winit-core:winit: add tablet input support
The API is integrated into the `WindowEvent::Pointer*` API and is present in form of `TabletTool` variant on corresponding data entries. For now implemented for Web, Windows, and with limitations for Wayland. Fixes #99. Co-authored-by: daxpedda <daxpedda@gmail.com>
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23 changed files with 1206 additions and 204 deletions
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@ -1006,6 +1006,15 @@ pub struct Device {
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// For master devices, this is the paired device (pointer <-> keyboard).
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// For slave devices, this is the master.
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pub(crate) attachment: c_int,
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pub(crate) r#type: DeviceType,
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}
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#[derive(Clone, Copy, Debug)]
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pub(crate) enum DeviceType {
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Mouse,
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Touch,
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Pen,
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Eraser,
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}
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#[derive(Debug, Copy, Clone)]
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@ -1022,9 +1031,10 @@ pub(crate) enum ScrollOrientation {
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}
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impl Device {
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pub(crate) fn new(info: &ffi::XIDeviceInfo) -> Self {
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pub(crate) fn new(info: &ffi::XIDeviceInfo, atoms: &Atoms) -> Self {
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let name = unsafe { CStr::from_ptr(info.name).to_string_lossy() };
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let mut scroll_axes = Vec::new();
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let mut r#type = None;
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if Device::physical_device(info) {
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// Identify scroll axes
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@ -1041,12 +1051,34 @@ impl Device {
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},
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position: 0.0,
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}));
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} else if ty == ffi::XITouchClass {
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r#type = Some(DeviceType::Touch);
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} else if r#type.is_none() && ty == ffi::XIValuatorClass {
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let info = unsafe { &*(class_ptr as *const ffi::XIValuatorClassInfo) };
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let atom = info.label as xproto::Atom;
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if atom == atoms[ABS_X]
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|| atom == atoms[ABS_Y]
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|| atom == atoms[ABS_PRESSURE]
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|| atom == atoms[ABS_TILT_X]
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|| atom == atoms[ABS_TILT_Y]
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{
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if name.contains("eraser") {
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r#type = Some(DeviceType::Eraser);
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} else {
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r#type = Some(DeviceType::Pen);
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}
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}
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}
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}
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}
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let mut device =
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Device { _name: name.into_owned(), scroll_axes, attachment: info.attachment };
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let mut device = Device {
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_name: name.into_owned(),
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scroll_axes,
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attachment: info.attachment,
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r#type: r#type.unwrap_or(DeviceType::Mouse),
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};
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device.reset_scroll_position(info);
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device
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}
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