This also fixes macOS returning `None` in `Window::theme()` if no theme
override is set, instead it now returns the system theme.
MacOS and Wayland were the only ones working correctly according to the
documentation, which was an oversight. The documentation was "fixed"
now.
Fixes#3837.
This allows the user more control over how they pass their application state
to Winit, and will hopefully allow `Drop` implementations on the application
handler to work in the future on all platforms.
Let the users wake up the event loop and then they could poll their
user sources.
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: daxpedda <daxpedda@gmail.com>
This replaces a reference to EventLoopBuilderExtUnix in a panic
message with EventLoopBuilderExtX11 or EventLoopBuilderExtWayland.
Closes#3488
Signed-off-by: John Nunley <dev@notgull.net>
Tracing is a modern replacement for the log crate that allows for
annotating log messages with the function that they come from.
Signed-off-by: John Nunley <dev@notgull.net>
Closes: #3482
* Convert usage of Lazy to OnceLock on macOS and iOS
* Remove a few uses of Lazy that wrapped Mutex or RwLock
The `new` functions on these were made `const` in Rust 1.63.0
* Use AtomicBool instead of RwLock
Removes the once_cell dependency, instead using std::sync::OnceLock and a
minimal polyfill for std::sync::LazyLock, which may be stabilized soon
(see rust-lang/rust#121377).
This should not require a bump in MSRV, as OnceLock was stabilized in 1.70,
which this crate is using.
Replace the `CustomCursorBuilder` with the `CustomCursorSource` and
perform the loading of the cursor via the
`EventLoop::create_custom_cursor` instead of passing it to the builder
itself.
This follows the `EventLoop::create_window` API.
Creating window when event loop is not running generally doesn't work,
since a bunch of events and sync OS requests can't be processed. This
is also an issue on e.g. Android, since window can't be created outside
event loop easily.
Thus deprecate the window creation when event loop is not running,
as well as other resource creation to running event loop.
Given that all the examples use the bad pattern of creating the window
when event loop is not running and also most example existence is
questionable, since they show single thing and the majority of their
code is window/event loop initialization, they wore merged into
a single example 'window.rs' example that showcases very simple
application using winit.
Fixes#3399.
While there's a separate event to deliver modifiers for keyboard,
unfortunately, it's not even remotely reflects the modifiers state.
Thus use events along side regular modifier updates to correctly
detect the state. Also, apply the modifiers from the regular
key event by converting their state to xkb modifiers state.
Links: https://github.com/alacritty/alacritty/issues/7549Closes: #3388
This was supposed to be rolled out with the rwh v0.6 update, but it
was left behind for some reason. I've added this type back.
Signed-off-by: John Nunley <dev@notgull.net>
There seems to be many PRs relating to this issue, but they don't include all
platforms and for some reason lost steam. This PR again tries to make this
feature happen, and does it for all desktop platforms (x11, wayland, macos,
windows, web).
I think the best user of this feature and the reason I'm doing this is Bevy and
game engines in general. There non laggy hardware cursors with custom images are
very important. Game devs also like their PNGs so supporting platform native
cursor files is not that important, but I guess could be added too.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.
Similar action was done for the `KeyCode`.
Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
The update is pretty minor, however we support now
`WindowEvent::Occluded` when xdg-shell v6 is available.
It also adds support for `Window::show_window_menu`.
Fixes#2927.
Add a method to request a system menu. The implementation
is provided only on Windows for now.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>