api: overhaul pointer API

- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerType` added to `PointerEntered` and `PointerLeft`,
  signifying which pointer type is the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerType`
  but holding additional data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerType`
  but holding pointer type specific buttons. Use
  `ButtonSource::mouse_button()` to easily normalize any pointer button
  type to a generic mouse button.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.

Fixes #3833.
Fixes #883.
Fixes #336.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
daxpedda 2024-10-08 14:19:00 +02:00 committed by GitHub
parent 32cd1ad9a7
commit eccd9e415d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
25 changed files with 1236 additions and 869 deletions

View file

@ -317,48 +317,115 @@ impl EventLoop {
InputEvent::MotionEvent(motion_event) => {
let window_id = window::WindowId(WindowId);
let device_id = Some(event::DeviceId(DeviceId(motion_event.device_id())));
let action = motion_event.action();
let phase = match motion_event.action() {
MotionAction::Down | MotionAction::PointerDown => {
Some(event::TouchPhase::Started)
},
MotionAction::Up | MotionAction::PointerUp => Some(event::TouchPhase::Ended),
MotionAction::Move => Some(event::TouchPhase::Moved),
MotionAction::Cancel => Some(event::TouchPhase::Cancelled),
_ => {
None // TODO mouse events
let pointers: Option<
Box<dyn Iterator<Item = android_activity::input::Pointer<'_>>>,
> = match action {
MotionAction::Down
| MotionAction::PointerDown
| MotionAction::Up
| MotionAction::PointerUp => Some(Box::new(std::iter::once(
motion_event.pointer_at_index(motion_event.pointer_index()),
))),
MotionAction::Move | MotionAction::Cancel => {
Some(Box::new(motion_event.pointers()))
},
// TODO mouse events
_ => None,
};
if let Some(phase) = phase {
let pointers: Box<dyn Iterator<Item = android_activity::input::Pointer<'_>>> =
match phase {
event::TouchPhase::Started | event::TouchPhase::Ended => {
Box::new(std::iter::once(
motion_event.pointer_at_index(motion_event.pointer_index()),
))
},
event::TouchPhase::Moved | event::TouchPhase::Cancelled => {
Box::new(motion_event.pointers())
},
};
if let Some(pointers) = pointers {
for pointer in pointers {
let location =
let tool_type = pointer.tool_type();
let position =
PhysicalPosition { x: pointer.x() as _, y: pointer.y() as _ };
trace!(
"Input event {device_id:?}, {phase:?}, loc={location:?}, \
pointer={pointer:?}"
"Input event {device_id:?}, {action:?}, loc={position:?}, \
pointer={pointer:?}, tool_type={tool_type:?}"
);
let finger_id = event::FingerId(FingerId(pointer.pointer_id()));
let force = Some(Force::Normalized(pointer.pressure() as f64));
let event = event::WindowEvent::Touch(event::Touch {
device_id,
phase,
location,
finger_id: event::FingerId(FingerId(pointer.pointer_id())),
force: Some(Force::Normalized(pointer.pressure() as f64)),
});
match action {
MotionAction::Down | MotionAction::PointerDown => {
let event = event::WindowEvent::PointerEntered {
device_id,
position,
kind: match tool_type {
android_activity::input::ToolType::Finger => {
event::PointerKind::Touch(finger_id)
},
// TODO mouse events
android_activity::input::ToolType::Mouse => continue,
_ => event::PointerKind::Unknown,
},
};
app.window_event(&self.window_target, window_id, event);
let event = event::WindowEvent::PointerButton {
device_id,
state: event::ElementState::Pressed,
position,
button: match tool_type {
android_activity::input::ToolType::Finger => {
event::ButtonSource::Touch { finger_id, force }
},
// TODO mouse events
android_activity::input::ToolType::Mouse => continue,
_ => event::ButtonSource::Unknown(0),
},
};
app.window_event(&self.window_target, window_id, event);
},
MotionAction::Move => {
let event = event::WindowEvent::PointerMoved {
device_id,
position,
source: match tool_type {
android_activity::input::ToolType::Finger => {
event::PointerSource::Touch { finger_id, force }
},
// TODO mouse events
android_activity::input::ToolType::Mouse => continue,
_ => event::PointerSource::Unknown,
},
};
app.window_event(&self.window_target, window_id, event);
},
MotionAction::Up | MotionAction::PointerUp | MotionAction::Cancel => {
if let MotionAction::Up | MotionAction::PointerUp = action {
let event = event::WindowEvent::PointerButton {
device_id,
state: event::ElementState::Released,
position,
button: match tool_type {
android_activity::input::ToolType::Finger => {
event::ButtonSource::Touch { finger_id, force }
},
// TODO mouse events
android_activity::input::ToolType::Mouse => continue,
_ => event::ButtonSource::Unknown(0),
},
};
app.window_event(&self.window_target, window_id, event);
}
app.window_event(&self.window_target, window_id, event);
let event = event::WindowEvent::PointerLeft {
device_id,
position: Some(position),
kind: match tool_type {
android_activity::input::ToolType::Finger => {
event::PointerKind::Touch(finger_id)
},
// TODO mouse events
android_activity::input::ToolType::Mouse => continue,
_ => event::PointerKind::Unknown,
},
};
app.window_event(&self.window_target, window_id, event);
},
_ => unreachable!(),
}
}
}
},