Merge pull request #157 from mitchmindtree/macos_fixes
Several fixes for the macOS backend
This commit is contained in:
commit
ef57b4bda0
3 changed files with 105 additions and 36 deletions
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@ -6,7 +6,7 @@ use std;
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pub struct EventsLoop {
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pub windows: std::sync::Mutex<Vec<std::sync::Arc<Window>>>,
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pub windows: std::sync::Mutex<Vec<std::sync::Weak<Window>>>,
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pub pending_events: std::sync::Mutex<std::collections::VecDeque<Event>>,
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modifiers: std::sync::Mutex<Modifiers>,
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interrupted: std::sync::atomic::AtomicBool,
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@ -19,7 +19,7 @@ pub struct EventsLoop {
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//
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// This is *only* `Some` for the duration of a call to either of these methods and will be
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// `None` otherwise.
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pub user_callback: UserCallback,
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user_callback: UserCallback,
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}
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struct Modifiers {
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@ -61,15 +61,19 @@ impl UserCallback {
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// Emits the given event via the user-given callback.
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//
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// This is *only* called within the `poll_events` and `run_forever` methods so we know that it
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// is safe to `unwrap` the callback without causing a panic as there must be at least one
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// callback stored.
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//
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// This is unsafe as it requires dereferencing the pointer to the user-given callback. We
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// guarantee this is safe by ensuring the `UserCallback` never lives longer than the user-given
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// callback.
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pub unsafe fn call_with_event(&self, event: Event) {
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let callback: *mut FnMut(Event) = self.mutex.lock().unwrap().take().unwrap();
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//
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// Note that the callback may not always be `Some`. This is because some `NSWindowDelegate`
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// callbacks can be triggered by means other than `NSApp().sendEvent`. For example, if a window
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// is destroyed or created during a call to the user's callback, the `WindowDelegate` methods
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// may be called with `windowShouldClose` or `windowDidResignKey`.
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unsafe fn call_with_event(&self, event: Event) {
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let callback = match self.mutex.lock().unwrap().take() {
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Some(callback) => callback,
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None => return,
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};
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(*callback)(event);
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*self.mutex.lock().unwrap() = Some(callback);
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}
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@ -117,9 +121,7 @@ impl EventsLoop {
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loop {
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unsafe {
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// First, yield all pending events.
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while let Some(event) = self.pending_events.lock().unwrap().pop_front() {
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self.user_callback.call_with_event(event);
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}
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self.call_user_callback_with_pending_events();
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let pool = foundation::NSAutoreleasePool::new(cocoa::base::nil);
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@ -161,9 +163,7 @@ impl EventsLoop {
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loop {
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unsafe {
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// First, yield all pending events.
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while let Some(event) = self.pending_events.lock().unwrap().pop_front() {
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self.user_callback.call_with_event(event);
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}
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self.call_user_callback_with_pending_events();
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let pool = foundation::NSAutoreleasePool::new(cocoa::base::nil);
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@ -217,6 +217,46 @@ impl EventsLoop {
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}
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}
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// Removes the window with the given `Id` from the `windows` list.
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//
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// This is called when a window is either `Closed` or `Drop`ped.
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pub fn find_and_remove_window(&self, id: super::window::Id) {
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if let Ok(mut windows) = self.windows.lock() {
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windows.retain(|w| match w.upgrade() {
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Some(w) => w.id() != id,
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None => true,
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});
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}
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}
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fn call_user_callback_with_pending_events(&self) {
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loop {
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let event = match self.pending_events.lock().unwrap().pop_front() {
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Some(event) => event,
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None => return,
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};
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unsafe {
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self.user_callback.call_with_event(event);
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}
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}
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}
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// Calls the user callback if one exists.
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//
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// Otherwise, stores the event in the `pending_events` queue.
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//
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// This is necessary for the case when `WindowDelegate` callbacks are triggered during a call
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// to the user's callback.
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pub fn call_user_callback_with_event_or_store_in_pending(&self, event: Event) {
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if self.user_callback.mutex.lock().unwrap().is_some() {
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unsafe {
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self.user_callback.call_with_event(event);
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}
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} else {
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self.pending_events.lock().unwrap().push_back(event);
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}
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}
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// Convert some given `NSEvent` into a winit `Event`.
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unsafe fn ns_event_to_event(&self, ns_event: cocoa::base::id) -> Option<Event> {
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if ns_event == cocoa::base::nil {
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@ -236,8 +276,6 @@ impl EventsLoop {
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let event_type = ns_event.eventType();
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let ns_window = ns_event.window();
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let window_id = super::window::get_window_id(ns_window);
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let windows = self.windows.lock().unwrap();
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let maybe_window = windows.iter().find(|window| window_id == window.id());
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// FIXME: Document this. Why do we do this? Seems like it passes on events to window/app.
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// If we don't do this, window does not become main for some reason.
