Commit graph

212 commits

Author SHA1 Message Date
daxpedda
25d6a1d46d
Web: improve custom cursor loading (#3321) 2023-12-26 03:49:20 +01:00
daxpedda
e0fea25b06
Make canvas in WindowBuilder safe (#3320) 2023-12-26 01:22:10 +01:00
daxpedda
843d7904d6
On Web, add Window::(set_)prevent_default() (#3307) 2023-12-25 09:37:35 +01:00
daxpedda
28a811bbba
Remove extern crate statements (#3310) 2023-12-25 09:25:09 +01:00
daxpedda
be4a660011
Merge Window::set_cursor_icon() and Window::set_custom_cursor() (#3308) 2023-12-25 07:20:52 +01:00
daxpedda
e5310ade08
Custom cursor improvements (#3292) 2023-12-23 16:12:29 +01:00
daxpedda
37946e0a3a
Use std::cell::OnceCell (#3290) 2023-12-22 23:49:25 +01:00
daxpedda
8cd3aaa8a2
On Web, use the new WebCanvasWindowHandle (#3270) 2023-12-22 22:33:50 +01:00
daxpedda
2c15de7cf9
Allow custom cursor caching (#3276) 2023-12-22 22:20:41 +01:00
daxpedda
4f669ebbd2
On Web, fix context menu not being disabled (#3282) 2023-12-22 00:11:36 +01:00
daxpedda
cc33212479
On Web, fix setting cursor icon overriding cursor visibility (#3269) 2023-12-17 18:49:45 +01:00
daxpedda
f2c5127f27
Web: remove queuing fullscreen request (#3242) 2023-12-17 13:31:48 +01:00
Eero Lehtinen
af93167237
feat(all): Custom cursor images for all desktop platforms
There seems to be many PRs relating to this issue, but they don't include all
platforms and for some reason lost steam. This PR again tries to make this
feature happen, and does it for all desktop platforms (x11, wayland, macos,
windows, web).

I think the best user of this feature and the reason I'm doing this is Bevy and
game engines in general. There non laggy hardware cursors with custom images are
very important. Game devs also like their PNGs so supporting platform native
cursor files is not that important, but I guess could be added too.

Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-12-16 12:02:17 -08:00
daxpedda
eab982c402
Web: forbid additional functions in favor of caching them (#3219) 2023-11-10 22:46:51 +01:00
Diggory Hardy
acfeff5327
Revise Key and KeyCode enums
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.

Similar action was done for the `KeyCode`.

Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-19 18:27:49 +04:00
Kirill Chibisov
801fddbfcf
Make WindowBuilder Send + Sync
Window builder is always accessed by winit on the thread event loop
is on, thus it's safe to mark the data it gets as `Send + Sync`.
Each unsafe object is marked individually as `Send + Sync` instead
of just implementing `Send` and `Sync` for the whole builder.
2023-10-17 04:54:12 +04:00
daxpedda
48f6582eb4
Web Async Rework (#3082) 2023-10-16 15:50:22 +02:00
John Nunley
e41fac825c
Update to new raw-window-handle strategy
Signed-off-by: John Nunley <dev@notgull.net>
Co-authored-by: TornaxO7 <tornax@proton.me>
2023-10-15 06:07:39 +04:00
YouKnow
1ea41a2ee2
Add Window::show_window_menu
Add a method to request a system menu. The implementation
is provided only on Windows for now.

Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-11 01:46:16 +04:00
daxpedda
fac6110cb6
Web: fix ControlFlow::WaitUntil to never wake up **before** the given time (#3133) 2023-10-09 12:31:02 +02:00
Dmitry Sharshakov
0363be4776
Add Window::set_blur
Allow clients to request blur behind their window, implemented on
Wayland for now.
2023-10-08 23:53:15 +04:00
daxpedda
f5dd1c008c
Web: remove unnecessary usage of once_cell::unsync::Lazy (#3134) 2023-10-08 02:00:51 +02:00
daxpedda
0caba93b51
Rename PollType to PollStrategy (#3089) 2023-09-08 18:39:23 +02:00
daxpedda
83950acd5a
Add Window.requestIdleCallback() support (#3084) 2023-09-07 12:12:35 +02:00
daxpedda
e648169861
Move ControlFlow to EventLoopWindowTarget
Fixes #3042.
2023-09-07 10:25:04 +04:00
daxpedda
7a2a2341c2
Remove T from EventLoopTargetWindow (#3081)
Co-authored-by: nerditation <12248559+nerditation@users.noreply.github.com>
2023-09-03 02:26:53 +02:00
Mads Marquart
a06ea45c0f
Slightly reduce number of cfgs (#3071)
* Make Linux platforms less dependent on the root monitor handle

* Add various functions to the Wayland platform to reduce cfgs

* Don't use a cfg in listen_device_events

* Don't use a cfg in set_content_protected

* Fix instance of a target_os cfg
2023-09-01 23:14:16 +02:00
daxpedda
0c8cf94a70
Web: Fullscreen Overhaul (#3063) 2023-08-29 09:28:30 +02:00
daxpedda
1dfca5a395
Enable event propagation (#3062) 2023-08-28 19:18:10 +02:00
daxpedda
67d3fd28f7
Move Event::RedrawRequested to WindowEvent (#3049) 2023-08-27 16:15:09 +02:00
daxpedda
a3cba838ea
On Web, never return a MonitorHandle (#3051) 2023-08-26 18:56:44 +02:00
daxpedda
48abf52aac
Use setTimeout() trick instead of Window.requestIdleCallback() (#3044) 2023-08-25 21:40:21 +02:00
Mads Marquart
af6c343d0e
Improve macOS/iOS/Web thread safety
Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-08-14 23:19:57 +04:00
Kirill Chibisov
f9758528f6
Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users it's not desirable.

