Move EventLoopExt* to winit-core (#4228)
* Move EventLoopExtPumpEvents and PumpStatus to winit-core * Move EventLoopExtRunOnDemand to winit-core
This commit is contained in:
parent
59e3dda89f
commit
eab03dca80
15 changed files with 68 additions and 74 deletions
|
|
@ -1,3 +1,6 @@
|
|||
pub mod pump_events;
|
||||
pub mod run_on_demand;
|
||||
|
||||
use std::fmt::{self, Debug};
|
||||
use std::sync::atomic::{AtomicUsize, Ordering};
|
||||
use std::sync::Arc;
|
||||
116
winit-core/src/event_loop/pump_events.rs
Normal file
116
winit-core/src/event_loop/pump_events.rs
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
use std::time::Duration;
|
||||
|
||||
use crate::application::ApplicationHandler;
|
||||
|
||||
#[allow(rustdoc::broken_intra_doc_links)] // FIXME(madsmtm): Fix these.
|
||||
/// Additional methods on [`EventLoop`] for pumping events within an external event loop
|
||||
pub trait EventLoopExtPumpEvents {
|
||||
/// Pump the `EventLoop` to check for and dispatch pending events.
|
||||
///
|
||||
/// This API is designed to enable applications to integrate Winit into an
|
||||
/// external event loop, for platforms that can support this.
|
||||
///
|
||||
/// The given `timeout` limits how long it may block waiting for new events.
|
||||
///
|
||||
/// Passing a `timeout` of `Some(Duration::ZERO)` would ensure your external
|
||||
/// event loop is never blocked but you would likely need to consider how
|
||||
/// to throttle your own external loop.
|
||||
///
|
||||
/// Passing a `timeout` of `None` means that it may wait indefinitely for new
|
||||
/// events before returning control back to the external loop.
|
||||
///
|
||||
/// **Note:** This is not a portable API, and its usage involves a number of
|
||||
/// caveats and trade offs that should be considered before using this API!
|
||||
///
|
||||
/// You almost certainly shouldn't use this API, unless you absolutely know it's
|
||||
/// the only practical option you have.
|
||||
///
|
||||
/// ## Synchronous events
|
||||
///
|
||||
/// Some events _must_ only be handled synchronously via the closure that
|
||||
/// is passed to Winit so that the handler will also be synchronized with
|
||||
/// the window system and operating system.
|
||||
///
|
||||
/// This is because some events are driven by a window system callback
|
||||
/// where the window systems expects the application to have handled the
|
||||
/// event before returning.
|
||||
///
|
||||
/// **These events can not be buffered and handled outside of the closure
|
||||
/// passed to Winit.**
|
||||
///
|
||||
/// As a general rule it is not recommended to ever buffer events to handle
|
||||
/// them outside of the closure passed to Winit since it's difficult to
|
||||
/// provide guarantees about which events are safe to buffer across all
|
||||
/// operating systems.
|
||||
///
|
||||
/// Notable events that will certainly create portability problems if
|
||||
/// buffered and handled outside of Winit include:
|
||||
/// - `RedrawRequested` events, used to schedule rendering.
|
||||
///
|
||||
/// macOS for example uses a `drawRect` callback to drive rendering
|
||||
/// within applications and expects rendering to be finished before
|
||||
/// the `drawRect` callback returns.
|
||||
///
|
||||
/// For portability it's strongly recommended that applications should
|
||||
/// keep their rendering inside the closure provided to Winit.
|
||||
/// - Any lifecycle events, such as `Suspended` / `Resumed`.
|
||||
///
|
||||
/// The handling of these events needs to be synchronized with the
|
||||
/// operating system and it would never be appropriate to buffer a
|
||||
/// notification that your application has been suspended or resumed and
|
||||
/// then handled that later since there would always be a chance that
|
||||
/// other lifecycle events occur while the event is buffered.
|
||||
///
|
||||
/// ## Supported Platforms
|
||||
///
|
||||
/// - Windows
|
||||
/// - Linux
|
||||
/// - MacOS
|
||||
/// - Android
|
||||
///
|
||||
/// ## Unsupported Platforms
|
||||
///
|
||||
/// - **Web:** This API is fundamentally incompatible with the event-based way in which Web
|
||||
/// browsers work because it's not possible to have a long-running external loop that would
|
||||
/// block the browser and there is nothing that can be polled to ask for new new events.
|
||||
/// Events are delivered via callbacks based on an event loop that is internal to the browser
|
||||
/// itself.
|
||||
/// - **iOS:** It's not possible to stop and start an `NSApplication` repeatedly on iOS so
|
||||
/// there's no way to support the same approach to polling as on MacOS.
|
||||
///
|
||||
/// ## Platform-specific
|
||||
///
|
||||
/// - **Windows**: The implementation will use `PeekMessage` when checking for window messages
|
||||
/// to avoid blocking your external event loop.
|
||||
///
|
||||
/// - **MacOS**: The implementation works in terms of stopping the global application whenever
|
||||
/// the application `RunLoop` indicates that it is preparing to block and wait for new events.
