This reverts commit 19cd53193b.
Testing fullscreen functionality revealed that windowDidResize is invoked in more cases than previously thought, causing the user's events to be eaten and HiDPI problems.
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parent
0474dc9861
commit
eae7cb247c
3 changed files with 2 additions and 30 deletions
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@ -10,7 +10,6 @@
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- Implemented `Refresh` event on Windows.
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- Properly calculate the minimum and maximum window size on Windows, including window decorations.
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- Map more `MouseCursor` variants to cursor icons on Windows.
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- Discard the stray mouse down event being delivered after window resize on macOS.
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- Corrected `get_position` on macOS to return outer frame position, not content area position.
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- Corrected `set_position` on macOS to set outer frame position, not content area position.
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- Added `get_inner_position` method to `Window`, which gets the position of the window's client area. This is implemented on all applicable platforms (all desktop platforms other than Wayland, where this isn't possible).
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@ -6,7 +6,6 @@ use std::collections::VecDeque;
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use std::sync::{Arc, Mutex, Weak};
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use super::window::Window2;
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use std;
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use std::cell::RefCell;
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use super::DeviceId;
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@ -19,7 +18,6 @@ pub struct EventsLoop {
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pub struct Shared {
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pub windows: Mutex<Vec<Weak<Window2>>>,
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pub pending_events: Mutex<VecDeque<Event>>,
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pub discard_event: RefCell<bool>,
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// The user event callback given via either of the `poll_events` or `run_forever` methods.
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//
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// We store the user's callback here so that it may be accessed by each of the window delegate
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@ -57,7 +55,6 @@ impl Shared {
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Shared {
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windows: Mutex::new(Vec::new()),
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pending_events: Mutex::new(VecDeque::new()),
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discard_event: RefCell::new(false),
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user_callback: UserCallback { mutex: Mutex::new(None) },
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}
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}
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@ -102,19 +99,6 @@ impl Shared {
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}
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}
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// Instructs the `EventsLoop` to discard the next input event.
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//
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// This is called when the window is resized, to avoid a delayed mouse down event being posted
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// after the resize completes.
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pub fn discard_next_event(&self) {
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*self.discard_event.borrow_mut() = true;
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}
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fn should_discard_next_event(&self) -> bool {
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let result = *self.discard_event.borrow();
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*self.discard_event.borrow_mut() = false;
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result
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}
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}
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@ -224,11 +208,7 @@ impl EventsLoop {
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match event {
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// Call the user's callback.
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Some(event) => {
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if !self.shared.should_discard_next_event() {
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self.shared.user_callback.call_with_event(event);
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}
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},
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Some(event) => self.shared.user_callback.call_with_event(event),
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None => break,
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}
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}
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@ -281,9 +261,7 @@ impl EventsLoop {
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let _: () = msg_send![pool, release];
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if let Some(event) = maybe_event {
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if !self.shared.should_discard_next_event() {
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self.shared.user_callback.call_with_event(event);
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}
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self.shared.user_callback.call_with_event(event);
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if let ControlFlow::Break = control_flow.get() {
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break;
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}
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@ -181,11 +181,6 @@ impl WindowDelegate {
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let state: *mut c_void = *this.get_ivar("winitState");
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let state = &mut *(state as *mut DelegateState);
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emit_resize_event(state);
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// discard the pending mouse down event
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if let Some(shared) = state.shared.upgrade() {
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shared.discard_next_event();
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}
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}
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}
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