Move ControlFlow to EventLoopWindowTarget

Fixes #3042.
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daxpedda 2023-09-07 08:25:04 +02:00 committed by GitHub
parent 8fdd81ecef
commit e648169861
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60 changed files with 800 additions and 860 deletions

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@ -6,7 +6,7 @@ use simple_logger::SimpleLogger;
use winit::{
dpi::{LogicalSize, PhysicalSize},
event::{DeviceEvent, ElementState, Event, KeyEvent, RawKeyEvent, WindowEvent},
event_loop::{DeviceEvents, EventLoop},
event_loop::{ControlFlow, DeviceEvents, EventLoop},
keyboard::{Key, KeyCode},
window::{Fullscreen, WindowBuilder},
};
@ -38,8 +38,8 @@ fn main() -> Result<(), impl std::error::Error> {
event_loop.listen_device_events(DeviceEvents::Always);
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
event_loop.run(move |event, elwt| {
elwt.set_control_flow(ControlFlow::Wait);
match event {
// This used to use the virtual key, but the new API
@ -115,7 +115,7 @@ fn main() -> Result<(), impl std::error::Error> {
window.set_minimized(minimized);
}
"q" => {
control_flow.set_exit();
elwt.exit();
}
"v" => {
visible = !visible;
@ -127,7 +127,7 @@ fn main() -> Result<(), impl std::error::Error> {
}
_ => (),
},
WindowEvent::CloseRequested if window_id == window.id() => control_flow.set_exit(),
WindowEvent::CloseRequested if window_id == window.id() => elwt.exit(),
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}