grab_cursor and hide_cursor (#571)

* Windows: Use new cursor state API

* X11: Use new cursor state API

* macOS: Use new cursor state API

* Android+iOS: Stubbed new cursor state API

* Emscripten: Use new cursor state API

* Prevent multiple inc/dec of display count on Windows

* Fixed missing imports (no idea where those went)

* Remove NoneCursor

* Improved documentation

* Fix Emscripten build

* Windows: Re-grab before and after fullscreen
This commit is contained in:
Francesca Frangipane 2018-06-18 12:32:18 -04:00 committed by GitHub
parent 042f5fe4b3
commit fb7528c239
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 326 additions and 313 deletions

View file

@ -17,7 +17,6 @@ use winapi::um::winnt::{LONG, LPCWSTR};
use {
CreationError,
CursorState,
Icon,
LogicalPosition,
LogicalSize,
@ -26,9 +25,9 @@ use {
PhysicalSize,
WindowAttributes,
};
use platform::platform::{Cursor, EventsLoop, PlatformSpecificWindowBuilderAttributes, WindowId};
use platform::platform::{Cursor, PlatformSpecificWindowBuilderAttributes, WindowId};
use platform::platform::dpi::{BASE_DPI, dpi_to_scale_factor, get_window_dpi, get_window_scale_factor};
use platform::platform::events_loop::{self, DESTROY_MSG_ID, INITIAL_DPI_MSG_ID};
use platform::platform::events_loop::{self, DESTROY_MSG_ID, EventsLoop, INITIAL_DPI_MSG_ID};
use platform::platform::icon::{self, IconType, WinIcon};
use platform::platform::raw_input::register_all_mice_and_keyboards_for_raw_input;
use platform::platform::util;
@ -336,7 +335,6 @@ impl Window {
MouseCursor::Wait => winuser::IDC_WAIT,
MouseCursor::Progress => winuser::IDC_APPSTARTING,
MouseCursor::Help => winuser::IDC_HELP,
MouseCursor::NoneCursor => ptr::null(),
_ => winuser::IDC_ARROW, // use arrow for the missing cases.
};
@ -363,83 +361,78 @@ impl Window {
Ok(util::rect_eq(&client_rect, &clip_rect))
}
fn change_cursor_state(
window: &WindowWrapper,
current_state: CursorState,
state: CursorState,
) -> Result<CursorState, String> {
match (current_state, state) {
(CursorState::Normal, CursorState::Normal)
| (CursorState::Hide, CursorState::Hide)
| (CursorState::Grab, CursorState::Grab) => (), // no-op
(CursorState::Normal, CursorState::Hide) => unsafe {
winuser::ShowCursor(FALSE);
},
(CursorState::Grab, CursorState::Hide) => unsafe {
if winuser::ClipCursor(ptr::null()) == 0 {
return Err("`ClipCursor` failed".to_owned());
}
},
(CursorState::Hide, CursorState::Normal) => unsafe {
winuser::ShowCursor(TRUE);
},
(CursorState::Normal, CursorState::Grab)
| (CursorState::Hide, CursorState::Grab) => unsafe {
let mut rect = mem::uninitialized();
if winuser::GetClientRect(window.0, &mut rect) == 0 {
return Err("`GetClientRect` failed".to_owned());
}
if winuser::ClientToScreen(window.0, &mut rect.left as *mut _ as LPPOINT) == 0 {
return Err("`ClientToScreen` (left, top) failed".to_owned());
}
if winuser::ClientToScreen(window.0, &mut rect.right as *mut _ as LPPOINT) == 0 {
return Err("`ClientToScreen` (right, bottom) failed".to_owned());
}
if winuser::ClipCursor(&rect) == 0 {
return Err("`ClipCursor` failed".to_owned());
}
if current_state != CursorState::Hide {
winuser::ShowCursor(FALSE);
}
},
(CursorState::Grab, CursorState::Normal) => unsafe {
if winuser::ClipCursor(ptr::null()) == 0 {
return Err("`ClipCursor` failed".to_owned());
}
winuser::ShowCursor(TRUE);
},
};
Ok(state)
pub(crate) unsafe fn grab_cursor_inner(window: &WindowWrapper, grab: bool) -> Result<(), String> {
if grab {
let mut rect = mem::uninitialized();
if winuser::GetClientRect(window.0, &mut rect) == 0 {
return Err("`GetClientRect` failed".to_owned());
}
// A `POINT` is two `LONG`s (x, y), and the `RECT` field after `left` is `top`.
if winuser::ClientToScreen(window.0, &mut rect.left as *mut _ as LPPOINT) == 0 {
return Err("`ClientToScreen` (left, top) failed".to_owned());
}
if winuser::ClientToScreen(window.0, &mut rect.right as *mut _ as LPPOINT) == 0 {
return Err("`ClientToScreen` (right, bottom) failed".to_owned());
}
if winuser::ClipCursor(&rect) == 0 {
return Err("`ClipCursor` failed".to_owned());
}
} else {
if winuser::ClipCursor(ptr::null()) == 0 {
return Err("`ClipCursor` failed".to_owned());
}
}
Ok(())
}
pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
let is_grabbed = unsafe { self.cursor_is_grabbed() }?;
let (tx, rx) = channel();
let window = self.window.clone();
#[inline]
pub fn grab_cursor(&self, grab: bool) -> Result<(), String> {
let currently_grabbed = unsafe { self.cursor_is_grabbed() }?;
let window_state = Arc::clone(&self.window_state);
{
let window_state_lock = window_state.lock().unwrap();
if currently_grabbed == grab
&& grab == window_state_lock.cursor_grabbed {
return Ok(());
}
}
let window = self.window.clone();
let (tx, rx) = channel();
