grab_cursor and hide_cursor (#571)
* Windows: Use new cursor state API * X11: Use new cursor state API * macOS: Use new cursor state API * Android+iOS: Stubbed new cursor state API * Emscripten: Use new cursor state API * Prevent multiple inc/dec of display count on Windows * Fixed missing imports (no idea where those went) * Remove NoneCursor * Improved documentation * Fix Emscripten build * Windows: Re-grab before and after fullscreen
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15 changed files with 326 additions and 313 deletions
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@ -1,7 +1,8 @@
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use std::collections::VecDeque;
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use std::sync::{Arc, Mutex, Weak};
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use {CreationError, CursorState, MouseCursor, WindowAttributes, LogicalPosition, LogicalSize};
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use {CreationError, MouseCursor, WindowAttributes};
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use dpi::{LogicalPosition, LogicalSize};
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use platform::MonitorId as PlatformMonitorId;
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use window::MonitorId as RootMonitorId;
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@ -239,17 +240,6 @@ impl Window {
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// TODO
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}
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#[inline]
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pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
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use CursorState::{Grab, Hide, Normal};
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// TODO : not yet possible on wayland to grab cursor
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match state {
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Grab => Err("Cursor cannot be grabbed on wayland yet.".to_string()),
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Hide => Err("Cursor cannot be hidden on wayland yet.".to_string()),
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Normal => Ok(()),
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}
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}
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#[inline]
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pub fn hidpi_factor(&self) -> i32 {
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self.monitors.lock().unwrap().compute_hidpi_factor()
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