monitor: refactor MonitorHandle to store dyn object
This also alters `VideoMode` to be a regular object and not reference the `MonitorHandle`, since it's a static data. Given that `VideoMode` set may change during runtime keeping the reference as a some sort of validity may not be idea and propagating errors when changing video mode could be more reliable.
This commit is contained in:
parent
be1baf164c
commit
f1c5afd84e
43 changed files with 726 additions and 826 deletions
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@ -29,7 +29,7 @@ use crate::event_loop::{
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ActiveEventLoop as RootActiveEventLoop, ControlFlow, DeviceEvents,
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EventLoopProxy as CoreEventLoopProxy, OwnedDisplayHandle as CoreOwnedDisplayHandle,
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};
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use crate::monitor::MonitorHandle as RootMonitorHandle;
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use crate::monitor::MonitorHandle as CoreMonitorHandle;
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use crate::platform::macos::ActivationPolicy;
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use crate::platform::pump_events::PumpStatus;
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use crate::platform_impl::Window;
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@ -114,13 +114,17 @@ impl RootActiveEventLoop for ActiveEventLoop {
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Ok(RootCustomCursor { inner: CustomCursor::new(source.inner)? })
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}
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fn available_monitors(&self) -> Box<dyn Iterator<Item = RootMonitorHandle>> {
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Box::new(monitor::available_monitors().into_iter().map(|inner| RootMonitorHandle { inner }))
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fn available_monitors(&self) -> Box<dyn Iterator<Item = CoreMonitorHandle>> {
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Box::new(
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monitor::available_monitors()
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.into_iter()
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.map(|monitor| CoreMonitorHandle(Arc::new(monitor))),
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)
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}
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fn primary_monitor(&self) -> Option<crate::monitor::MonitorHandle> {
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let monitor = monitor::primary_monitor();
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Some(RootMonitorHandle { inner: monitor })
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Some(CoreMonitorHandle(Arc::new(monitor)))
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}
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fn listen_device_events(&self, _allowed: DeviceEvents) {}
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@ -24,4 +24,3 @@ pub(crate) use self::window::Window;
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pub(crate) use self::window_delegate::PlatformSpecificWindowAttributes;
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pub(crate) use crate::cursor::OnlyCursorImageSource as PlatformCustomCursorSource;
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pub(crate) use crate::icon::NoIcon as PlatformIcon;
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pub(crate) use crate::platform_impl::Fullscreen;
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@ -29,7 +29,7 @@ use objc2_foundation::{ns_string, NSNumber, NSPoint, NSRect};
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use super::ffi;
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use super::util::cgerr;
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use crate::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
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use crate::monitor::VideoMode;
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use crate::monitor::{MonitorHandleProvider, VideoMode};
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#[derive(Clone)]
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pub struct VideoModeHandle {
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@ -54,7 +54,7 @@ impl std::hash::Hash for VideoModeHandle {
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impl std::fmt::Debug for VideoModeHandle {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("VideoMode")
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f.debug_struct("VideoModeHandle")
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.field("mode", &self.mode)
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.field("monitor", &self.monitor)
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.finish()
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@ -106,10 +106,113 @@ pub struct MonitorHandle(CGDirectDisplayID);
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impl MonitorHandle {
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/// Internal comparisons of [`MonitorHandle`]s are done first requesting a UUID for the handle.
