api: overhaul pointer API

- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerType` added to `PointerEntered` and `PointerLeft`,
  signifying which pointer type is the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerType`
  but holding additional data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerType`
  but holding pointer type specific buttons. Use
  `ButtonSource::mouse_button()` to easily normalize any pointer button
  type to a generic mouse button.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.

Fixes #3833.
Fixes #883.
Fixes #336.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
daxpedda 2024-10-08 14:19:00 +02:00 committed by GitHub
parent 32cd1ad9a7
commit eccd9e415d
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25 changed files with 1236 additions and 869 deletions

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@ -56,9 +56,6 @@ changelog entry.
Keep in mind that handles do not auto-upgrade after permissions are granted and have to be
re-created to make full use of this feature.
- Add `Touch::finger_id` with a new type `FingerId`.
- On Web and Windows, add `FingerIdExt*::is_primary()`, exposing a way to determine
the primary finger in a multi-touch interaction.
- Implement `Clone`, `Copy`, `Debug`, `Deserialize`, `Eq`, `Hash`, `Ord`, `PartialEq`, `PartialOrd`
and `Serialize` on many types.
- Add `MonitorHandle::current_video_mode()`.
@ -66,6 +63,8 @@ changelog entry.
- On macOS, add `WindowExtMacOS::set_borderless_game` and `WindowAttributesExtMacOS::with_borderless_game`
to fully disable the menu bar and dock in Borderless Fullscreen as commonly done in games.
- Add `WindowId::into_raw()` and `from_raw()`.
- Add `PointerKind`, `PointerSource`, `ButtonSource`, `FingerId` and `position` to all pointer
events as part of the pointer event overhaul.
### Changed
@ -127,6 +126,29 @@ changelog entry.
To migrate, you can probably just replace all instances of `inner_size` with `surface_size` in your codebase.
- Every event carrying a `DeviceId` now uses `Option<DeviceId>` instead. A `None` value signifies that the
device can't be uniquely identified.
- Pointer `WindowEvent`s were overhauled. The new events can handle any type of pointer, serving as
a single pointer input source. Now your application can handle any pointer type without having to
explicitly handle e.g. `Touch`:
- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- `PointerMoved` is **not sent** after `PointerEntered` anymore.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerKind` added to `PointerEntered` and `PointerLeft`, signifying which pointer type is
the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerKind` but holding additional
data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerKind` but holding pointer type
specific buttons. Use `ButtonSource::mouse_button()` to easily normalize any pointer button
type to a generic mouse button.
- New `FingerId` added to `PointerKind::Touch` and `PointerSource::Touch` able to uniquely
identify a finger in a multi-touch interaction. Replaces the old `Touch::id`.
- On Web and Windows, add `FingerIdExt*::is_primary()`, exposing a way to determine
the primary finger in a multi-touch interaction.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.
### Removed
@ -149,13 +171,15 @@ changelog entry.
v0.5 support. v0.6 remains in place and is enabled by default.
- Remove `DeviceEvent::Added` and `DeviceEvent::Removed`.
- Remove `DeviceEvent::Motion` and `WindowEvent::AxisMotion`.
- Remove `Touch::id` in favor of `Touch::finger_id`.
- Remove `MonitorHandle::size()` and `refresh_rate_millihertz()` in favor of
`MonitorHandle::current_video_mode()`.
- On Android, remove all `MonitorHandle` support instead of emitting false data.
- Remove `impl From<u64> for WindowId` and `impl From<WindowId> for u64`. Replaced with
`WindowId::into_raw()` and `from_raw()`.
- Remove `dummy()` from `WindowId` and `DeviceId`.
- Remove `WindowEvent::Touch` and `Touch` in favor of the new `PointerKind`, `PointerSource` and
`ButtonSource` as part of the new pointer event overhaul.
- Remove `Force::altitude_angle`.
### Fixed