api: make VideoModeHandle into VideoMode
The video mode is generally a static data and not a reference to some video mode. This changes the exclusive fullscreen API to match that an accept a monitor now.
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5462f27dda
commit
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28 changed files with 247 additions and 475 deletions
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@ -19,7 +19,7 @@ pub(crate) use self::event::{physicalkey_to_scancode, scancode_to_physicalkey, K
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pub(crate) use self::event_loop::{
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ActiveEventLoop, EventLoop, PlatformSpecificEventLoopAttributes,
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};
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pub(crate) use self::monitor::{MonitorHandle, VideoModeHandle};
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pub(crate) use self::monitor::MonitorHandle;
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pub(crate) use self::window::Window;
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pub(crate) use self::window_delegate::PlatformSpecificWindowAttributes;
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pub(crate) use crate::cursor::OnlyCursorImageSource as PlatformCustomCursorSource;
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@ -17,22 +17,18 @@ use objc2_foundation::{ns_string, run_on_main, MainThreadMarker, NSNumber, NSPoi
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use super::ffi;
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use crate::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
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use crate::monitor::VideoMode;
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#[derive(Clone)]
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pub struct VideoModeHandle {
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size: PhysicalSize<u32>,
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bit_depth: Option<NonZeroU16>,
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refresh_rate_millihertz: Option<NonZeroU32>,
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pub(crate) mode: VideoMode,
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pub(crate) monitor: MonitorHandle,
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pub(crate) native_mode: NativeDisplayMode,
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}
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impl PartialEq for VideoModeHandle {
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fn eq(&self, other: &Self) -> bool {
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self.size == other.size
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&& self.bit_depth == other.bit_depth
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&& self.refresh_rate_millihertz == other.refresh_rate_millihertz
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&& self.monitor == other.monitor
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self.monitor == other.monitor && self.mode == other.mode
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}
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}
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@ -40,19 +36,14 @@ impl Eq for VideoModeHandle {}
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impl std::hash::Hash for VideoModeHandle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.size.hash(state);
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self.bit_depth.hash(state);
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self.refresh_rate_millihertz.hash(state);
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self.monitor.hash(state);
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}
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}
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impl std::fmt::Debug for VideoModeHandle {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("VideoModeHandle")
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.field("size", &self.size)
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.field("bit_depth", &self.bit_depth)
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.field("refresh_rate_millihertz", &self.refresh_rate_millihertz)
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f.debug_struct("VideoMode")
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.field("mode", &self.mode)
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.field("monitor", &self.monitor)
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.finish()
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}
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@ -83,13 +74,14 @@ impl Clone for NativeDisplayMode {
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impl VideoModeHandle {
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fn new(
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monitor: MonitorHandle,
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mode: NativeDisplayMode,
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native_mode: NativeDisplayMode,
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refresh_rate_millihertz: Option<NonZeroU32>,
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) -> Self {
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unsafe {
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let pixel_encoding =
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CFString::wrap_under_create_rule(ffi::CGDisplayModeCopyPixelEncoding(mode.0))
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.to_string();
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let pixel_encoding = CFString::wrap_under_create_rule(
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ffi::CGDisplayModeCopyPixelEncoding(native_mode.0),
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)
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.to_string();
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let bit_depth = if pixel_encoding.eq_ignore_ascii_case(ffi::IO32BitDirectPixels) {
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32
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} else if pixel_encoding.eq_ignore_ascii_case(ffi::IO16BitDirectPixels) {
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@ -100,34 +92,18 @@ impl VideoModeHandle {
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unimplemented!()
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};
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VideoModeHandle {
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let mode = VideoMode {
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size: PhysicalSize::new(
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ffi::CGDisplayModeGetPixelWidth(mode.0) as u32,
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ffi::CGDisplayModeGetPixelHeight(mode.0) as u32,
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ffi::CGDisplayModeGetPixelWidth(native_mode.0) as u32,
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ffi::CGDisplayModeGetPixelHeight(native_mode.0) as u32,
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),
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refresh_rate_millihertz,
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bit_depth: NonZeroU16::new(bit_depth),
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monitor: monitor.clone(),
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native_mode: mode,
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}
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};
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VideoModeHandle { mode, monitor: monitor.clone(), native_mode }
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}
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}
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pub fn size(&self) -> PhysicalSize<u32> {
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self.size
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}
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pub fn bit_depth(&self) -> Option<NonZeroU16> {
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self.bit_depth
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}
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pub fn refresh_rate_millihertz(&self) -> Option<NonZeroU32> {
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self.refresh_rate_millihertz
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}
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pub fn monitor(&self) -> MonitorHandle {
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self.monitor.clone()
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}
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}
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#[derive(Clone)]
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@ -240,13 +216,17 @@ impl MonitorHandle {
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refresh_rate_millihertz(self.0, ¤t_display_mode)
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}
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pub fn current_video_mode(&self) -> Option<VideoModeHandle> {
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pub fn current_video_mode(&self) -> Option<VideoMode> {
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let mode = NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.0) } as _);
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let refresh_rate_millihertz = refresh_rate_millihertz(self.0, &mode);
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Some(VideoModeHandle::new(self.clone(), mode, refresh_rate_millihertz))
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Some(VideoModeHandle::new(self.clone(), mode, refresh_rate_millihertz).mode)
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}
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pub fn video_modes(&self) -> impl Iterator<Item = VideoModeHandle> {
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pub fn video_modes(&self) -> impl Iterator<Item = VideoMode> {
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self.video_modes_handles().map(|handle| handle.mode)
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}
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pub(crate) fn video_modes_handles(&self) -> impl Iterator<Item = VideoModeHandle> {
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let refresh_rate_millihertz = self.refresh_rate_millihertz();
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let monitor = self.clone();
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@ -64,7 +64,7 @@ impl Window {
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impl Drop for Window {
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fn drop(&mut self) {
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// Restore the video mode.
