Rename run_ondemand to run_on_demand
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12 changed files with 25 additions and 24 deletions
76
src/platform/run_on_demand.rs
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76
src/platform/run_on_demand.rs
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use crate::{
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error::EventLoopError,
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event::Event,
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event_loop::{EventLoop, EventLoopWindowTarget},
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};
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#[cfg(doc)]
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use crate::{platform::pump_events::EventLoopExtPumpEvents, window::Window};
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/// Additional methods on [`EventLoop`] to return control flow to the caller.
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pub trait EventLoopExtRunOnDemand {
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/// A type provided by the user that can be passed through [`Event::UserEvent`].
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type UserEvent;
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/// Runs the event loop in the calling thread and calls the given `event_handler` closure
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/// to dispatch any window system events.
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///
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/// Unlike [`EventLoop::run`], this function accepts non-`'static` (i.e. non-`move`) closures
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/// and it is possible to return control back to the caller without
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/// consuming the `EventLoop` (by using [`exit()`]) and
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/// so the event loop can be re-run after it has exit.
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///
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/// It's expected that each run of the loop will be for orthogonal instantiations of your
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/// Winit application, but internally each instantiation may re-use some common window
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/// system resources, such as a display server connection.
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///
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/// This API is not designed to run an event loop in bursts that you can exit from and return
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/// to while maintaining the full state of your application. (If you need something like this
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/// you can look at the [`EventLoopExtPumpEvents::pump_events()`] API)
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///
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/// Each time `run_on_demand` is called the `event_handler` can expect to receive a
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/// `NewEvents(Init)` and `Resumed` event (even on platforms that have no suspend/resume
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/// lifecycle) - which can be used to consistently initialize application state.
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///
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/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
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///
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/// # Caveats
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/// - This extension isn't available on all platforms, since it's not always possible to
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/// return to the caller (specifically this is impossible on iOS and Web - though with
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/// the Web backend it is possible to use `spawn()` more than once instead).
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/// - No [`Window`] state can be carried between separate runs of the event loop.
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///
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/// You are strongly encouraged to use [`EventLoop::run()`] for portability, unless you specifically need
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/// the ability to re-run a single event loop more than once
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///
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/// # Supported Platforms
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/// - Windows
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/// - Linux
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/// - macOS
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/// - Android
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///
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/// # Unsupported Platforms
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/// - **Web:** This API is fundamentally incompatible with the event-based way in which
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/// Web browsers work because it's not possible to have a long-running external
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/// loop that would block the browser and there is nothing that can be
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/// polled to ask for new events. Events are delivered via callbacks based
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/// on an event loop that is internal to the browser itself.
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/// - **iOS:** It's not possible to stop and start an `NSApplication` repeatedly on iOS.
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///
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/// [`exit()`]: EventLoopWindowTarget::exit
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/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow
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fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
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where
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F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>);
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}
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impl<T> EventLoopExtRunOnDemand for EventLoop<T> {
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type UserEvent = T;
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fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
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where
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F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>),
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{
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self.event_loop.run_on_demand(event_handler)
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}
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}
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