monitor: refactor MonitorHandle to store dyn object
This also alters `VideoMode` to be a regular object and not reference the `MonitorHandle`, since it's a static data. Given that `VideoMode` set may change during runtime keeping the reference as a some sort of validity may not be idea and propagating errors when changing video mode could be more reliable.
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43 changed files with 726 additions and 826 deletions
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@ -15,7 +15,6 @@ use windows_sys::Win32::Foundation::HANDLE;
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use crate::dpi::PhysicalSize;
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use crate::event::DeviceId;
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use crate::event_loop::EventLoopBuilder;
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use crate::monitor::MonitorHandle;
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use crate::window::{BadIcon, Icon, Window, WindowAttributes};
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/// Window Handle type used by Win32 API
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@ -618,27 +617,6 @@ impl WindowAttributesExtWindows for WindowAttributes {
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}
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}
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/// Additional methods on `MonitorHandle` that are specific to Windows.
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pub trait MonitorHandleExtWindows {
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/// Returns the name of the monitor adapter specific to the Win32 API.
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fn native_id(&self) -> String;
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/// Returns the handle of the monitor - `HMONITOR`.
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fn hmonitor(&self) -> HMONITOR;
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}
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impl MonitorHandleExtWindows for MonitorHandle {
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#[inline]
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fn native_id(&self) -> String {
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self.inner.native_identifier()
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}
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#[inline]
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fn hmonitor(&self) -> HMONITOR {
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self.inner.hmonitor()
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}
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}
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/// Additional methods on `DeviceId` that are specific to Windows.
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pub trait DeviceIdExtWindows {
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/// Returns an identifier that persistently refers to this specific device.
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