api/wayland: Reset to empty API.
In order to build the whole new structure.
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ae7638b995
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5 changed files with 47 additions and 709 deletions
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@ -1,228 +0,0 @@
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use super::wayland::core::{default_display, Display, Registry};
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use super::wayland::core::compositor::{Compositor, SurfaceId, WSurface};
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use super::wayland::core::output::Output;
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use super::wayland::core::seat::{ButtonState, Seat, Pointer, Keyboard, KeyState};
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use super::wayland::core::shell::Shell;
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use super::wayland_kbd::MappedKeyboard;
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use super::keyboard::keycode_to_vkey;
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use std::collections::{VecDeque, HashMap};
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use std::sync::{Arc, Mutex};
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use Event;
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use MouseButton;
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use ElementState;
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enum AnyKeyboard {
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RawKeyBoard(Keyboard),
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XKB(MappedKeyboard)
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}
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pub struct WaylandContext {
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pub display: Display,
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pub registry: Registry,
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pub compositor: Compositor,
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pub shell: Shell,
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pub seat: Seat,
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pointer: Option<Mutex<Pointer<WSurface>>>,
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keyboard: Option<AnyKeyboard>,
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windows_event_queues: Arc<Mutex<HashMap<SurfaceId, Arc<Mutex<VecDeque<Event>>>>>>,
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current_pointer_surface: Arc<Mutex<Option<SurfaceId>>>,
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current_keyboard_surface: Arc<Mutex<Option<SurfaceId>>>,
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pub outputs: Vec<Arc<Output>>
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}
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impl WaylandContext {
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pub fn new() -> Option<WaylandContext> {
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let display = match default_display() {
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Some(d) => d,
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None => return None,
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};
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let registry = display.get_registry();
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// let the registry get its events
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display.sync_roundtrip();
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let compositor = match registry.get_compositor() {
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Some(c) => c,
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None => return None,
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};
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let shell = match registry.get_shell() {
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Some(s) => s,
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None => return None,
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};
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let seat = match registry.get_seats().into_iter().next() {
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Some(s) => s,
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None => return None,
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};
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let outputs = registry.get_outputs().into_iter().map(Arc::new).collect::<Vec<_>>();
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// let the other globals get their events
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display.sync_roundtrip();
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let current_pointer_surface = Arc::new(Mutex::new(None));
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// rustc has trouble finding the correct type here, so we explicit it.
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let windows_event_queues = Arc::new(Mutex::new(
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HashMap::<SurfaceId, Arc<Mutex<VecDeque<Event>>>>::new()
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));
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// handle pointer inputs
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let mut pointer = seat.get_pointer();
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if let Some(ref mut p) = pointer {
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// set the enter/leave callbacks
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let current_surface = current_pointer_surface.clone();
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p.set_enter_action(move |_, _, sid, x, y| {
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*current_surface.lock().unwrap() = Some(sid);
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});
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let current_surface = current_pointer_surface.clone();
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p.set_leave_action(move |_, _, sid| {
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*current_surface.lock().unwrap() = None;
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});
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// set the events callbacks
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let current_surface = current_pointer_surface.clone();
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let event_queues = windows_event_queues.clone();
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p.set_motion_action(move |_, _, x, y| {
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// dispatch to the appropriate queue
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let sid = *current_surface.lock().unwrap();
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if let Some(sid) = sid {
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let map = event_queues.lock().unwrap();
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if let Some(queue) = map.get(&sid) {
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queue.lock().unwrap().push_back(Event::MouseMoved((x as i32,y as i32)))
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}
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}
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});
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let current_surface = current_pointer_surface.clone();
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let event_queues = windows_event_queues.clone();
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p.set_button_action(move |_, _, sid, b, s| {
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let button = match b {
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0x110 => MouseButton::Left,
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0x111 => MouseButton::Right,
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0x112 => MouseButton::Middle,
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_ => return
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};
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let state = match s {
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ButtonState::Released => ElementState::Released,
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ButtonState::Pressed => ElementState::Pressed
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};
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// dispatch to the appropriate queue
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let sid = *current_surface.lock().unwrap();
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if let Some(sid) = sid {
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let map = event_queues.lock().unwrap();
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if let Some(queue) = map.get(&sid) {
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queue.lock().unwrap().push_back(Event::MouseInput(state, button))