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if matches!(self.fullscreen(), Some(Fullscreen::Exclusive(_))) {
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if matches!(self.fullscreen(), Some(Fullscreen::Exclusive(_, _))) {
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self.set_fullscreen(None);
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}
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@ -7,7 +7,6 @@ use std::rc::Rc;
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use std::sync::{Arc, Mutex};
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use core_graphics::display::CGDisplay;
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use monitor::VideoModeHandle;
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use objc2::rc::{autoreleasepool, Retained};
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use objc2::runtime::{AnyObject, ProtocolObject};
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use objc2::{declare_class, msg_send_id, mutability, sel, ClassType, DeclaredClass};
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@ -247,7 +246,7 @@ declare_class!(
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// Exclusive mode sets the state in `set_fullscreen` as the user
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// can't enter exclusive mode by other means (like the
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// fullscreen button on the window decorations)
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Some(Fullscreen::Exclusive(_)) => (),
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Some(Fullscreen::Exclusive(_, _)) => (),
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// `window_will_enter_fullscreen` was triggered and we're already
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// in fullscreen, so we must've reached here by `set_fullscreen`
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// as it updates the state
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@ -287,7 +286,7 @@ declare_class!(
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// user-provided options are ignored in exclusive fullscreen.
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let mut options = proposed_options;
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let fullscreen = self.ivars().fullscreen.borrow();
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if let Some(Fullscreen::Exclusive(_)) = &*fullscreen {
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if let Some(Fullscreen::Exclusive(_, _)) = &*fullscreen {
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options = NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
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| NSApplicationPresentationOptions::NSApplicationPresentationHideDock
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| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar;
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@ -507,7 +506,7 @@ fn new_window(
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autoreleasepool(|_| {
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let screen = match attrs.fullscreen.clone().map(Into::into) {
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Some(Fullscreen::Borderless(Some(monitor)))
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| Some(Fullscreen::Exclusive(VideoModeHandle { monitor, .. })) => {
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| Some(Fullscreen::Exclusive(monitor, _)) => {
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monitor.ns_screen(mtm).or_else(|| NSScreen::mainScreen(mtm))
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},
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Some(Fullscreen::Borderless(None)) => NSScreen::mainScreen(mtm),
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@ -1426,7 +1425,7 @@ impl WindowDelegate {
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return;
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}
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},
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Fullscreen::Exclusive(video_mode) => video_mode.monitor(),
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Fullscreen::Exclusive(monitor, _) => monitor.clone(),
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}
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.ns_screen(mtm)
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.unwrap();
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@ -1437,7 +1436,7 @@ impl WindowDelegate {
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}
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}
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if let Some(Fullscreen::Exclusive(ref video_mode)) = fullscreen {
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if let Some(Fullscreen::Exclusive(ref monitor, ref video_mode)) = fullscreen {
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// Note: `enterFullScreenMode:withOptions:` seems to do the exact
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// same thing as we're doing here (captures the display, sets the
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// video mode, and hides the menu bar and dock), with the exception
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@ -1450,7 +1449,7 @@ impl WindowDelegate {
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// parameter, which is not consistent with the docs saying that it
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// takes a `NSDictionary`..
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let display_id = video_mode.monitor().native_identifier();
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let display_id = monitor.native_identifier();
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let mut fade_token = ffi::kCGDisplayFadeReservationInvalidToken;
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@ -1479,6 +1478,12 @@ impl WindowDelegate {
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assert_eq!(ffi::CGDisplayCapture(display_id), ffi::kCGErrorSuccess);
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}
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let video_mode =
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match monitor.video_modes_handles().find(|mode| &mode.mode == video_mode) {
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Some(video_mode) => video_mode,
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None => return,
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};
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unsafe {
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let result = ffi::CGDisplaySetDisplayMode(
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display_id,
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@ -1543,11 +1548,11 @@ impl WindowDelegate {
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// State is restored by `window_did_exit_fullscreen`
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toggle_fullscreen(self.window());
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},
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(Some(Fullscreen::Exclusive(ref video_mode)), None) => {
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restore_and_release_display(&video_mode.monitor());
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(Some(Fullscreen::Exclusive(ref monitor, _)), None) => {
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restore_and_release_display(monitor);
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toggle_fullscreen(self.window());
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},
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(Some(Fullscreen::Borderless(_)), Some(Fullscreen::Exclusive(_))) => {
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(Some(Fullscreen::Borderless(_)), Some(Fullscreen::Exclusive(..))) => {
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// If we're already in fullscreen mode, calling
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// `CGDisplayCapture` will place the shielding window on top of
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// our window, which results in a black display and is not what
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@ -1567,7 +1572,7 @@ impl WindowDelegate {
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let window_level = unsafe { ffi::CGShieldingWindowLevel() } as NSWindowLevel + 1;
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self.window().setLevel(window_level);
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},
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(Some(Fullscreen::Exclusive(ref video_mode)), Some(Fullscreen::Borderless(_))) => {
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(Some(Fullscreen::Exclusive(ref monitor, _)), Some(Fullscreen::Borderless(_))) => {
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let presentation_options = self.ivars().save_presentation_opts.get().unwrap_or(
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NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
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| NSApplicationPresentationOptions::NSApplicationPresentationAutoHideDock
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@ -1575,7 +1580,7 @@ impl WindowDelegate {
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);
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app.setPresentationOptions(presentation_options);
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restore_and_release_display(&video_mode.monitor());
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restore_and_release_display(monitor);
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// Restore the normal window level following the Borderless fullscreen
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// `CGShieldingWindowLevel() + 1` hack.
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