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fn uuid(&self) -> [u8; 16] {
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fn uuid(&self) -> u128 {
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let ptr = unsafe { ffi::CGDisplayCreateUUIDFromDisplayID(self.0) };
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let cf_uuid = unsafe { CFRetained::from_raw(NonNull::new(ptr).unwrap()) };
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unsafe { CFUUIDGetUUIDBytes(&cf_uuid) }.into()
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u128::from_ne_bytes(unsafe { CFUUIDGetUUIDBytes(&cf_uuid) }.into())
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}
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pub fn new(id: CGDirectDisplayID) -> Self {
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MonitorHandle(id)
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}
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fn refresh_rate_millihertz(&self) -> Option<NonZeroU32> {
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let current_display_mode =
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NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.0) }.unwrap());
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refresh_rate_millihertz(self.0, ¤t_display_mode)
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}
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pub fn video_mode_handles(&self) -> impl Iterator<Item = VideoModeHandle> {
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let refresh_rate_millihertz = self.refresh_rate_millihertz();
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let monitor = self.clone();
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unsafe {
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let modes = {
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let array = CGDisplayCopyAllDisplayModes(self.0, None)
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.expect("failed to get list of display modes");
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let array_count = CFArrayGetCount(&array);
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let modes: Vec<_> = (0..array_count)
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.map(move |i| {
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let mode = CFArrayGetValueAtIndex(&array, i) as *mut CGDisplayMode;
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CFRetained::retain(NonNull::new(mode).unwrap())
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})
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.collect();
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modes
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};
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modes.into_iter().map(move |mode| {
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let cg_refresh_rate_hertz = CGDisplayModeGetRefreshRate(Some(&mode)).round() as i64;
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// CGDisplayModeGetRefreshRate returns 0.0 for any display that
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// isn't a CRT
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let refresh_rate_millihertz = if cg_refresh_rate_hertz > 0 {
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NonZeroU32::new((cg_refresh_rate_hertz * 1000) as u32)
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} else {
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refresh_rate_millihertz
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};
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VideoModeHandle::new(
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monitor.clone(),
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NativeDisplayMode(mode),
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refresh_rate_millihertz,
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)
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})
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}
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}
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pub(crate) fn ns_screen(&self, mtm: MainThreadMarker) -> Option<Retained<NSScreen>> {
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let uuid = self.uuid();
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NSScreen::screens(mtm).into_iter().find(|screen| {
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let other_native_id = get_display_id(screen);
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let other = MonitorHandle::new(other_native_id);
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uuid == other.uuid()
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})
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}
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}
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impl MonitorHandleProvider for MonitorHandle {
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fn id(&self) -> u128 {
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self.uuid()
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}
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fn native_id(&self) -> u64 {
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self.0 as _
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}
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// TODO: Be smarter about this:
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//
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// <https://github.com/glfw/glfw/blob/57cbded0760a50b9039ee0cb3f3c14f60145567c/src/cocoa_monitor.m#L44-L126>
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fn name(&self) -> Option<std::borrow::Cow<'_, str>> {
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let screen_num = unsafe { CGDisplayModelNumber(self.0) };
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Some(format!("Monitor #{screen_num}").into())
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}
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fn position(&self) -> Option<PhysicalPosition<i32>> {
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// This is already in screen coordinates. If we were using `NSScreen`,
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// then a conversion would've been needed:
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// flip_window_screen_coordinates(self.ns_screen(mtm)?.frame())
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let bounds = unsafe { CGDisplayBounds(self.0) };
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let position = LogicalPosition::new(bounds.origin.x, bounds.origin.y);
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Some(position.to_physical(self.scale_factor()))
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}
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fn scale_factor(&self) -> f64 {
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run_on_main(|mtm| {
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match self.ns_screen(mtm) {
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Some(screen) => screen.backingScaleFactor() as f64,
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None => 1.0, // default to 1.0 when we can't find the screen
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}
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})
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}
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fn current_video_mode(&self) -> Option<VideoMode> {
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let mode = NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.0) }.unwrap());
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let refresh_rate_millihertz = refresh_rate_millihertz(self.0, &mode);
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Some(VideoModeHandle::new(self.clone(), mode, refresh_rate_millihertz).mode)
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}
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fn video_modes(&self) -> Box<dyn Iterator<Item = VideoMode>> {
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Box::new(self.video_mode_handles().map(|mode| mode.mode))
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}
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}
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@ -175,113 +278,13 @@ impl fmt::Debug for MonitorHandle {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("MonitorHandle")
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.field("name", &self.name())
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.field("native_identifier", &self.native_identifier())
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.field("native_id", &self.native_id())
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.field("position", &self.position())
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.field("scale_factor", &self.scale_factor())
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.finish_non_exhaustive()
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}
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}
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impl MonitorHandle {
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pub fn new(id: CGDirectDisplayID) -> Self {
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MonitorHandle(id)