|
||||
///
|
||||
/// This is very different to the polling APIs that are available on other
|
||||
/// platforms (the lower level polling primitives on MacOS are private
|
||||
/// implementation details for `NSApplication` which aren't accessible to
|
||||
/// application developers)
|
||||
///
|
||||
/// It's likely this will be less efficient than polling on other OSs and
|
||||
/// it also means the `NSApplication` is stopped while outside of the Winit
|
||||
/// event loop - and that's observable (for example to crates like `rfd`)
|
||||
/// because the `NSApplication` is global state.
|
||||
///
|
||||
/// If you render outside of Winit you are likely to see window resizing artifacts
|
||||
/// since MacOS expects applications to render synchronously during any `drawRect`
|
||||
/// callback.
|
||||
fn pump_app_events<A: ApplicationHandler>(
|
||||
&mut self,
|
||||
timeout: Option<Duration>,
|
||||
app: A,
|
||||
) -> PumpStatus;
|
||||
}
|
||||
|
||||
/// The return status for `pump_events`
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
|
||||
pub enum PumpStatus {
|
||||
/// Continue running external loop.
|
||||
Continue,
|
||||
/// Exit external loop.
|
||||
Exit(i32),
|
||||
}
|
||||
65
winit-core/src/event_loop/run_on_demand.rs
Normal file
65
winit-core/src/event_loop/run_on_demand.rs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
use crate::application::ApplicationHandler;
|
||||
use crate::error::EventLoopError;
|
||||
#[cfg(doc)]
|
||||
use crate::{
|
||||
event_loop::{pump_events::EventLoopExtPumpEvents, ActiveEventLoop},
|
||||
window::Window,
|
||||
};
|
||||
|
||||
#[allow(rustdoc::broken_intra_doc_links)] // FIXME(madsmtm): Fix these.
|
||||
/// Additional methods on [`EventLoop`] to return control flow to the caller.
|
||||
pub trait EventLoopExtRunOnDemand {
|
||||
/// Run the application with the event loop on the calling thread.
|
||||
///
|
||||
/// Unlike [`EventLoop::run_app`], this function accepts non-`'static` (i.e. non-`move`)
|
||||
/// closures and it is possible to return control back to the caller without
|
||||
/// consuming the `EventLoop` (by using [`exit()`]) and
|
||||
/// so the event loop can be re-run after it has exit.
|
||||
///
|
||||
/// It's expected that each run of the loop will be for orthogonal instantiations of your
|
||||
/// Winit application, but internally each instantiation may re-use some common window
|
||||
/// system resources, such as a display server connection.
|
||||
///
|
||||
/// This API is not designed to run an event loop in bursts that you can exit from and return
|
||||
/// to while maintaining the full state of your application. (If you need something like this
|
||||
/// you can look at the [`EventLoopExtPumpEvents::pump_app_events()`] API)
|
||||
///
|
||||
/// Each time `run_app_on_demand` is called the startup sequence of `init`, followed by
|
||||
/// `resume` is being preserved.
|
||||
///
|
||||
/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
|
||||
///
|
||||
/// # Caveats
|
||||
/// - This extension isn't available on all platforms, since it's not always possible to return
|
||||
/// to the caller (specifically this is impossible on iOS and Web - though with the Web
|
||||
/// backend it is possible to use
|
||||
#[cfg_attr(
|
||||
web_platform,
|
||||
doc = " [`EventLoopExtWeb::spawn_app()`][crate::platform::web::EventLoopExtWeb::spawn_app()]"
|
||||
)]
|
||||
#[cfg_attr(not(web_platform), doc = " `EventLoopExtWeb::spawn_app()`")]
|
||||
/// [^1] more than once instead).
|
||||
/// - No [`Window`] state can be carried between separate runs of the event loop.
|
||||
///
|
||||
/// You are strongly encouraged to use [`EventLoop::run_app()`] for portability, unless you
|
||||
/// specifically need the ability to re-run a single event loop more than once
|
||||
///
|
||||
/// # Supported Platforms
|
||||
/// - Windows
|
||||
/// - Linux
|
||||
/// - macOS
|
||||
/// - Android
|
||||
///
|
||||
/// # Unsupported Platforms
|
||||
/// - **Web:** This API is fundamentally incompatible with the event-based way in which Web
|
||||
/// browsers work because it's not possible to have a long-running external loop that would
|
||||
/// block the browser and there is nothing that can be polled to ask for new events. Events
|
||||
/// are delivered via callbacks based on an event loop that is internal to the browser itself.
|
||||
/// - **iOS:** It's not possible to stop and start an `UIApplication` repeatedly on iOS.
|
||||
///
|
||||
/// [^1]: `spawn_app()` is only available on the Web platforms.
|
||||
///
|
||||
/// [`exit()`]: ActiveEventLoop::exit()
|
||||
/// [`set_control_flow()`]: ActiveEventLoop::set_control_flow()
|
||||
fn run_app_on_demand<A: ApplicationHandler>(&mut self, app: A) -> Result<(), EventLoopError>;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue