Creating window when event loop is not running generally doesn't work,
since a bunch of events and sync OS requests can't be processed. This
is also an issue on e.g. Android, since window can't be created outside
event loop easily.
Thus deprecate the window creation when event loop is not running,
as well as other resource creation to running event loop.
Given that all the examples use the bad pattern of creating the window
when event loop is not running and also most example existence is
questionable, since they show single thing and the majority of their
code is window/event loop initialization, they wore merged into
a single example 'window.rs' example that showcases very simple
application using winit.
Fixes#3399.
Mainly fix typos in comments, but also some minor code changes:
* Rename `apply_on_poiner` to `apply_on_pointer`.
* Rename `ImeState::Commited` to `ImeState::Committed`
* Correct `cfg_attr` usage: `wayland_platfrom` -> `wayland_platform`.
Previously we had a sort of artificial split between these, but both were accessing each other's state, since it's really the same state!
It was especially difficult to follow what happens to the fullscreen state.
So instead, we basically merge the window and the delegate files.
This does unfortunately screw a bit with the git history, apologies to whoever reads this in the future!
* Clean up macOS and iOS monitor code a bit
* Clean up window size methods
Use `setContentSize`, `setContentMinSize`, `setContentMaxSize` and `contentRectForFrameRect` to let the windowing system figure out the required scaling, instead of us doing it manually.
* Use a flipped NSView coordinate system
* Clean up window position methods
* Use icrate's window structs and enums
* Properly implement protocols
* Use icrate's NSWindow
We were previously using undocumented methods on `NSWindowTabGroup`
* Use icrate's NSApplication
And clean up some doc comments regarding NSApplication
* Refactor winit-specific cursor logic out of appkit module
* Add relevant AppKit features that we depend on
* Use icrate's NSImageRep and NSBitmapImageRep
* Use icrate's NSImage
* Use icrate's NSCursor
* Use icrate's NSAppearance
* Use icrate's NSScreen
* Use icrate's NSButton
* Use icrate's NSAppKitVersionNumber
* Use icrate's NSTextInputContext
* Use icrate's NSColor
* Use icrate's NSEvent
* Use icrate's NSMenu and NSMenuItem
* Use icrate's NSPasteboard
* Use icrate's NSResponder
* Use icrate's NSTextInputClient
* Use icrate's NSView
* macOS & iOS: Refactor EventWrapper
* macOS & iOS: Make EventLoopWindowTarget independent of the user event
* iOS: Use MainThreadMarker instead of marking functions unsafe
* Make iOS thread safe
Lifetimes don't work nicely when dealing with multithreaded environments
in the current design of the existing winit's event handling model, so
remove it in favor of `InnerSizeWriter` fences passed to client, so they
could try to update the size.
Fixes#1387.
* Make iOS declared classes not use &mut
* Prepare `init` methods for not having access to &mut self
* Prepare WinitWindow methods for not having access to &mut self
* Convert a bit of WinitView's to use interior mutability
* Convert a bit more of WinitView's to use interior mutability
* Convert the rest of WinitView to use interior mutability
* Use interior mutability instead of a Mutex for the CursorState
* Use interior mutability in WinitWindowDelegate
Overhaul the keyboard API in winit to mimic the W3C specification
to achieve better crossplatform parity. The `KeyboardInput` event
is now uses `KeyEvent` which consists of:
- `physical_key` - a cross platform way to refer to scancodes;
- `logical_key` - keysym value, which shows your key respecting the
layout;
- `text` - the text produced by this keypress;
- `location` - the location of the key on the keyboard;
- `repeat` - whether the key was produced by the repeat.
And also a `platform_specific` field which encapsulates extra
information on desktop platforms, like key without modifiers
and text with all modifiers.
The `Modifiers` were also slightly reworked as in, the information
whether the left or right modifier is pressed is now also exposed
on platforms where it could be queried reliably. The support was
also added for the web and orbital platforms finishing the API
change.
This change made the `OptionAsAlt` API on macOS redundant thus it
was removed all together.
Co-authored-by: Artúr Kovács <kovacs.artur.barnabas@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: daxpedda <daxpedda@gmail.com>
Fixes: #2631.
Fixes: #2055.
Fixes: #2032.
Fixes: #1904.
Fixes: #1810.
Fixes: #1700.
Fixes: #1443.
Fixes: #1343.
Fixes: #1208.
Fixes: #1151.
Fixes: #812.
Fixes: #600.
Fixes: #361.
Fixes: #343.
* fix clippy lints on Windows
* fix lints on other platforms
* a couple more
* again
* don't know what's goging on anymore
* fix examples
* comon
* how about now?