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}
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// TODO: Be smarter about this:
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// <https://github.com/glfw/glfw/blob/57cbded0760a50b9039ee0cb3f3c14f60145567c/src/cocoa_monitor.m#L44-L126>
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pub fn name(&self) -> Option<String> {
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let screen_num = unsafe { CGDisplayModelNumber(self.0) };
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Some(format!("Monitor #{screen_num}"))
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}
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#[inline]
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pub fn native_identifier(&self) -> u32 {
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self.0
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}
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#[inline]
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pub fn position(&self) -> Option<PhysicalPosition<i32>> {
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// This is already in screen coordinates. If we were using `NSScreen`,
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// then a conversion would've been needed:
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// flip_window_screen_coordinates(self.ns_screen(mtm)?.frame())
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let bounds = unsafe { CGDisplayBounds(self.0) };
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let position = LogicalPosition::new(bounds.origin.x, bounds.origin.y);
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Some(position.to_physical(self.scale_factor()))
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}
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pub fn scale_factor(&self) -> f64 {
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run_on_main(|mtm| {
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match self.ns_screen(mtm) {
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Some(screen) => screen.backingScaleFactor() as f64,
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None => 1.0, // default to 1.0 when we can't find the screen
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}
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})
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}
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fn refresh_rate_millihertz(&self) -> Option<NonZeroU32> {
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let current_display_mode =
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NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.0) }.unwrap());
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refresh_rate_millihertz(self.0, ¤t_display_mode)
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}
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pub fn current_video_mode(&self) -> Option<VideoMode> {
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let mode = NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.0) }.unwrap());
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let refresh_rate_millihertz = refresh_rate_millihertz(self.0, &mode);
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Some(VideoModeHandle::new(self.clone(), mode, refresh_rate_millihertz).mode)
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}
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pub fn video_modes(&self) -> impl Iterator<Item = VideoMode> {
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self.video_modes_handles().map(|handle| handle.mode)
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}
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pub(crate) fn video_modes_handles(&self) -> impl Iterator<Item = VideoModeHandle> {
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let refresh_rate_millihertz = self.refresh_rate_millihertz();
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let monitor = self.clone();
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unsafe {
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let modes = {
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let array = CGDisplayCopyAllDisplayModes(self.0, None)
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.expect("failed to get list of display modes");
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let array_count = CFArrayGetCount(&array);
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let modes: Vec<_> = (0..array_count)
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.map(move |i| {
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let mode = CFArrayGetValueAtIndex(&array, i) as *mut CGDisplayMode;
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CFRetained::retain(NonNull::new(mode).unwrap())
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})
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.collect();
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modes
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};
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modes.into_iter().map(move |mode| {
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let cg_refresh_rate_hertz = CGDisplayModeGetRefreshRate(Some(&mode)).round() as i64;
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// CGDisplayModeGetRefreshRate returns 0.0 for any display that
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// isn't a CRT
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let refresh_rate_millihertz = if cg_refresh_rate_hertz > 0 {
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NonZeroU32::new((cg_refresh_rate_hertz * 1000) as u32)
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} else {
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refresh_rate_millihertz
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};
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VideoModeHandle::new(
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monitor.clone(),
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NativeDisplayMode(mode),
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refresh_rate_millihertz,
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)
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})
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}
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}
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pub(crate) fn ns_screen(&self, mtm: MainThreadMarker) -> Option<Retained<NSScreen>> {
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let uuid = self.uuid();
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NSScreen::screens(mtm).into_iter().find(|screen| {
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let other_native_id = get_display_id(screen);
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let other = MonitorHandle::new(other_native_id);
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uuid == other.uuid()
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})
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}
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}
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pub(crate) fn get_display_id(screen: &NSScreen) -> u32 {
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let key = ns_string!("NSScreenNumber");
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@ -1,5 +1,7 @@
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#![allow(clippy::unnecessary_cast)]
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use std::sync::Arc;
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use dispatch2::MainThreadBound;
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use dpi::{Position, Size};
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use objc2::rc::{autoreleasepool, Retained};
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@ -10,10 +12,10 @@ use objc2_foundation::NSObject;
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use super::event_loop::ActiveEventLoop;
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use super::window_delegate::WindowDelegate;
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use crate::error::RequestError;
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use crate::monitor::MonitorHandle as CoreMonitorHandle;
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use crate::monitor::{Fullscreen, MonitorHandle as CoreMonitorHandle};
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use crate::window::{
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Cursor, Fullscreen, Icon, ImePurpose, Theme, UserAttentionType, Window as CoreWindow,
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WindowAttributes, WindowButtons, WindowId, WindowLevel,
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Cursor, Icon, ImePurpose, Theme, UserAttentionType, Window as CoreWindow, WindowAttributes,
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WindowButtons, WindowId, WindowLevel,
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};
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#[derive(Debug)]
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@ -206,11 +208,11 @@ impl CoreWindow for Window {
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}
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fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