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}
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}
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});
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}
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// handle keyboard inputs
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let mut keyboard = None;
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let current_keyboard_surface = Arc::new(Mutex::new(None));
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if let Some(mut wkbd) = seat.get_keyboard() {
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display.sync_roundtrip();
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let current_surface = current_keyboard_surface.clone();
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wkbd.set_enter_action(move |_, _, sid, _| {
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*current_surface.lock().unwrap() = Some(sid);
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});
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let current_surface = current_keyboard_surface.clone();
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wkbd.set_leave_action(move |_, _, sid| {
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*current_surface.lock().unwrap() = None;
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});
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let kbd = match MappedKeyboard::new(wkbd) {
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Ok(mkbd) => {
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// We managed to load a keymap
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let current_surface = current_keyboard_surface.clone();
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let event_queues = windows_event_queues.clone();
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mkbd.set_key_action(move |state, _, _, _, keycode, keystate| {
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let kstate = match keystate {
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KeyState::Released => ElementState::Released,
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KeyState::Pressed => ElementState::Pressed
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};
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let mut events = Vec::new();
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// key event
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events.push(Event::KeyboardInput(
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kstate,
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(keycode & 0xff) as u8,
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keycode_to_vkey(state, keycode)
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));
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// utf8 events
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if kstate == ElementState::Pressed {
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if let Some(txt) = state.get_utf8(keycode) {
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events.extend(
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txt.chars().map(Event::ReceivedCharacter)
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);
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}
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}
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// dispatch to the appropriate queue
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let sid = *current_surface.lock().unwrap();
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if let Some(sid) = sid {
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let map = event_queues.lock().unwrap();
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if let Some(queue) = map.get(&sid) {
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queue.lock().unwrap().extend(events.into_iter());
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}
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}
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});
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AnyKeyboard::XKB(mkbd)
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},
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Err(mut rkbd) => {
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// fallback to raw inputs, no virtual keycodes
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let current_surface = current_keyboard_surface.clone();
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let event_queues = windows_event_queues.clone();
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rkbd.set_key_action(move |_, _, _, keycode, keystate| {
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let kstate = match keystate {
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KeyState::Released => ElementState::Released,
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KeyState::Pressed => ElementState::Pressed
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};
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let event = Event::KeyboardInput(kstate, (keycode & 0xff) as u8, None);
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// dispatch to the appropriate queue
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let sid = *current_surface.lock().unwrap();
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if let Some(sid) = sid {
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let map = event_queues.lock().unwrap();
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if let Some(queue) = map.get(&sid) {
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queue.lock().unwrap().push_back(event);
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}
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}
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});
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AnyKeyboard::RawKeyBoard(rkbd)
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}
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};
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keyboard = Some(kbd);
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}
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Some(WaylandContext {
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display: display,
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registry: registry,
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compositor: compositor,
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shell: shell,
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seat: seat,
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pointer: pointer.map(|p| Mutex::new(p)),
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keyboard: keyboard,
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windows_event_queues: windows_event_queues,
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current_pointer_surface: current_pointer_surface,
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current_keyboard_surface: current_keyboard_surface,
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outputs: outputs
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})
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}
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pub fn register_surface(&self, sid: SurfaceId, queue: Arc<Mutex<VecDeque<Event>>>) {
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self.windows_event_queues.lock().unwrap().insert(sid, queue);
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if let Some(ref p) = self.pointer {
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p.lock().unwrap().add_handled_surface(sid);
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}
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}
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pub fn deregister_surface(&self, sid: SurfaceId) {
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self.windows_event_queues.lock().unwrap().remove(&sid);
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if let Some(ref p) = self.pointer {
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p.lock().unwrap().remove_handled_surface(sid);
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}
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}
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pub fn push_event_for(&self, sid: SurfaceId, evt: Event) {
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let mut guard = self.windows_event_queues.lock().unwrap();
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if let Some(queue) = guard.get(&sid) {
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queue.lock().unwrap().push_back(evt);
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}
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}
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}
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