Fix for closure-captured values not being dropped on panic (#1853)

* Fix for #1850

* Update changelog

* Fix for compilation warnings

* Apply suggestions from code review

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Improve code quality

* Change Arc<Mutex> to Rc<RefCell>

* Panicking in the user callback is now well defined

* Address feedback

* Fix nightly warning

* The panic info is now not a global.

* Apply suggestions from code review

Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>

* Address feedback

Co-authored-by: Markus Røyset <maroider@protonmail.com>
Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>
This commit is contained in:
Artúr Kovács 2021-03-08 19:56:39 +01:00 committed by GitHub
parent 98470393d1
commit ffe2143d14
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 275 additions and 83 deletions

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@ -1,9 +1,10 @@
use std::{
cell::{RefCell, RefMut},
collections::VecDeque,
fmt::{self, Debug},
hint::unreachable_unchecked,
mem,
rc::Rc,
rc::{Rc, Weak},
sync::{
atomic::{AtomicBool, Ordering},
Mutex, MutexGuard,
@ -12,19 +13,18 @@ use std::{
};
use cocoa::{
appkit::{NSApp, NSEventType::NSApplicationDefined, NSWindow},
appkit::{NSApp, NSWindow},
base::{id, nil},
foundation::{NSAutoreleasePool, NSPoint, NSSize},
foundation::{NSAutoreleasePool, NSSize},
};
use objc::runtime::YES;
use crate::{
dpi::LogicalSize,
event::{Event, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoopWindowTarget as RootWindowTarget},
platform_impl::platform::{
event::{EventProxy, EventWrapper},
event_loop::{post_dummy_event, PanicInfo},
observer::EventLoopWaker,
util::{IdRef, Never},
window::get_window_id,
@ -52,11 +52,31 @@ pub trait EventHandler: Debug {
}
struct EventLoopHandler<T: 'static> {
callback: Box<dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>,
callback: Weak<RefCell<dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>>,
will_exit: bool,
window_target: Rc<RootWindowTarget<T>>,
}
impl<T> EventLoopHandler<T> {
fn with_callback<F>(&mut self, f: F)
where
F: FnOnce(
&mut EventLoopHandler<T>,
RefMut<'_, dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>,
),
{
if let Some(callback) = self.callback.upgrade() {
let callback = callback.borrow_mut();
(f)(self, callback);
} else {
panic!(
"Tried to dispatch an event, but the event loop that \
owned the event handler callback seems to be destroyed"
);
}
}
}
impl<T> Debug for EventLoopHandler<T> {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result {
formatter
@ -68,23 +88,27 @@ impl<T> Debug for EventLoopHandler<T> {
impl<T> EventHandler for EventLoopHandler<T> {
fn handle_nonuser_event(&mut self, event: Event<'_, Never>, control_flow: &mut ControlFlow) {
(self.callback)(event.userify(), &self.window_target, control_flow);
self.will_exit |= *control_flow == ControlFlow::Exit;
if self.will_exit {
*control_flow = ControlFlow::Exit;
}
self.with_callback(|this, mut callback| {
(callback)(event.userify(), &this.window_target, control_flow);
this.will_exit |= *control_flow == ControlFlow::Exit;
if this.will_exit {
*control_flow = ControlFlow::Exit;
}
});
}
fn handle_user_events(&mut self, control_flow: &mut ControlFlow) {
let mut will_exit = self.will_exit;
for event in self.window_target.p.receiver.try_iter() {
(self.callback)(Event::UserEvent(event), &self.window_target, control_flow);
will_exit |= *control_flow == ControlFlow::Exit;
if will_exit {
*control_flow = ControlFlow::Exit;
self.with_callback(|this, mut callback| {
let mut will_exit = this.will_exit;
for event in this.window_target.p.receiver.try_iter() {
(callback)(Event::UserEvent(event), &this.window_target, control_flow);
will_exit |= *control_flow == ControlFlow::Exit;
if will_exit {
*control_flow = ControlFlow::Exit;
}
}
}
self.will_exit = will_exit;
this.will_exit = will_exit;
});
}
}
@ -229,20 +253,12 @@ pub static INTERRUPT_EVENT_LOOP_EXIT: AtomicBool = AtomicBool::new(false);
pub enum AppState {}
impl AppState {
// This function extends lifetime of `callback` to 'static as its side effect
pub unsafe fn set_callback<F, T>(callback: F, window_target: Rc<RootWindowTarget<T>>)
where
F: FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow),
{
pub fn set_callback<T>(
callback: Weak<RefCell<dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>>,
window_target: Rc<RootWindowTarget<T>>,
) {
*HANDLER.callback.lock().unwrap() = Some(Box::new(EventLoopHandler {
// This transmute is always safe, in case it was reached through `run`, since our
// lifetime will be already 'static. In other cases caller should ensure that all data
// they passed to callback will actually outlive it, some apps just can't move
// everything to event loop, so this is something that they should care about.
callback: mem::transmute::<
Box<dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>,
Box<dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>,
>(Box::new(callback)),
callback,
will_exit: false,
window_target,
}));
@ -265,8 +281,11 @@ impl AppState {
HANDLER.set_in_callback(false);
}
pub fn wakeup() {
if !HANDLER.is_ready() {
pub fn wakeup(panic_info: Weak<PanicInfo>) {
let panic_info = panic_info
.upgrade()
.expect("The panic info must exist here. This failure indicates a developer error.");
if panic_info.is_panicking() || !HANDLER.is_ready() {
return;
}
let start = HANDLER.get_start_time().unwrap();
@ -318,8 +337,11 @@ impl AppState {
HANDLER.events().append(&mut wrappers);
}
pub fn cleared() {
if !HANDLER.is_ready() {
pub fn cleared(panic_info: Weak<PanicInfo>) {
let panic_info = panic_info
.upgrade()
.expect("The panic info must exist here. This failure indicates a developer error.");
if panic_info.is_panicking() || !HANDLER.is_ready() {
return;
}
if !HANDLER.get_in_callback() {
@ -357,21 +379,9 @@ impl AppState {
&& !dialog_open
&& !dialog_is_closing
{
let _: () = msg_send![app, stop: nil];
let dummy_event: id = msg_send![class!(NSEvent),
otherEventWithType: NSApplicationDefined
location: NSPoint::new(0.0, 0.0)
modifierFlags: 0
timestamp: 0
windowNumber: 0
context: nil
subtype: 0
data1: 0
data2: 0
];
let () = msg_send![app, stop: nil];
// To stop event loop immediately, we need to post some event here.
let _: () = msg_send![app, postEvent: dummy_event atStart: YES];
post_dummy_event(app);
}
pool.drain();