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self.maybe_wait_on_main(|delegate| delegate.set_fullscreen(fullscreen.map(Into::into)))
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self.maybe_wait_on_main(|delegate| delegate.set_fullscreen(fullscreen))
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}
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fn fullscreen(&self) -> Option<Fullscreen> {
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self.maybe_wait_on_main(|delegate| delegate.fullscreen().map(Into::into))
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self.maybe_wait_on_main(|delegate| delegate.fullscreen())
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}
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fn set_decorations(&self, decorations: bool) {
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@ -307,21 +309,24 @@ impl CoreWindow for Window {
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fn current_monitor(&self) -> Option<CoreMonitorHandle> {
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self.maybe_wait_on_main(|delegate| {
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delegate.current_monitor().map(|inner| CoreMonitorHandle { inner })
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delegate.current_monitor().map(|monitor| CoreMonitorHandle(Arc::new(monitor)))
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})
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}
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fn available_monitors(&self) -> Box<dyn Iterator<Item = CoreMonitorHandle>> {
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self.maybe_wait_on_main(|delegate| {
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Box::new(
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delegate.available_monitors().into_iter().map(|inner| CoreMonitorHandle { inner }),
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delegate
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.available_monitors()
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.into_iter()
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.map(|monitor| CoreMonitorHandle(Arc::new(monitor))),
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)
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})
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}
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fn primary_monitor(&self) -> Option<CoreMonitorHandle> {
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self.maybe_wait_on_main(|delegate| {
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delegate.primary_monitor().map(|inner| CoreMonitorHandle { inner })
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delegate.primary_monitor().map(|monitor| CoreMonitorHandle(Arc::new(monitor)))
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})
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}
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@ -42,13 +42,14 @@ use super::observer::RunLoop;
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use super::util::cgerr;
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use super::view::WinitView;
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use super::window::{window_id, WinitPanel, WinitWindow};
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use super::{ffi, Fullscreen, MonitorHandle};
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use super::{ffi, MonitorHandle};
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use crate::dpi::{
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LogicalInsets, LogicalPosition, LogicalSize, PhysicalInsets, PhysicalPosition, PhysicalSize,
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Position, Size,
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};
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use crate::error::{NotSupportedError, RequestError};
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use crate::event::{SurfaceSizeWriter, WindowEvent};
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use crate::monitor::{Fullscreen, MonitorHandle as CoreMonitorHandle, MonitorHandleProvider};
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use crate::platform::macos::{OptionAsAlt, WindowExtMacOS};
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use crate::window::{
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Cursor, CursorGrabMode, Icon, ImePurpose, ResizeDirection, Theme, UserAttentionType,
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@ -257,7 +258,9 @@ define_class!(
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// Otherwise, we must've reached fullscreen by the user clicking
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// on the green fullscreen button. Update state!
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None => {
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let current_monitor = self.current_monitor_inner();
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let current_monitor = self
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.current_monitor_inner()
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.map(|monitor| CoreMonitorHandle(Arc::new(monitor)));
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*fullscreen = Some(Fullscreen::Borderless(current_monitor));
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},
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}
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@ -550,9 +553,10 @@ fn new_window(
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mtm: MainThreadMarker,
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) -> Option<Retained<NSWindow>> {
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autoreleasepool(|_| {
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let screen = match attrs.fullscreen.clone().map(Into::into) {
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let screen = match attrs.fullscreen.clone() {
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Some(Fullscreen::Borderless(Some(monitor)))
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| Some(Fullscreen::Exclusive(monitor, _)) => {
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let monitor = monitor.as_any().downcast_ref::<MonitorHandle>().unwrap();
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monitor.ns_screen(mtm).or_else(|| NSScreen::mainScreen(mtm))
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},
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Some(Fullscreen::Borderless(None)) => NSScreen::mainScreen(mtm),
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@ -871,7 +875,7 @@ impl WindowDelegate {
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delegate.set_cursor(attrs.cursor);
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// Set fullscreen mode after we setup everything
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delegate.set_fullscreen(attrs.fullscreen.map(Into::into));
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delegate.set_fullscreen(attrs.fullscreen);
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// Setting the window as key has to happen *after* we set the fullscreen
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// state, since otherwise we'll briefly see the window at normal size
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@ -1455,17 +1459,18 @@ impl WindowDelegate {
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// does not take a screen parameter, but uses the current screen)
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if let Some(ref fullscreen) = fullscreen {
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let new_screen = match fullscreen {
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Fullscreen::Borderless(Some(monitor)) => monitor.clone(),
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Fullscreen::Borderless(Some(monitor)) | Fullscreen::Exclusive(monitor, _) => {
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let monitor = monitor.as_any().downcast_ref::<MonitorHandle>().unwrap();
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monitor.ns_screen(mtm)
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},
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Fullscreen::Borderless(None) => {
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if let Some(monitor) = self.current_monitor_inner() {
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monitor
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monitor.ns_screen(mtm)
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} else {
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return;
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}
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},
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Fullscreen::Exclusive(monitor, _) => monitor.clone(),
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}
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.ns_screen(mtm)
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.unwrap();
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let old_screen = self.window().screen().unwrap();
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|
|
@ -1487,7 +1492,7 @@ impl WindowDelegate {
|
|||
// parameter, which is not consistent with the docs saying that it
|
||||
// takes a `NSDictionary`..
