api: overhaul pointer API

- Rename `CursorMoved` to `PointerMoved`.
- Rename `CursorEntered` to `PointerEntered`.
- Rename `CursorLeft` to `PointerLeft`.
- Rename `MouseInput` to `PointerButton`.
- Add `position` to every `PointerEvent`.
- Remove `Touch`, which is folded into the `Pointer*` events.
- New `PointerType` added to `PointerEntered` and `PointerLeft`,
  signifying which pointer type is the source of this event.
- New `PointerSource` added to `PointerMoved`, similar to `PointerType`
  but holding additional data.
- New `ButtonSource` added to `PointerButton`, similar to `PointerType`
  but holding pointer type specific buttons. Use
  `ButtonSource::mouse_button()` to easily normalize any pointer button
  type to a generic mouse button.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.

Fixes #3833.
Fixes #883.
Fixes #336.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
This commit is contained in:
daxpedda 2024-10-08 14:19:00 +02:00 committed by GitHub
parent 32cd1ad9a7
commit eccd9e415d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
25 changed files with 1236 additions and 869 deletions

View file

@ -44,7 +44,7 @@ fn main() -> Result<(), impl std::error::Error> {
self.windows.clear();
event_loop.exit();
},
WindowEvent::CursorEntered { device_id: _ } => {
WindowEvent::PointerEntered { device_id: _, .. } => {
// On x11, println when the cursor entered in a window even if the child window
// is created by some key inputs.
// the child windows are always placed at (0, 0) with size (200, 200) in the

View file

@ -446,20 +446,23 @@ impl ApplicationHandler for Application {
}
}
},
WindowEvent::MouseInput { button, state, .. } => {
WindowEvent::PointerButton { button, state, .. } => {
info!("Pointer button {button:?} {state:?}");
let mods = window.modifiers;
if let Some(action) =
state.is_pressed().then(|| Self::process_mouse_binding(button, &mods)).flatten()
if let Some(action) = state
.is_pressed()
.then(|| Self::process_mouse_binding(button.mouse_button(), &mods))
.flatten()
{
self.handle_action_with_window(event_loop, window_id, action);
}
},
WindowEvent::CursorLeft { .. } => {
info!("Cursor left Window={window_id:?}");
WindowEvent::PointerLeft { .. } => {
info!("Pointer left Window={window_id:?}");
window.cursor_left();
},
WindowEvent::CursorMoved { position, .. } => {
info!("Moved cursor to {position:?}");
WindowEvent::PointerMoved { position, .. } => {
info!("Moved pointer to {position:?}");
window.cursor_moved(position);
},
WindowEvent::ActivationTokenDone { token: _token, .. } => {
@ -510,11 +513,10 @@ impl ApplicationHandler for Application {
WindowEvent::TouchpadPressure { .. }
| WindowEvent::HoveredFileCancelled
| WindowEvent::KeyboardInput { .. }
| WindowEvent::CursorEntered { .. }
| WindowEvent::PointerEntered { .. }
| WindowEvent::DroppedFile(_)
| WindowEvent::HoveredFile(_)
| WindowEvent::Destroyed
| WindowEvent::Touch(_)
| WindowEvent::Moved(_) => (),
}
}