Unlocks platform-specific attributes

This commit is contained in:
Pierre Krieger 2016-01-07 16:01:18 +01:00
parent 86dd75f7e9
commit ec76d991ad
13 changed files with 92 additions and 17 deletions

View file

@ -12,13 +12,19 @@ use api::osmesa::{self, OsMesaContext};
pub use self::api_dispatch::{Window, WindowProxy, MonitorId, get_available_monitors, get_primary_monitor};
pub use self::api_dispatch::{WaitEventsIterator, PollEventsIterator};
pub use self::api_dispatch::PlatformSpecificWindowBuilderAttributes;
mod api_dispatch;
#[derive(Default)]
pub struct PlatformSpecificHeadlessBuilderAttributes;
pub struct HeadlessContext(OsMesaContext);
impl HeadlessContext {
pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements,
opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError>
opengl: &GlAttributes<&HeadlessContext>,
_: &PlatformSpecificHeadlessBuilderAttributes)
-> Result<HeadlessContext, CreationError>
{
let opengl = opengl.clone().map_sharing(|c| &c.0);