self.events_loop_proxy.execute_in_thread(move |_| {
let mut window_state_lock = window_state.lock().unwrap();
// We should probably also check if the cursor is hidden,
// but `GetCursorInfo` isn't in winapi-rs yet, and it doesn't seem to matter as much.
let current_state = match window_state_lock.cursor_state {
CursorState::Normal if is_grabbed => CursorState::Grab,
CursorState::Grab if !is_grabbed => CursorState::Normal,
current_state => current_state,
};
let result = Self::change_cursor_state(&window, current_state, state)
.map(|_| {
window_state_lock.cursor_state = state;
});
let result = unsafe { Self::grab_cursor_inner(&window, grab) };
if result.is_ok() {
window_state.lock().unwrap().cursor_grabbed = grab;
}
let _ = tx.send(result);
});
rx.recv().unwrap()
}
pub(crate) unsafe fn hide_cursor_inner(hide: bool) {
if hide {
winuser::ShowCursor(FALSE);
} else {
winuser::ShowCursor(TRUE);
}
}
#[inline]
pub fn hide_cursor(&self, hide: bool) {
let window_state = Arc::clone(&self.window_state);
{
let window_state_lock = window_state.lock().unwrap();
// We don't want to increment/decrement the display count more than once!
if hide == window_state_lock.cursor_hidden { return; }
}
let (tx, rx) = channel();
self.events_loop_proxy.execute_in_thread(move |_| {
unsafe { Self::hide_cursor_inner(hide) };
window_state.lock().unwrap().cursor_hidden = hide;
let _ = tx.send(());
});
rx.recv().unwrap()
}
#[inline]
pub fn get_hidpi_factor(&self) -> f64 {
get_window_scale_factor(self.window.0, self.window.1)
@ -518,26 +511,28 @@ impl Window {
}
unsafe fn restore_saved_window(&self) {
let mut window_state = self.window_state.lock().unwrap();
let (rect, mut style, ex_style) = {
let mut window_state_lock = self.window_state.lock().unwrap();
// 'saved_window_info' can be None if the window has never been
// in fullscreen mode before this method gets called.
if window_state.saved_window_info.is_none() {
return;
}
// 'saved_window_info' can be None if the window has never been
// in fullscreen mode before this method gets called.
if window_state_lock.saved_window_info.is_none() {
return;
}
// Reset original window style and size. The multiple window size/moves
// here are ugly, but if SetWindowPos() doesn't redraw, the taskbar won't be
// repainted. Better-looking methods welcome.
{
let saved_window_info = window_state.saved_window_info.as_mut().unwrap();
let saved_window_info = window_state_lock.saved_window_info.as_mut().unwrap();
// Reset original window style and size. The multiple window size/moves
// here are ugly, but if SetWindowPos() doesn't redraw, the taskbar won't be
// repainted. Better-looking methods welcome.
saved_window_info.is_fullscreen = false;
}
let saved_window_info = window_state.saved_window_info.as_ref().unwrap();
let rect = saved_window_info.rect.clone();
let rect = saved_window_info.rect.clone();
let (style, ex_style) = (saved_window_info.style, saved_window_info.ex_style);
(rect, style, ex_style)
};
let window = self.window.clone();
let (mut style, ex_style) = (saved_window_info.style, saved_window_info.ex_style);
let window_state = Arc::clone(&self.window_state);
let maximized = self.maximized.get();
let resizable = self.resizable.get();
@ -545,6 +540,8 @@ impl Window {
// We're restoring the window to its size and position from before being fullscreened.
// `ShowWindow` resizes the window, so it must be called from the main thread.
self.events_loop_proxy.execute_in_thread(move |_| {
let _ = Self::grab_cursor_inner(&window, false);
if resizable {
style |= winuser::WS_SIZEBOX as LONG;
} else {
@ -577,6 +574,9 @@ impl Window {
);
mark_fullscreen(window.0, false);
let window_state_lock = window_state.lock().unwrap();
let _ = Self::grab_cursor_inner(&window, window_state_lock.cursor_grabbed);
});
}
@ -588,10 +588,13 @@ impl Window {
let (x, y): (i32, i32) = inner.get_position().into();
let (width, height): (u32, u32) = inner.get_dimensions().into();
let window = self.window.clone();
let window_state = Arc::clone(&self.window_state);
let (style, ex_style) = self.set_fullscreen_style();
self.events_loop_proxy.execute_in_thread(move |_| {
let _ = Self::grab_cursor_inner(&window, false);
winuser::SetWindowLongW(
window.0,
winuser::GWL_STYLE,
@ -622,6 +625,9 @@ impl Window {
);
mark_fullscreen(window.0, true);
let window_state_lock = window_state.lock().unwrap();
let _ = Self::grab_cursor_inner(&window, window_state_lock.cursor_grabbed);
});
}
&None => {
@ -980,7 +986,8 @@ unsafe fn init(
.map(|logical_size| PhysicalSize::from_logical(logical_size, dpi_factor));
let mut window_state = events_loop::WindowState {
cursor: Cursor(winuser::IDC_ARROW), // use arrow by default
cursor_state: CursorState::Normal,
cursor_grabbed: false,
cursor_hidden: false,
max_size,
min_size,
mouse_in_window: false,