api: overhaul pointer API
- Rename `CursorMoved` to `PointerMoved`. - Rename `CursorEntered` to `PointerEntered`. - Rename `CursorLeft` to `PointerLeft`. - Rename `MouseInput` to `PointerButton`. - Add `position` to every `PointerEvent`. - Remove `Touch`, which is folded into the `Pointer*` events. - New `PointerType` added to `PointerEntered` and `PointerLeft`, signifying which pointer type is the source of this event. - New `PointerSource` added to `PointerMoved`, similar to `PointerType` but holding additional data. - New `ButtonSource` added to `PointerButton`, similar to `PointerType` but holding pointer type specific buttons. Use `ButtonSource::mouse_button()` to easily normalize any pointer button type to a generic mouse button. - In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`. - Remove `Force::Calibrated::altitude_angle`. Fixes #3833. Fixes #883. Fixes #336. Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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25 changed files with 1236 additions and 869 deletions
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@ -297,7 +297,7 @@ impl Shared {
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runner.send_event(Event::DeviceEvent {
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device_id,
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event: DeviceEvent::Button { button: button.to_id(), state },
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event: DeviceEvent::Button { button: button.to_id().into(), state },
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});
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return;
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@ -310,7 +310,7 @@ impl Shared {
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Event::DeviceEvent {
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device_id,
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event: DeviceEvent::MouseMotion { delta: (delta.x, delta.y) },
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event: DeviceEvent::PointerMotion { delta: (delta.x, delta.y) },
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}
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}));
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}),
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@ -346,7 +346,7 @@ impl Shared {
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runner.send_event(Event::DeviceEvent {
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device_id: DeviceId::new(event.pointer_id()).map(RootDeviceId),
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event: DeviceEvent::Button {
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button: button.to_id(),
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button: button.to_id().into(),
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state: ElementState::Pressed,
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},
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});
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@ -365,7 +365,7 @@ impl Shared {
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runner.send_event(Event::DeviceEvent {
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device_id: DeviceId::new(event.pointer_id()).map(RootDeviceId),
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event: DeviceEvent::Button {
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button: button.to_id(),
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button: button.to_id().into(),
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state: ElementState::Released,
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},
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});
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