monitor: refactor MonitorHandle to store dyn object

This also alters `VideoMode` to be a regular object and not reference
the `MonitorHandle`, since it's a static data.

Given that `VideoMode` set may change during runtime keeping the
reference as a some sort of validity may not be idea and propagating
errors when changing video mode could be more reliable.
This commit is contained in:
Kirill Chibisov 2024-09-21 20:27:12 +03:00
parent be1baf164c
commit f1c5afd84e
43 changed files with 726 additions and 826 deletions

View file

@ -19,7 +19,8 @@ use windows_sys::Win32::UI::WindowsAndMessaging::{
use crate::dpi::{PhysicalPosition, PhysicalSize, Size};
use crate::icon::Icon;
use crate::keyboard::ModifiersState;
use crate::platform_impl::platform::{event_loop, util, Fullscreen, SelectedCursor};
use crate::monitor::Fullscreen;
use crate::platform_impl::platform::{event_loop, util, SelectedCursor};
use crate::window::{Theme, WindowAttributes};
/// Contains information about states and the window that the callback is going to use.