monitor: refactor MonitorHandle to store dyn object
This also alters `VideoMode` to be a regular object and not reference the `MonitorHandle`, since it's a static data. Given that `VideoMode` set may change during runtime keeping the reference as a some sort of validity may not be idea and propagating errors when changing video mode could be more reliable.
This commit is contained in:
parent
be1baf164c
commit
f1c5afd84e
43 changed files with 726 additions and 826 deletions
|
|
@ -1,5 +1,7 @@
|
|||
#![allow(clippy::unnecessary_cast)]
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
use dispatch2::MainThreadBound;
|
||||
use dpi::{Position, Size};
|
||||
use objc2::rc::{autoreleasepool, Retained};
|
||||
|
|
@ -10,10 +12,10 @@ use objc2_foundation::NSObject;
|
|||
use super::event_loop::ActiveEventLoop;
|
||||
use super::window_delegate::WindowDelegate;
|
||||
use crate::error::RequestError;
|
||||
use crate::monitor::MonitorHandle as CoreMonitorHandle;
|
||||
use crate::monitor::{Fullscreen, MonitorHandle as CoreMonitorHandle};
|
||||
use crate::window::{
|
||||
Cursor, Fullscreen, Icon, ImePurpose, Theme, UserAttentionType, Window as CoreWindow,
|
||||
WindowAttributes, WindowButtons, WindowId, WindowLevel,
|
||||
Cursor, Icon, ImePurpose, Theme, UserAttentionType, Window as CoreWindow, WindowAttributes,
|
||||
WindowButtons, WindowId, WindowLevel,
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
|
|
@ -206,11 +208,11 @@ impl CoreWindow for Window {
|
|||
}
|
||||
|
||||
fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
|
||||
self.maybe_wait_on_main(|delegate| delegate.set_fullscreen(fullscreen.map(Into::into)))
|
||||
self.maybe_wait_on_main(|delegate| delegate.set_fullscreen(fullscreen))
|
||||
}
|
||||
|
||||
fn fullscreen(&self) -> Option<Fullscreen> {
|
||||
self.maybe_wait_on_main(|delegate| delegate.fullscreen().map(Into::into))
|
||||
self.maybe_wait_on_main(|delegate| delegate.fullscreen())
|
||||
}
|
||||
|
||||
fn set_decorations(&self, decorations: bool) {
|
||||
|
|
@ -307,21 +309,24 @@ impl CoreWindow for Window {
|
|||
|
||||
fn current_monitor(&self) -> Option<CoreMonitorHandle> {
|
||||
self.maybe_wait_on_main(|delegate| {
|
||||
delegate.current_monitor().map(|inner| CoreMonitorHandle { inner })
|
||||
delegate.current_monitor().map(|monitor| CoreMonitorHandle(Arc::new(monitor)))
|
||||
})
|
||||
}
|
||||
|
||||
fn available_monitors(&self) -> Box<dyn Iterator<Item = CoreMonitorHandle>> {
|
||||
self.maybe_wait_on_main(|delegate| {
|
||||
Box::new(
|
||||
delegate.available_monitors().into_iter().map(|inner| CoreMonitorHandle { inner }),
|
||||
delegate
|
||||
.available_monitors()
|
||||
.into_iter()
|
||||
.map(|monitor| CoreMonitorHandle(Arc::new(monitor))),
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
fn primary_monitor(&self) -> Option<CoreMonitorHandle> {
|
||||
self.maybe_wait_on_main(|delegate| {
|
||||
delegate.primary_monitor().map(|inner| CoreMonitorHandle { inner })
|
||||
delegate.primary_monitor().map(|monitor| CoreMonitorHandle(Arc::new(monitor)))
|
||||
})
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue