api: overhaul pointer API
- Rename `CursorMoved` to `PointerMoved`. - Rename `CursorEntered` to `PointerEntered`. - Rename `CursorLeft` to `PointerLeft`. - Rename `MouseInput` to `PointerButton`. - Add `position` to every `PointerEvent`. - Remove `Touch`, which is folded into the `Pointer*` events. - New `PointerType` added to `PointerEntered` and `PointerLeft`, signifying which pointer type is the source of this event. - New `PointerSource` added to `PointerMoved`, similar to `PointerType` but holding additional data. - New `ButtonSource` added to `PointerButton`, similar to `PointerType` but holding pointer type specific buttons. Use `ButtonSource::mouse_button()` to easily normalize any pointer button type to a generic mouse button. - In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`. - Remove `Force::Calibrated::altitude_angle`. Fixes #3833. Fixes #883. Fixes #336. Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
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32cd1ad9a7
commit
eccd9e415d
25 changed files with 1236 additions and 869 deletions
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@ -12,8 +12,7 @@ use super::window::WindowId;
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use super::{backend, runner, EventLoopProxy};
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use crate::error::{NotSupportedError, RequestError};
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use crate::event::{
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DeviceId as RootDeviceId, ElementState, Event, FingerId as RootFingerId, KeyEvent, Touch,
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TouchPhase, WindowEvent,
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DeviceId as RootDeviceId, ElementState, Event, KeyEvent, TouchPhase, WindowEvent,
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};
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use crate::event_loop::{
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ActiveEventLoop as RootActiveEventLoop, ControlFlow, DeviceEvents,
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@ -200,12 +199,12 @@ impl ActiveEventLoop {
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);
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let has_focus = canvas.has_focus.clone();
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canvas.on_cursor_leave({
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canvas.on_pointer_leave({
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let runner = self.runner.clone();
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let has_focus = has_focus.clone();
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let modifiers = self.modifiers.clone();
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move |active_modifiers, pointer_id| {
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move |active_modifiers, device_id, position, kind| {
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let focus = (has_focus.get() && modifiers.get() != active_modifiers).then(|| {
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modifiers.set(active_modifiers);
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Event::WindowEvent {
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@ -214,23 +213,23 @@ impl ActiveEventLoop {
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}
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});
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let pointer = pointer_id.map(|device_id| Event::WindowEvent {
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runner.send_events(focus.into_iter().chain(iter::once(Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::CursorLeft { device_id: device_id.map(RootDeviceId) },
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});
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if focus.is_some() || pointer.is_some() {
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runner.send_events(focus.into_iter().chain(pointer))
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}
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event: WindowEvent::PointerLeft {
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device_id: device_id.map(RootDeviceId),
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position: Some(position),
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kind,
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},
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})))
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}
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});
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canvas.on_cursor_enter({
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canvas.on_pointer_enter({
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let runner = self.runner.clone();
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let has_focus = has_focus.clone();
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let modifiers = self.modifiers.clone();
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move |active_modifiers, pointer_id| {
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move |active_modifiers, device_id, position, kind| {
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let focus = (has_focus.get() && modifiers.get() != active_modifiers).then(|| {
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modifiers.set(active_modifiers);
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Event::WindowEvent {
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@ -239,41 +238,41 @@ impl ActiveEventLoop {
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}
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});
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let pointer = pointer_id.map(|device_id| Event::WindowEvent {
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runner.send_events(focus.into_iter().chain(iter::once(Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::CursorEntered { device_id: device_id.map(RootDeviceId) },
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});
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if focus.is_some() || pointer.is_some() {
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runner.send_events(focus.into_iter().chain(pointer))
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}
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event: WindowEvent::PointerEntered {
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device_id: device_id.map(RootDeviceId),
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position,
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kind,
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},
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})))
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}
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});
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canvas.on_cursor_move(
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canvas.on_pointer_move(
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{
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let runner = self.runner.clone();
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let has_focus = has_focus.clone();
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let modifiers = self.modifiers.clone();
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move |active_modifiers, pointer_id, events| {
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let modifiers =
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(has_focus.get() && modifiers.get() != active_modifiers).then(|| {
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modifiers.set(active_modifiers);
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::ModifiersChanged(active_modifiers.into()),
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}
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});
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runner.send_events(modifiers.into_iter().chain(events.flat_map(|position| {
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move |pointer_id, events| {
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runner.send_events(events.flat_map(|(active_modifiers, position, source)| {
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let device_id = pointer_id.map(RootDeviceId);
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iter::once(Event::WindowEvent {
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let modifiers = (has_focus.get() && modifiers.get() != active_modifiers)
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.then(|| {
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modifiers.set(active_modifiers);
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::ModifiersChanged(active_modifiers.into()),
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}
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});
