api: overhaul pointer API
- Rename `CursorMoved` to `PointerMoved`. - Rename `CursorEntered` to `PointerEntered`. - Rename `CursorLeft` to `PointerLeft`. - Rename `MouseInput` to `PointerButton`. - Add `position` to every `PointerEvent`. - Remove `Touch`, which is folded into the `Pointer*` events. - New `PointerType` added to `PointerEntered` and `PointerLeft`, signifying which pointer type is the source of this event. - New `PointerSource` added to `PointerMoved`, similar to `PointerType` but holding additional data. - New `ButtonSource` added to `PointerButton`, similar to `PointerType` but holding pointer type specific buttons. Use `ButtonSource::mouse_button()` to easily normalize any pointer button type to a generic mouse button. - In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`. - Remove `Force::Calibrated::altitude_angle`. Fixes #3833. Fixes #883. Fixes #336. Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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25 changed files with 1236 additions and 869 deletions
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@ -1,5 +1,7 @@
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#[derive(Debug, Copy, Clone, Eq, PartialEq, PartialOrd, Ord, Hash)]
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pub struct DeviceId(u32);
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use crate::event::FingerId as RootFingerId;
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId(pub(crate) u32);
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impl DeviceId {
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pub fn new(pointer_id: i32) -> Option<Self> {
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@ -34,3 +36,9 @@ impl FingerId {
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self.primary
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}
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}
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impl From<FingerId> for RootFingerId {
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fn from(id: FingerId) -> Self {
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Self(id)
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}
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}
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