api: refactor ActiveEventLoop into trait

This should help with further extensions because the backend event
loops are used directly now.
This commit is contained in:
Kirill Chibisov 2024-08-06 21:02:53 +03:00 committed by GitHub
parent f5304815a1
commit f07153b8e0
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GPG key ID: B5690EEEBB952194
33 changed files with 1058 additions and 1071 deletions

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@ -22,13 +22,13 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
}
impl ApplicationHandler for App {
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
fn about_to_wait(&mut self, _event_loop: &dyn ActiveEventLoop) {
if let Some(window) = self.window.as_ref() {
window.request_redraw();
}
}
fn can_create_surfaces(&mut self, event_loop: &ActiveEventLoop) {
fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop) {
let window_attributes = Window::default_attributes()
.with_title("Fantastic window number one!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0));
@ -39,7 +39,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
event_loop: &dyn ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {