monitor: refactor MonitorHandle to store dyn object

This also alters `VideoMode` to be a regular object and not reference
the `MonitorHandle`, since it's a static data.

Given that `VideoMode` set may change during runtime keeping the
reference as a some sort of validity may not be idea and propagating
errors when changing video mode could be more reliable.
This commit is contained in:
Kirill Chibisov 2024-09-21 20:27:12 +03:00
parent be1baf164c
commit f1c5afd84e
43 changed files with 726 additions and 826 deletions

View file

@ -83,19 +83,14 @@ impl XConnection {
// XRROutputInfo contains an array of mode ids that correspond to
// modes in the array in XRRScreenResources
.filter(|x| output_modes.iter().any(|id| x.id == *id))
.map(|mode| {
VideoModeHandle {
current: mode.id == current_mode,
mode: VideoMode {
size: (mode.width as u32, mode.height as u32).into(),
refresh_rate_millihertz: monitor::mode_refresh_rate_millihertz(mode),
bit_depth: NonZeroU16::new(bit_depth as u16),
},
native_mode: mode.id,
// This is populated in `MonitorHandle::video_modes` as the
// video mode is returned to the user
monitor: None,
}
.map(|mode| VideoModeHandle {
current: mode.id == current_mode,
mode: VideoMode {
size: (mode.width as u32, mode.height as u32).into(),
refresh_rate_millihertz: monitor::mode_refresh_rate_millihertz(mode),
bit_depth: NonZeroU16::new(bit_depth as u16),
},
native_mode: mode.id,
})
.collect();