markus Røyset <maroider@protonmail.com>
* Remove redundant documentation links
* Add note to README about windows not showing up on Wayland
* Fix documentation links
* Small documentation fixes
* Add note about doing stuff after StartCause::Init on macOS
This commit brings new Ime event to account for preedit state of input
method, also adding `Window::set_ime_allowed` to toggle IME input on
the particular window.
This commit implements API as designed in #1497 for desktop platforms.
Co-authored-by: Artur Kovacs <kovacs.artur.barnabas@gmail.com>
Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Murarth <murarth@gmail.com>
Co-authored-by: Yusuke Kominami <yukke.konan@gmail.com>
Co-authored-by: moko256 <koutaro.mo@gmail.com>
This commit forwards "unknown" Wayland mouse buttons downstream via
'MouseButton::Other'. Possible values for those could be found in
<linux/input-event-codes.h>.
Also, since Wayland just forwards buttons from the kernel, which are
'u16', we must adjust 'MouseButton::Other' to take 'u16' instead of
'u8'.
This commit is a follow up to a2db4c0a32
to make it clear which virtual key codes are located on numeric pad.
It also adds Asterisk and Plus virtual key codes.
On all platforms other than Linux/X11, the Subtract key was uniformly
used only for the Numpad. To make this cross-platform compatible, the
`-` key will now map to `Minus` on X11 instead of `Subtract`.
Since people have been confused about the difference between `Minus` and
`Subtract` in the past, the `Subtract` key has also been renamed to
`NumpadSubtract`. This is a breaking change that might be annoying to
downstream since there's no direct improvement, but it should help new
users in the future. Alternatively this could just be documented, rather
than explicitly mentioning the Numpad in the name.
* Move `ModifiersChanged` variant to `WindowEvent`
* macos: Fix flags_changed for ModifiersChanged variant move
I haven't look too deep at what this does internally, but at least
cargo-check is fully happy now. :)
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* macos: Fire a ModifiersChanged event on window_did_resign_key
From debugging, I determined that macOS' emission of a flagsChanged
around window switching is inconsistent. It is fair to assume, I think,
that when the user switches windows, they do not expect their former
modifiers state to remain effective; so I think it's best to clear that
state by sending a ModifiersChanged(ModifiersState::empty()).
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* windows: Fix build
I don't know enough about the code to implement the fix as it is done on
this branch, but this commit at least fixes the build.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS
Very similar to the changes made in [1], as focus is lost, send an event
to the window indicating that the modifiers have been released.
It's unclear to me (without a Windows device to test this on) whether
this is necessary, but it certainly ensures that unfocused windows will
have at least received this event, which is an improvement.
[1]: f79f21641a31da3e4039d41be89047cdcc6028f7
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* macos: Add a hook to update stale modifiers
Sometimes, `ViewState` and `event` might have different values for their
stored `modifiers` flags. These are internally stored as a bitmask in
the latter and an enum in the former.
We can check to see if they differ, and if they do, automatically
dispatch an event to update consumers of modifier state as well as the
stored `state.modifiers`. That's what the hook does.
This hook is then called in the key_down, mouse_entered, mouse_exited,
mouse_click, scroll_wheel, and pressure_change_with_event callbacks,
which each will contain updated modifiers.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* Only call event_mods once when determining whether to update state
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* flags_changed: Memoize window_id collection
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* window_did_resign_key: Remove synthetic ModifiersChanged event
We no longer need to emit this event, since we are checking the state of
our modifiers before emitting most other events.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* mouse_motion: Add a call to update_potentially_stale_modifiers
Now, cover all events (that I can think of, at least) where stale
modifiers might affect how user programs behave. Effectively, every
human-interface event (keypress, mouse click, keydown, etc.) will cause
a ModifiersChanged event to be fired if something has changed.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* key_up: Add a call to update_potentially_stale_modifiers
We also want to make sure modifiers state is synchronized here, too.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* mouse_motion: Remove update_potentially_stale_modifiers invocation
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* Retry CI
* ViewState: Promote visibility of modifiers to the macos impl
This is so that we can interact with the ViewState directly from the
WindowDelegate.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* window_delegate: Synthetically set modifiers state to empty on resignKey
This logic is implemented similarly on other platforms, so we wish to
regain parity here. Originally this behavior was implemented to always
fire an event with ModifiersState::empty(), but that was not the best as
it was not necessarily correct and could be a duplicate event.
This solution is perhaps the most elegant possible to implement the
desired behavior of sending a synthetic empty modifiers event when a
window loses focus, trading some safety for interoperation between the
NSWindowDelegate and the NSView (as the objc runtime must now be
consulted in order to acquire access to the ViewState which is "owned"
by the NSView).
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* Check for modifiers change in window events
* Fix modifier changed on macOS
Since the `mouse_entered` function was generating a mouse motion, which
updates the modifier state, a modifiers changed event was incorrectly
generated.
The updating of the modifier state has also been changed to make sure it
consistently happens before events that have a modifier state attached
to it, without happening on any other event.
This of course means that no `CursorMoved` event is generated anymore
when the user enters the window without it being focused, however I'd
say that is consistent with how winit should behave.