* this is getting annoying
* hmmm
* explicitly set a type
* 😢
* don't cast on x64 targets
* apply code review requests
* fix attributes on expressions
* fix ios
* Remove UnownedWindow::inner_rect
* Refactor custom view to use much less `unsafe`
The compiler fence is safe to get rid of now since `interpretKeyEvents` takes `&mut self`
* Refactor Window to use much less unsafe
* Refactor NSApplication usage to have much less unsafe
* Remove cocoa dependency
* Enable `deny(unsafe_op_in_unsafe_fn)` on macOS
Also re-enable clippy `let_unit_value` lint
* Remove #[macro_use] on macOS
* Refactor window delegate to use much less unsafe
* Begin abstraction over AppKit
* Clean up NSApplication delegate declaration
* Clean up NSApplication override declaration
* Clean up NSWindow delegate declaration
* Clean up NSWindow override declaration
* Clean up NSView delegate declaration
This should force the use of system libraries for Fontconfig
and freetype instead of building them with cmake if missing.
This also fixes compilation failures on nightly.
Fixes#2373.
When the window switches mode from normal to tabbed one, it doesn't
get resized, however the frame gets resized. This commit makes
winit to track resizes when frame changes instead of window.
Fixes#2191.
* Add TraceGuard to make tracing simpler
* Add SharedStateMutexGuard to make tracing simpler
* Add trace_scope macro
* Add missing let binding in trace_scope!
* In MacOS, only disable menu bar in exclusive fullscreen
* Save and restore fullscreen options in set_fullscreen
* Don't always cache presentation options when entering exclusive fullscreen
This commit caches presentation options when entering exclusive fullscreen
only if we're coming from borderless fullscreen.
Then, when transitioning from exclusive -> borderless, if no cached presentation
options are present, then the default borderless options are applied.
This fixes the menu bar being unavailable when taking the following path:
[not fullscreen] -> [exclusive fullscreen] -> [borderless fullscreen].
Without this commit, the presentation options from [not fullscreen] were being
cached and then applied to [borderless fullscreen].
* Restore the window level when switching to exclusive fullscreen
The hack of using `CGShieldingWindowLevel() + 1` in borderless fullscreen needs
to be undone when switching from [borderless] -> [exclusive] fullscreen,
otherwise there are menu bar glitches when following a path through
[borderless] -> [exclusive] -> [borderless] modes.
Now, this might appear to conflict with the 'always on top' feature which uses
the 'floating window' level, but this feature appears to be broken anyway when
entering and exiting fullscreen with an always-on-top window. So, rather than
introducing logic to attempt to restore to the 'floating' level here, I think
it's better to do the simple thing for now and then introduce logic for
always-on-top windows when fixing the overall fullscreen behaviour.
* Update the changelog
Co-authored-by: Ehden Sinai <ehdens@gmail.com>
Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>
This changes 'Fullscreen::Borderless' enum variant from
'Fullscreen::Borderless(MonitorHandle)' to
'Fullscreen::Borderless(Option<MonitorHandle>)'. Providing
'None' to it will result in picking the current monitor.
On certain platforms window couldn't be on any monitor
resulting in failures of 'current_monitor' function.
Such issue was happening on Wayland, since the window
isn't on any monitor, unless the user has drawn something into it.
Returning 'Option<MonitorHandle>' will give an ability to
handle such situations gracefully by properly indicating that
there's no current monitor.
Fixes#793.
* Fix for fullscreen with run_return on mac
* Cleanup
* Removed a comment
* fmt
* This doesn't break exiting run_return anymore
* Now you can also transition from code
* Fmt & cleanup
* Now using a atomic instead of a static bool
* reinserted a line
* Fmt
* Added support for dialogs and child windows
* Cargo fmt
* Dialogs are now being shutdown properly
* Cargo fmt
* Update CHANGELOG.md
* Move `ModifiersChanged` variant to `WindowEvent`
* macos: Fix flags_changed for ModifiersChanged variant move
I haven't look too deep at what this does internally, but at least
cargo-check is fully happy now. :)
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* macos: Fire a ModifiersChanged event on window_did_resign_key
From debugging, I determined that macOS' emission of a flagsChanged
around window switching is inconsistent. It is fair to assume, I think,
that when the user switches windows, they do not expect their former
modifiers state to remain effective; so I think it's best to clear that
state by sending a ModifiersChanged(ModifiersState::empty()).
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* windows: Fix build
I don't know enough about the code to implement the fix as it is done on
this branch, but this commit at least fixes the build.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS
Very similar to the changes made in [1], as focus is lost, send an event
to the window indicating that the modifiers have been released.
It's unclear to me (without a Windows device to test this on) whether
this is necessary, but it certainly ensures that unfocused windows will
have at least received this event, which is an improvement.
[1]: f79f21641a31da3e4039d41be89047cdcc6028f7
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* macos: Add a hook to update stale modifiers
Sometimes, `ViewState` and `event` might have different values for their
stored `modifiers` flags. These are internally stored as a bitmask in
the latter and an enum in the former.
