On Wayland, fix Window::request_redraw being delayed
On Waylnad when asking for redraw before `MainEventsCleared` would result for redraw being send on the next event loop tick, which is not expectable given that it must be delivered on the same event loop tick.
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5 changed files with 157 additions and 115 deletions
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@ -3,7 +3,9 @@
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use std::collections::HashMap;
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use super::EventSink;
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use crate::platform_impl::wayland::window::shim::{WindowHandle, WindowUpdate};
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use crate::platform_impl::wayland::window::shim::{
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WindowCompositorUpdate, WindowHandle, WindowUserRequest,
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};
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use crate::platform_impl::wayland::WindowId;
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/// Wrapper to carry winit's state.
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@ -12,10 +14,14 @@ pub struct WinitState {
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/// event loop and forwarded downstream afterwards.
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pub event_sink: EventSink,
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/// Window updates comming from the user requests. Those are separatelly dispatched right after
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/// `MainEventsCleared`.
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pub window_user_requests: HashMap<WindowId, WindowUserRequest>,
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/// Window updates, which are coming from SCTK or the compositor, which require
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/// calling back to the winit's downstream. They are handled right in the event loop,
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/// unlike the ones coming from buffers on the `WindowHandle`'s.
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pub window_updates: HashMap<WindowId, WindowUpdate>,
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pub window_compositor_updates: HashMap<WindowId, WindowCompositorUpdate>,
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/// Window map containing all SCTK windows. Since those windows aren't allowed
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/// to be sent to other threads, they live on the event loop's thread
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