The inner panics were left only when they are used to `assert!` during
development.

This reverts commit 9f91bc413fe20618bd7090829832bb074aab15c3 which
reverted the original patch which was merged without a proper review.

Fixes: #500.
2023-08-13 23:20:09 +04:00
Kirill Chibisov
793c535b01
Revert "Propagate error from EventLoop creation" (#3010)
This reverts commit ed26dd58fd.
The patched was merged with a review by accident.
2023-08-06 06:07:01 +04:00
Kirill Chibisov
ed26dd58fd
Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users ints not desirable.

The inner panics were left only when they are used to `assert!` during
development.
2023-08-06 06:03:54 +04:00
Kirill Chibisov
8100a6a584
Remove 'static requirement on run
There's no need to force the static on the users, given that internally
some backends were not using static in the first place.

Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-08-06 01:56:56 +04:00
dAxpeDDa
57fad2ce15 On Web, use requestAnimationFrame for RedrawRequested 2023-08-04 14:23:44 +04:00
Kirill Chibisov
38f28d5836 Add Window::on_present_notify to ack about drawing
That's a way to communicate to winit that you'll present to the window.
While it's a no-op for now, it'll be used to throttle drawing.
2023-08-04 14:23:44 +04:00
Kirill Chibisov
9ac3259a79
Remove lifetime from the Event
Lifetimes don't work nicely when dealing with multithreaded environments
in the current design of the existing winit's event handling model, so
remove it in favor of `InnerSizeWriter` fences passed to client, so they
could try to update the size.

Fixes #1387.
2023-07-31 00:39:01 +04:00
Robert Bragg
ae7497e18f
Remove RedrawEventsCleared + MainEventsCleared, and added AboutToWait
The idea that redraw events are dispatched with a specific ordering
that makes it possible to specifically report when we have finished
dispatching redraw events isn't portable and the way in which we
dispatched RedrawEventsCleared was inconsistent across backends.

More generally speaking, there is no inherent relationship between
redrawing and event loop iterations. An event loop may wake up at any
frequency depending on what sources of input events are being listened
to but redrawing is generally throttled and in some way synchronized
with the display frequency.

Similarly there's no inherent relationship between a single event loop
iteration and the dispatching of any specific kind of "main" event.

An event loop wakes up when there are events to read (e.g. input
events or responses from a display server / compositor) and goes back
to waiting when there's nothing else to read.

There isn't really a special kind of "main" event that is dispatched
in order with respect to other events.

What we can do more portably is emit an event when the event loop
is about to block and wait for new events.

In practice this is very similar to how MainEventsCleared was
implemented except it wasn't the very last event previously since
redraw events could be dispatched afterwards.

The main backend where we don't strictly know when we're going to
wait for events is Web (since the real event loop is internal to
the browser). For now we emulate AboutToWait on Web similar to how
MainEventsCleared was dispatched.

In practice most applications almost certainly shouldn't care about
AboutToWait because the frequency of event loop iterations is
essentially arbitrary and usually irrelevant.
2023-07-28 20:37:56 +04:00
Robert Bragg
935146d299
Rename LoopDestroyed to LoopExiting
Considering the possibility of re-running an event loop via run_ondemand
then it's more correct to say that the loop is about to exit without
assuming it's going to be destroyed.
2023-07-28 20:19:53 +04:00
daxpedda
b63164645b
On Web, add WindowBuilderExtWebSys::with_append() (#2953) 2023-07-12 17:11:52 +02:00
daxpedda
5379d60e4d
On Web, remove Window::is_dark_mode() (#2951) 2023-07-11 18:26:32 +02:00
daxpedda
3b2d1a7643
On Web, implement and fix missing methods on Window(Builder) (#2949) 2023-07-11 13:14:40 +02:00
daxpedda
50b17a3907
Add Fullscreen API compatibility for Safari (#2948) 2023-07-11 00:34:02 +02:00
daxpedda
af26f01b95
On Web, cache commonly used values (#2947) 2023-07-11 00:11:06 +02:00
daxpedda
c4d70d75c1
Increase accuracy of various Web APIs (#2946) 2023-07-10 23:55:43 +02:00
Kirill Chibisov
ff0ce9d065
Rename Window::set_inner_size to Window::request_inner_size
Some systems could resize the window immediately and we'd rather
inform the users right away if that was the case, so they could
create e.g. EGLSurface without waiting for resize, which is really
important for Wayland.

Fixes #2868.
2023-07-10 04:02:26 +00:00
daxpedda
42e492cde8
Fix touch location accuracy (#2944) 2023-07-10 02:17:36 +02:00