* Fix unused variable warning
* Move changelog entry into `Unreleased` section
Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com>
Co-authored-by: Christian Duerr <contact@christianduerr.com>
* Don't discard high-precision cursor position data
Most platforms (X11, wayland, macos, stdweb, ...) provide physical
positions in f64 units, which can contain meaningful fractional
data. For example, this can be empirically observed on modern X11
using a typical laptop touchpad. This is useful for e.g. content
creation tools, where cursor motion might map to brush strokes on a
canvas with higher-than-screen resolution, or positioning of an object
in a vector space.
* Update CHANGELOG.md
Co-Authored-By: Murarth <murarth@gmail.com>
Co-authored-by: Murarth <murarth@gmail.com>
* Update the DPI module docs
* Fix HiDpiFactorChanged doc link
* Incorporate lokathor and icefox feedback
* Adjust documented desktop resolution range
* X11 is one of the reasons I use Windows
* Address DPI generics and float->int rounding
* Revise DPI value statement to better reflect best practices
* Address some of freya's feedback
* phrasing
* Rephrase X11 DPI stuff
* Rename hidpi_factor to scale_factor
* Deprecate WINIT_HIDPI_FACTOR environment variable in favor of WINIT_X11_SCALE_FACTOR
* Rename HiDpiFactorChanged to DpiChanged and update docs
I'm renaming it to DpiChanged instead of ScaleFactorChanged, since I'd
like Winit to expose the raw DPI value at some point in the near future,
and DpiChanged is a more apt name for that purpose.
* Format
* Fix macos and ios again
* Fix bad macos rebase
* Begin implementing DPI generics
* Fix multithreaded example
* Format
* Fix serde test
* hopefully fix most of the errors
* Fix dpi module errors
* More error fixings
* Format
* fix macos errors
* Another error pass
* Replace bad type signatures
* more fixins
* Modify DPI API publicly and on Windows
* Add generic Position and make dpi creation functions const
* Make examples work
* Fix fullscreen windows not appearing
* Replace Logical coordinates in window events with Physical coordinates
* Update HiDpiFactorChanged
* Document to_static
* Added some "how" and "why" docs to event handling.
Basically I had these questions when I started exploring the new
event API's, and as I figured out the answers I put down more info
about how everything works. This is not final, and suggestions
are welcome -- the code example in the `event` module docs is
particularly dubious, but it's how I'm used to thinking abou things
so it only made sense to me once I wrote that.
Note that my bias is towards using winit for writing games, so that's
the sort of things I was interested in. This may not be valid for
more general use cases.
* cargo fmt
* Fix minor typos
* Revise event documentation
* Update lib.rs docs
* Update root docs
Co-authored-by: Osspial <osspial@gmail.com>
* Move DeviceEvent handling to the message target window.
Previously, device events seem to have only been sent to one particular
window, and when that window was closed Winit would stop receiving
device events. This also allows users to create windowless event loops
that process device events - an intriguing idea, to say the least.
* Emit LWin and RWin VirtualKeyCodes on Windows
* Implement ModifiersChanged on Windows
* Make ModifiersChanged a tuple variant instead of a struct variant
* Add changelog entries
* Format
* Update changelog entry
* Fix AltGr handling
* Reformat
* Publicly expose ModifiersChanged and deprecate misc. modifiers fields
* Change ModifiersState to a bitflags struct
* Make examples work
* Add modifier state methods
* all things considered, only erroring out in one file throughout all of these changes is kinda impressive
* Make expansion plans more clear
* Move changelog entry
* Try to fix macos build
* Revert modifiers println in cursor_grab
* Make serde serialization less bug-prone
* X11: Sync key press/release with window focus
* When a window loses focus, key release events are issued for all pressed keys
* When a window gains focus, key press events are issued for all pressed keys
* Adds `is_synthetic` field to `WindowEvent` variant `KeyboardInput`
to indicate that these events are synthetic.
* Adds `is_synthetic: false` to `WindowEvent::KeyboardInput` events issued
on all other platforms
* Implement windows focus key press/release on Windows
* Docs
Co-authored-by: Murarth <murarth@gmail.com>
* Add support for Windows Dark Mode
* Add is_dark_mode() getter to WindowExtWindows
* Add WindowEvent::DarkModeChanged
* Add support for dark mode in Windows 10 builds > 18362
* Change strategy for querying windows 10 build version
* Drop window state before sending event
Co-Authored-By: daxpedda <daxpedda@gmail.com>
* Change implementation of windows dark mode support
* Expand supported range of windows 10 versions with dark mode
* Use get_function! macro where possible
* Minor style fixes
* Improve documentation for ThemeChanged
* Use `as` conversion for `BOOL`
* Correct CHANGELOG entry for dark mode
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Osspial <osspial@gmail.com>
* Implement changes to `RedrawRequested` event
Implements the changes described in #1041 for the X11 platform and for
platform-independent public-facing code.
* Fix `request_redraw` example
* Fix examples in lib docs
* Only issue `RedrawRequested` on final `Expose` event
* X11: Sync key press/release with window focus
* When a window loses focus, key release events are issued for all pressed keys
* When a window gains focus, key press events are issued for all pressed keys
* Adds `is_synthetic` field to `WindowEvent` variant `KeyboardInput`
to indicate that these events are synthetic.
* Adds `is_synthetic: false` to `WindowEvent::KeyboardInput` events issued
on all other platforms
* Clarify code with comments