We can check to see if they differ, and if they do, automatically
dispatch an event to update consumers of modifier state as well as the
stored `state.modifiers`. That's what the hook does.
This hook is then called in the key_down, mouse_entered, mouse_exited,
mouse_click, scroll_wheel, and pressure_change_with_event callbacks,
which each will contain updated modifiers.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* Only call event_mods once when determining whether to update state
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* flags_changed: Memoize window_id collection
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* window_did_resign_key: Remove synthetic ModifiersChanged event
We no longer need to emit this event, since we are checking the state of
our modifiers before emitting most other events.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* mouse_motion: Add a call to update_potentially_stale_modifiers
Now, cover all events (that I can think of, at least) where stale
modifiers might affect how user programs behave. Effectively, every
human-interface event (keypress, mouse click, keydown, etc.) will cause
a ModifiersChanged event to be fired if something has changed.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* key_up: Add a call to update_potentially_stale_modifiers
We also want to make sure modifiers state is synchronized here, too.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* mouse_motion: Remove update_potentially_stale_modifiers invocation
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* Retry CI
* ViewState: Promote visibility of modifiers to the macos impl
This is so that we can interact with the ViewState directly from the
WindowDelegate.
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* window_delegate: Synthetically set modifiers state to empty on resignKey
This logic is implemented similarly on other platforms, so we wish to
regain parity here. Originally this behavior was implemented to always
fire an event with ModifiersState::empty(), but that was not the best as
it was not necessarily correct and could be a duplicate event.
This solution is perhaps the most elegant possible to implement the
desired behavior of sending a synthetic empty modifiers event when a
window loses focus, trading some safety for interoperation between the
NSWindowDelegate and the NSView (as the objc runtime must now be
consulted in order to acquire access to the ViewState which is "owned"
by the NSView).
Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>
* Check for modifiers change in window events
* Fix modifier changed on macOS
Since the `mouse_entered` function was generating a mouse motion, which
updates the modifier state, a modifiers changed event was incorrectly
generated.
The updating of the modifier state has also been changed to make sure it
consistently happens before events that have a modifier state attached
to it, without happening on any other event.
This of course means that no `CursorMoved` event is generated anymore
when the user enters the window without it being focused, however I'd
say that is consistent with how winit should behave.
* Fix unused variable warning
* Move changelog entry into `Unreleased` section
Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com>
Co-authored-by: Christian Duerr <contact@christianduerr.com>
* Rename hidpi_factor to scale_factor
* Deprecate WINIT_HIDPI_FACTOR environment variable in favor of WINIT_X11_SCALE_FACTOR
* Rename HiDpiFactorChanged to DpiChanged and update docs
I'm renaming it to DpiChanged instead of ScaleFactorChanged, since I'd
like Winit to expose the raw DPI value at some point in the near future,
and DpiChanged is a more apt name for that purpose.
* Format
* Fix macos and ios again
* Fix bad macos rebase
* Begin implementing DPI generics
* Fix multithreaded example
* Format
* Fix serde test
* hopefully fix most of the errors
* Fix dpi module errors
* More error fixings
* Format
* fix macos errors
* Another error pass
* Replace bad type signatures
* more fixins
* WIP - Make EL2 DPI changes and implement on Windows (#895)
* Modify DPI API publicly and on Windows
* Add generic Position and make dpi creation functions const
* Make examples work
* Fix fullscreen windows not appearing
* Replace Logical coordinates in window events with Physical coordinates
* Update HiDpiFactorChanged
* Document to_static
* fix app_state errors
* fixes hidpi related errors in window_delegate
* fix bad merge
* dpi_factor edits in window_delegate
* fixes type and lifetime errors in window and window_delegate
* applies fmt
* complies with @aleksijuvani requested changes
* modifies Handler lifetimes
* fixes lifetime isues, adds propper handling for HiDpiChanged
* applies fmt
* restore original lifetimes
* solution is somewhere out there
* applies fmt
* pass as references
* resolves issue with HANDLER
* crate visible type error
* fixes visibility issues
* applies fmt
* deals with warnings
* simplifies new_inner_size setting algorthm
* moves proxy instead of referencing it and removes double deref from proxy.ns_window
* makes @Osspial tests (https://github.com/rust-windowing/winit/pull/997\#discussion_r301852354) pass
* complies with @aleksijuvani suggested changes
* makes max window size std::f32::MAX
Changes from rebasing:
* fixes compile errors
* applies fmt
* reimplements HiDpiFactorChanged after #1173 merge
* uses EventWrappers
* Register windowWillExitFullScreen
* On macOS: Do not toggle fullscreen during fullscreen transition
* Add CHANGELOG
Co-authored-by: Freya Gentz <zegentzy@protonmail.com>