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modifiers.into_iter().chain(iter::once(Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::CursorMoved { device_id, position },
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})
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})));
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event: WindowEvent::PointerMoved { device_id, position, source },
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}))
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}));
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}
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},
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{
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@ -281,40 +280,7 @@ impl ActiveEventLoop {
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let has_focus = has_focus.clone();
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let modifiers = self.modifiers.clone();
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move |active_modifiers, device_id, finger_id, events| {
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let modifiers =
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(has_focus.get() && modifiers.get() != active_modifiers).then(|| {
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modifiers.set(active_modifiers);
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::ModifiersChanged(active_modifiers.into()),
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}
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});
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runner.send_events(modifiers.into_iter().chain(events.map(
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|(location, force)| Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::Touch(Touch {
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finger_id: RootFingerId(finger_id),
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device_id: device_id.map(RootDeviceId),
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phase: TouchPhase::Moved,
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force: Some(force),
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location,
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}),
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},
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)));
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}
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},
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{
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let runner = self.runner.clone();
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let has_focus = has_focus.clone();
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let modifiers = self.modifiers.clone();
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move |active_modifiers,
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device_id,
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position: crate::dpi::PhysicalPosition<f64>,
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buttons,
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button| {
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move |active_modifiers, device_id, position, state, button| {
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let modifiers =
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(has_focus.get() && modifiers.get() != active_modifiers).then(|| {
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modifiers.set(active_modifiers);
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@ -326,36 +292,48 @@ impl ActiveEventLoop {
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let device_id = device_id.map(RootDeviceId);
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let state = if buttons.contains(button.into()) {
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ElementState::Pressed
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} else {
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ElementState::Released
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};
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// A chorded button event may come in without any prior CursorMoved events,
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// therefore we should send a CursorMoved event to make sure that the
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// user code has the correct cursor position.
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runner.send_events(modifiers.into_iter().chain([
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::CursorMoved { device_id, position },
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},
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::MouseInput { device_id, state, button },
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},
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]));
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runner.send_events(modifiers.into_iter().chain([Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::PointerButton { device_id, state, position, button },
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}]));
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}
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},
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);
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canvas.on_mouse_press(
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{
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let runner = self.runner.clone();
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let modifiers = self.modifiers.clone();
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canvas.on_pointer_press({
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let runner = self.runner.clone();
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let modifiers = self.modifiers.clone();
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move |active_modifiers, pointer_id, position, button| {
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let modifiers = (modifiers.get() != active_modifiers).then(|| {
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move |active_modifiers, pointer_id, position, button| {
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let modifiers = (modifiers.get() != active_modifiers).then(|| {
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modifiers.set(active_modifiers);
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::ModifiersChanged(active_modifiers.into()),
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}
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});
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let device_id = pointer_id.map(RootDeviceId);
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runner.send_events(modifiers.into_iter().chain(iter::once(Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::PointerButton {
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device_id,
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state: ElementState::Pressed,
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position,
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button,
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},
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})));
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}
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});
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canvas.on_pointer_release({
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let runner = self.runner.clone();
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let has_focus = has_focus.clone();
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let modifiers = self.modifiers.clone();
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move |active_modifiers, pointer_id, position, button| {
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let modifiers =
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(has_focus.get() && modifiers.get() != active_modifiers).then(|| {
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modifiers.set(active_modifiers);
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Event::WindowEvent {
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window_id: RootWindowId(id),
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@ -363,123 +341,19 @@ impl ActiveEventLoop {
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}
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});
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let device_id = pointer_id.map(RootDeviceId);
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let device_id = pointer_id.map(RootDeviceId);
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// A mouse down event may come in without any prior CursorMoved events,
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// therefore we should send a CursorMoved event to make sure that the
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// user code has the correct cursor position.
