grab_cursor and hide_cursor (#571)
* Windows: Use new cursor state API * X11: Use new cursor state API * macOS: Use new cursor state API * Android+iOS: Stubbed new cursor state API * Emscripten: Use new cursor state API * Prevent multiple inc/dec of display count on Windows * Fixed missing imports (no idea where those went) * Remove NoneCursor * Improved documentation * Fix Emscripten build * Windows: Re-grab before and after fullscreen
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15 changed files with 326 additions and 313 deletions
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@ -27,7 +27,6 @@ use objc::declare::ClassDecl;
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use {
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CreationError,
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CursorState,
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Event,
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LogicalPosition,
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LogicalSize,
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@ -527,6 +526,7 @@ pub struct Window2 {
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pub window: IdRef,
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pub delegate: WindowDelegate,
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pub input_context: IdRef,
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cursor_hidden: Cell<bool>,
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}
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unsafe impl Send for Window2 {}
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@ -674,6 +674,7 @@ impl Window2 {
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window: window,
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delegate: WindowDelegate::new(delegate_state),
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input_context,
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cursor_hidden: Default::default(),
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};
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// Set fullscreen mode after we setup everything
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@ -980,7 +981,7 @@ impl Window2 {
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MouseCursor::SeResize | MouseCursor::SwResize |
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MouseCursor::NwseResize | MouseCursor::NeswResize |
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MouseCursor::Cell | MouseCursor::NoneCursor |
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MouseCursor::Cell |
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MouseCursor::Wait | MouseCursor::Progress | MouseCursor::Help |
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MouseCursor::Move | MouseCursor::AllScroll | MouseCursor::ZoomIn |
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MouseCursor::ZoomOut => "arrowCursor",
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@ -994,25 +995,25 @@ impl Window2 {
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}
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}
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pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
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let cls = Class::get("NSCursor").unwrap();
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#[inline]
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pub fn grab_cursor(&self, grab: bool) -> Result<(), String> {
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// TODO: Do this for real https://stackoverflow.com/a/40922095/5435443
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CGDisplay::associate_mouse_and_mouse_cursor_position(!grab)
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.map_err(|status| format!("Failed to grab cursor: `CGError` {:?}", status))
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}
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// TODO: Check for errors.
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match state {
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CursorState::Normal => {
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let _: () = unsafe { msg_send![cls, unhide] };
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let _ = CGDisplay::associate_mouse_and_mouse_cursor_position(true);
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Ok(())
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},
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CursorState::Hide => {
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let _: () = unsafe { msg_send![cls, hide] };
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Ok(())
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},
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CursorState::Grab => {
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let _: () = unsafe { msg_send![cls, hide] };
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let _ = CGDisplay::associate_mouse_and_mouse_cursor_position(false);
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Ok(())
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#[inline]
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pub fn hide_cursor(&self, hide: bool) {
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let cursor_class = Class::get("NSCursor").unwrap();
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// macOS uses a "hide counter" like Windows does, so we avoid incrementing it more than once.
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// (otherwise, `hide_cursor(false)` would need to be called n times!)
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if hide != self.cursor_hidden.get() {
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if hide {
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let _: () = unsafe { msg_send![cursor_class, hide] };
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} else {
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let _: () = unsafe { msg_send![cursor_class, unhide] };
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}
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self.cursor_hidden.replace(hide);
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}
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}
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