api: overhaul pointer API
- Rename `CursorMoved` to `PointerMoved`. - Rename `CursorEntered` to `PointerEntered`. - Rename `CursorLeft` to `PointerLeft`. - Rename `MouseInput` to `PointerButton`. - Add `position` to every `PointerEvent`. - Remove `Touch`, which is folded into the `Pointer*` events. - New `PointerType` added to `PointerEntered` and `PointerLeft`, signifying which pointer type is the source of this event. - New `PointerSource` added to `PointerMoved`, similar to `PointerType` but holding additional data. - New `ButtonSource` added to `PointerButton`, similar to `PointerType` but holding pointer type specific buttons. Use `ButtonSource::mouse_button()` to easily normalize any pointer button type to a generic mouse button. - In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`. - Remove `Force::Calibrated::altitude_angle`. Fixes #3833. Fixes #883. Fixes #336. Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
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25 changed files with 1236 additions and 869 deletions
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@ -44,7 +44,7 @@ fn main() -> Result<(), impl std::error::Error> {
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self.windows.clear();
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event_loop.exit();
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},
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WindowEvent::CursorEntered { device_id: _ } => {
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WindowEvent::PointerEntered { device_id: _, .. } => {
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// On x11, println when the cursor entered in a window even if the child window
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// is created by some key inputs.
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// the child windows are always placed at (0, 0) with size (200, 200) in the
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