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runner.send_events(modifiers.into_iter().chain([
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::CursorMoved { device_id, position },
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},
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::MouseInput {
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device_id,
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state: ElementState::Pressed,
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button,
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},
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},
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]));
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}
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},
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{
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let runner = self.runner.clone();
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let modifiers = self.modifiers.clone();
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move |active_modifiers, device_id, finger_id, location, force| {
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let modifiers = (modifiers.get() != active_modifiers).then(|| {
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modifiers.set(active_modifiers);
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::ModifiersChanged(active_modifiers.into()),
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}
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});
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runner.send_events(modifiers.into_iter().chain(iter::once(
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::Touch(Touch {
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finger_id: RootFingerId(finger_id),
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device_id: device_id.map(RootDeviceId),
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phase: TouchPhase::Started,
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force: Some(force),
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location,
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}),
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},
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)))
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}
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},
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);
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canvas.on_mouse_release(
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{
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let runner = self.runner.clone();
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let has_focus = has_focus.clone();
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let modifiers = self.modifiers.clone();
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move |active_modifiers, pointer_id, position, button| {
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let modifiers =
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(has_focus.get() && modifiers.get() != active_modifiers).then(|| {
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modifiers.set(active_modifiers);
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::ModifiersChanged(active_modifiers.into()),
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}
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});
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let device_id = pointer_id.map(RootDeviceId);
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// A mouse up event may come in without any prior CursorMoved events,
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// therefore we should send a CursorMoved event to make sure that the
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// user code has the correct cursor position.
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runner.send_events(modifiers.into_iter().chain([
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::CursorMoved { device_id, position },
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},
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::MouseInput {
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device_id,
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state: ElementState::Released,
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button,
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},
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},
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]));
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}
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},
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{
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let runner_touch = self.runner.clone();
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let has_focus = has_focus.clone();
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let modifiers = self.modifiers.clone();
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move |active_modifiers, device_id, finger_id, location, force| {
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let modifiers =
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(has_focus.get() && modifiers.get() != active_modifiers).then(|| {
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modifiers.set(active_modifiers);
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::ModifiersChanged(active_modifiers.into()),
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}
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});
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runner_touch.send_events(modifiers.into_iter().chain(iter::once(
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::Touch(Touch {
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finger_id: RootFingerId(finger_id),
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device_id: device_id.map(RootDeviceId),
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phase: TouchPhase::Ended,
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force: Some(force),
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location,
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}),
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},
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)));
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}
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},
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);
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runner.send_events(modifiers.into_iter().chain(iter::once(Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::PointerButton {
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device_id,
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state: ElementState::Released,
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position,
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button,
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},
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})));
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}
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});
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let runner = self.runner.clone();
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let modifiers = self.modifiers.clone();
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@ -505,20 +379,6 @@ impl ActiveEventLoop {
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)));
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});
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let runner = self.runner.clone();
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canvas.on_touch_cancel(move |device_id, finger_id, location, force| {
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runner.send_event(Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::Touch(Touch {
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finger_id: RootFingerId(finger_id),
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device_id: device_id.map(RootDeviceId),
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phase: TouchPhase::Cancelled,
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force: Some(force),
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location,
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}),
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});
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});
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let runner = self.runner.clone();
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canvas.on_dark_mode(move |is_dark_mode| {
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let theme = if is_dark_mode { Theme::Dark } else { Theme::Light };
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