api: overhaul pointer API

- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerType` added to `PointerEntered` and `PointerLeft`,
  signifying which pointer type is the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerType`
  but holding additional data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerType`
  but holding pointer type specific buttons. Use
  `ButtonSource::mouse_button()` to easily normalize any pointer button
  type to a generic mouse button.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.

Fixes #3833.
Fixes #883.
Fixes #336.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
daxpedda 2024-10-08 14:19:00 +02:00 committed by GitHub
parent 32cd1ad9a7
commit eccd9e415d
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GPG key ID: B5690EEEBB952194
25 changed files with 1236 additions and 869 deletions

View file

@ -60,7 +60,7 @@ fn maybe_dispatch_device_event(app_state: &Rc<AppState>, event: &NSEvent) {
if delta_x != 0.0 || delta_y != 0.0 {
app_state.maybe_queue_with_handler(move |app, event_loop| {
app.device_event(event_loop, None, DeviceEvent::MouseMotion {
app.device_event(event_loop, None, DeviceEvent::PointerMotion {
delta: (delta_x, delta_y),
});
});

View file

@ -26,8 +26,8 @@ use super::event::{
use super::window::WinitWindow;
use crate::dpi::{LogicalPosition, LogicalSize};
use crate::event::{
DeviceEvent, ElementState, Ime, Modifiers, MouseButton, MouseScrollDelta, TouchPhase,
WindowEvent,
DeviceEvent, ElementState, Ime, Modifiers, MouseButton, MouseScrollDelta, PointerKind,
PointerSource, TouchPhase, WindowEvent,
};
use crate::keyboard::{Key, KeyCode, KeyLocation, ModifiersState, NamedKey};
use crate::platform::macos::OptionAsAlt;
@ -638,19 +638,28 @@ declare_class!(
}
#[method(mouseEntered:)]
fn mouse_entered(&self, _event: &NSEvent) {
fn mouse_entered(&self, event: &NSEvent) {
trace_scope!("mouseEntered:");
self.queue_event(WindowEvent::CursorEntered {
let position = self.mouse_view_point(event).to_physical(self.scale_factor());
self.queue_event(WindowEvent::PointerEntered {
device_id: None,
position,
kind: PointerKind::Mouse,
});
}
#[method(mouseExited:)]
fn mouse_exited(&self, _event: &NSEvent) {
fn mouse_exited(&self, event: &NSEvent) {
trace_scope!("mouseExited:");
self.queue_event(WindowEvent::CursorLeft {
let position = self.mouse_view_point(event).to_physical(self.scale_factor());
self.queue_event(WindowEvent::PointerLeft {
device_id: None,
position: Some(position),
kind: PointerKind::Mouse,
});
}
@ -1033,16 +1042,21 @@ impl WinitView {
}
fn mouse_click(&self, event: &NSEvent, button_state: ElementState) {
let position = self.mouse_view_point(event).to_physical(self.scale_factor());
let button = mouse_button(event);
self.update_modifiers(event, false);
self.queue_event(WindowEvent::MouseInput { device_id: None, state: button_state, button });
self.queue_event(WindowEvent::PointerButton {
device_id: None,
state: button_state,
position,
button: button.into(),
});
}
fn mouse_motion(&self, event: &NSEvent) {
let window_point = unsafe { event.locationInWindow() };
let view_point = self.convertPoint_fromView(window_point, None);
let view_point = self.mouse_view_point(event);
let frame = self.frame();
if view_point.x.is_sign_negative()
@ -1057,15 +1071,21 @@ impl WinitView {
}
}
let view_point = LogicalPosition::new(view_point.x, view_point.y);
self.update_modifiers(event, false);
self.queue_event(WindowEvent::CursorMoved {
self.queue_event(WindowEvent::PointerMoved {
device_id: None,
position: view_point.to_physical(self.scale_factor()),
source: PointerSource::Mouse,
});
}
fn mouse_view_point(&self, event: &NSEvent) -> LogicalPosition<f64> {
let window_point = unsafe { event.locationInWindow() };
let view_point = self.convertPoint_fromView(window_point, None);
LogicalPosition::new(view_point.x, view_point.y)
}
}
/// Get the mouse button from the NSEvent.