chore: remove platform FingerId
The same as for `WindowId`.
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c8c1eca3c7
commit
edfb4b03f4
20 changed files with 71 additions and 172 deletions
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@ -17,16 +17,6 @@ mod state;
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mod types;
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mod window;
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct FingerId(i32);
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impl FingerId {
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#[cfg(test)]
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pub const fn dummy() -> Self {
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FingerId(0)
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}
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}
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/// Get the WindowId out of the surface.
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#[inline]
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fn make_wid(surface: &WlSurface) -> WindowId {
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@ -8,9 +8,9 @@ use sctk::seat::touch::{TouchData, TouchHandler};
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use tracing::warn;
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use crate::dpi::LogicalPosition;
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use crate::event::{ButtonSource, ElementState, PointerKind, PointerSource, WindowEvent};
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use crate::event::{ButtonSource, ElementState, FingerId, PointerKind, PointerSource, WindowEvent};
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use crate::platform_impl::wayland;
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use crate::platform_impl::wayland::state::WinitState;
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use crate::platform_impl::wayland::{self, FingerId};
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impl TouchHandler for WinitState {
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fn down(
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@ -40,12 +40,15 @@ impl TouchHandler for WinitState {
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// Update the state of the point.
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let location = LogicalPosition::<f64>::from(position);
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// Only update primary finger once we don't have any touch.
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if seat_state.touch_map.is_empty() {
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seat_state.first_touch_id = Some(id);
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}
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let primary = seat_state.first_touch_id == Some(id);
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seat_state.touch_map.insert(id, TouchPoint { surface, location });
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let primary = seat_state.first_touch_id.get_or_insert(id) == &id;
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let position = location.to_physical(scale_factor);
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let finger_id =
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crate::event::FingerId(crate::platform_impl::FingerId::Wayland(FingerId(id)));
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let finger_id = FingerId::from_raw(id as usize);
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self.events_sink.push_window_event(
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WindowEvent::PointerEntered {
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@ -93,7 +96,10 @@ impl TouchHandler for WinitState {
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// Update the primary touch point.
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let primary = seat_state.first_touch_id == Some(id);
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if primary {
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// Reset primary finger once all the other fingers are lifted to not transfer primary
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// finger to some other finger and still accept it when it's briefly moved between the
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// windows.
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if seat_state.touch_map.is_empty() {
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seat_state.first_touch_id = None;
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}
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@ -104,8 +110,7 @@ impl TouchHandler for WinitState {
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};
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let position = touch_point.location.to_physical(scale_factor);
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let finger_id =
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crate::event::FingerId(crate::platform_impl::FingerId::Wayland(FingerId(id)));
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let finger_id = FingerId::from_raw(id as usize);
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self.events_sink.push_window_event(
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WindowEvent::PointerButton {
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@ -167,9 +172,7 @@ impl TouchHandler for WinitState {
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primary,
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position: touch_point.location.to_physical(scale_factor),
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source: PointerSource::Touch {
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finger_id: crate::event::FingerId(crate::platform_impl::FingerId::Wayland(
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FingerId(id),
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)),
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finger_id: FingerId::from_raw(id as usize),
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force: None,
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},
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},
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@ -201,9 +204,7 @@ impl TouchHandler for WinitState {
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device_id: None,
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primary,
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position: Some(position),
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kind: PointerKind::Touch(crate::event::FingerId(
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crate::platform_impl::FingerId::Wayland(FingerId(id)),
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)),
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kind: PointerKind::Touch(FingerId::from_raw(id as usize)),
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},
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window_id,
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);
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