|
||||
|
||||
let display_id = monitor.native_identifier();
|
||||
let display_id = monitor.native_id() as _;
|
||||
|
||||
let mut fade_token = ffi::kCGDisplayFadeReservationInvalidToken;
|
||||
|
||||
|
|
@ -1514,8 +1519,9 @@ impl WindowDelegate {
|
|||
cgerr(CGDisplayCapture(display_id)).unwrap();
|
||||
}
|
||||
|
||||
let monitor = monitor.as_any().downcast_ref::<MonitorHandle>().unwrap();
|
||||
let video_mode =
|
||||
match monitor.video_modes_handles().find(|mode| &mode.mode == video_mode) {
|
||||
match monitor.video_mode_handles().find(|mode| &mode.mode == video_mode) {
|
||||
Some(video_mode) => video_mode,
|
||||
None => return,
|
||||
};
|
||||
|
|
@ -1580,7 +1586,8 @@ impl WindowDelegate {
|
|||
// State is restored by `window_did_exit_fullscreen`
|
||||
toggle_fullscreen(self.window());
|
||||
},
|
||||
(Some(Fullscreen::Exclusive(ref monitor, _)), None) => {
|
||||
(Some(Fullscreen::Exclusive(monitor, _)), None) => {
|
||||
let monitor = monitor.as_any().downcast_ref::<MonitorHandle>().unwrap();
|
||||
restore_and_release_display(monitor);
|
||||
toggle_fullscreen(self.window());
|
||||
},
|
||||
|
|
@ -1603,7 +1610,7 @@ impl WindowDelegate {
|
|||
let window_level = unsafe { CGShieldingWindowLevel() } as NSWindowLevel + 1;
|
||||
self.window().setLevel(window_level);
|
||||
},
|
||||
(Some(Fullscreen::Exclusive(ref monitor, _)), Some(Fullscreen::Borderless(_))) => {
|
||||
(Some(Fullscreen::Exclusive(monitor, _)), Some(Fullscreen::Borderless(_))) => {
|
||||
let presentation_options = self.ivars().save_presentation_opts.get().unwrap_or(
|
||||
NSApplicationPresentationOptions::FullScreen
|
||||
| NSApplicationPresentationOptions::AutoHideDock
|
||||
|
|
@ -1611,6 +1618,7 @@ impl WindowDelegate {
|
|||
);
|
||||
app.setPresentationOptions(presentation_options);
|
||||
|
||||
let monitor = monitor.as_any().downcast_ref::<MonitorHandle>().unwrap();
|
||||
restore_and_release_display(monitor);
|
||||
|
||||
// Restore the normal window level following the Borderless fullscreen
|
||||
|
|
@ -1815,11 +1823,11 @@ fn restore_and_release_display(monitor: &MonitorHandle) {
|
|||
if available_monitors.contains(monitor) {
|
||||
unsafe {
|
||||
CGRestorePermanentDisplayConfiguration();
|
||||
cgerr(CGDisplayRelease(monitor.native_identifier())).unwrap();
|
||||
cgerr(CGDisplayRelease(monitor.native_id() as _)).unwrap();
|
||||
};
|
||||
} else {
|
||||
warn!(
|
||||
monitor = monitor.name(),
|
||||
monitor = monitor.name().map(|name| name.to_string()),
|
||||
"Tried to restore exclusive fullscreen on a monitor that is no longer available"
|
||||
);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue