grab_cursor and hide_cursor (#571)
* Windows: Use new cursor state API * X11: Use new cursor state API * macOS: Use new cursor state API * Android+iOS: Stubbed new cursor state API * Emscripten: Use new cursor state API * Prevent multiple inc/dec of display count on Windows * Fixed missing imports (no idea where those went) * Remove NoneCursor * Improved documentation * Fix Emscripten build * Windows: Re-grab before and after fullscreen
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15 changed files with 326 additions and 313 deletions
38
examples/cursor_grab.rs
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38
examples/cursor_grab.rs
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extern crate winit;
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fn main() {
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let mut events_loop = winit::EventsLoop::new();
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let window = winit::WindowBuilder::new()
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.with_title("Super Cursor Grab'n'Hide Simulator 9000")
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.build(&events_loop)
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.unwrap();
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events_loop.run_forever(|event| {
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if let winit::Event::WindowEvent { event, .. } = event {
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use winit::WindowEvent::*;
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match event {
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CloseRequested => return winit::ControlFlow::Break,
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KeyboardInput {
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input: winit::KeyboardInput {
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state: winit::ElementState::Released,
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virtual_keycode: Some(key),
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modifiers,
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..
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},
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..
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} => {
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use winit::VirtualKeyCode::*;
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match key {
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Escape => return winit::ControlFlow::Break,
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G => window.grab_cursor(!modifiers.shift).unwrap(),
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H => window.hide_cursor(!modifiers.shift),
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_ => (),
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}
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}
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_ => (),
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}
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}
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winit::ControlFlow::Continue
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});
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}
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