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@ -246,16 +284,23 @@ impl EventsLoop {
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_ => appkit::NSApp().sendEvent_(ns_event),
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}
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let windows = self.windows.lock().unwrap();
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let maybe_window = windows.iter()
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.filter_map(std::sync::Weak::upgrade)
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.find(|window| window_id == window.id());
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let into_event = |window_event| Event::WindowEvent {
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window_id: ::WindowId(window_id),
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event: window_event,
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};
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// Returns `Some` window if one of our windows is the key window.
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let maybe_key_window = || windows.iter().find(|window| {
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let is_key_window: cocoa::base::BOOL = msg_send![*window.window, isKeyWindow];
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is_key_window == cocoa::base::YES
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});
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let maybe_key_window = || windows.iter()
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.filter_map(std::sync::Weak::upgrade)
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.find(|window| {
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let is_key_window: cocoa::base::BOOL = msg_send![*window.window, isKeyWindow];
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is_key_window == cocoa::base::YES
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});
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match event_type {
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@ -586,4 +631,4 @@ fn event_mods(event: cocoa::base::id) -> ModifiersState {
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alt: flags.contains(appkit::NSAlternateKeyMask),
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logo: flags.contains(appkit::NSCommandKeyMask),
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}
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}
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}
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@ -26,7 +26,8 @@ impl Window2 {
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{
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let weak_events_loop = ::std::sync::Arc::downgrade(&events_loop);
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let window = ::std::sync::Arc::new(try!(Window::new(weak_events_loop, attributes, pl_attribs)));
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events_loop.windows.lock().unwrap().push(window.clone());
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let weak_window = ::std::sync::Arc::downgrade(&window);
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events_loop.windows.lock().unwrap().push(weak_window);
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Ok(Window2 { window: window })
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}
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@ -43,12 +43,7 @@ impl WindowDelegate {
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fn class() -> *const Class {
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use std::os::raw::c_void;
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// Emits an event via the `EventsLoop`'s callback.
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//
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// The `Eventloop`'s callback should always be `Some` while the `WindowDelegate`'s methods
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// are called as the delegate methods should only be called during a call to
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// `nextEventMatchingMask` (called via EventsLoop::poll_events and
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// EventsLoop::run_forever).
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// Emits an event via the `EventsLoop`'s callback or stores it in the pending queue.
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unsafe fn emit_event(state: &mut DelegateState, window_event: WindowEvent) {
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let window_id = get_window_id(*state.window);
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let event = Event::WindowEvent {
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@ -57,15 +52,30 @@ impl WindowDelegate {
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};
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if let Some(events_loop) = state.events_loop.upgrade() {
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events_loop.user_callback.call_with_event(event);
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events_loop.call_user_callback_with_event_or_store_in_pending(event);
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}
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}
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// Called when the window is resized or when the window was moved to a different screen.
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unsafe fn emit_resize_event(state: &mut DelegateState) {
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let rect = NSView::frame(*state.view);
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let scale_factor = NSWindow::backingScaleFactor(*state.window) as f32;
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let width = (scale_factor * rect.size.width as f32) as u32;
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let height = (scale_factor * rect.size.height as f32) as u32;
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emit_event(state, WindowEvent::Resized(width, height));
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}
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extern fn window_should_close(this: &Object, _: Sel, _: id) -> BOOL {
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unsafe {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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emit_event(state, WindowEvent::Closed);
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// Remove the window from the events_loop.
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if let Some(events_loop) = state.events_loop.upgrade() {
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let window_id = get_window_id(*state.window);
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events_loop.find_and_remove_window(window_id);
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}
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}
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YES
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}
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@ -74,11 +84,15 @@ impl WindowDelegate {
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unsafe {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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let rect = NSView::frame(*state.view);
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let scale_factor = NSWindow::backingScaleFactor(*state.window) as f32;
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let width = (scale_factor * rect.size.width as f32) as u32;
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let height = (scale_factor * rect.size.height as f32) as u32;
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emit_event(state, WindowEvent::Resized(width, height));
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emit_resize_event(state);
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}
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}
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extern fn window_did_change_screen(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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emit_resize_event(state);
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}
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}
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@ -113,6 +127,8 @@ impl WindowDelegate {
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window_should_close as extern fn(&Object, Sel, id) -> BOOL);
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decl.add_method(sel!(windowDidResize:),
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window_did_resize as extern fn(&Object, Sel, id));
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decl.add_method(sel!(windowDidChangeScreen:),
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window_did_change_screen as extern fn(&Object, Sel, id));
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decl.add_method(sel!(windowDidBecomeKey:),
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window_did_become_key as extern fn(&Object, Sel, id));
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@ -173,8 +189,15 @@ impl Drop for Window {
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// Remove this window from the `EventLoop`s list of windows.
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let id = self.id();
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if let Some(ev) = self.delegate.state.events_loop.upgrade() {
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let mut windows = ev.windows.lock().unwrap();
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windows.retain(|w| w.id() != id)
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ev.find_and_remove_window(id);
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}
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// Close the window if it has not yet been closed.
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let nswindow = *self.window;
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if nswindow != nil {
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unsafe {
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msg_send![nswindow, close];
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}
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}
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}
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}
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