Update objc2 version (#2936)

* Upgrade to objc2 v0.4.0 and icrate v0.0.3

* Fix `touchBar` method

* Use ClassType::alloc

* Use #[method_id(...)] functionality in declare_class!
This commit is contained in:
Mads Marquart 2023-07-29 00:33:03 +02:00 committed by GitHub
parent ae7497e18f
commit e33d2bee6c
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GPG key ID: 4AEE18F83AFDEB23
53 changed files with 815 additions and 793 deletions

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@ -15,8 +15,8 @@ use core_foundation::runloop::{
kCFRunLoopCommonModes, CFRunLoopAddTimer, CFRunLoopGetMain, CFRunLoopRef, CFRunLoopTimerCreate,
CFRunLoopTimerInvalidate, CFRunLoopTimerRef, CFRunLoopTimerSetNextFireDate,
};
use objc2::foundation::{CGRect, CGSize, NSInteger, NSProcessInfo};
use objc2::rc::{Id, Shared};
use icrate::Foundation::{CGRect, CGSize, NSInteger, NSProcessInfo};
use objc2::rc::Id;
use objc2::runtime::Object;
use objc2::{msg_send, sel};
use once_cell::sync::Lazy;
@ -68,25 +68,25 @@ impl Event<'static, Never> {
#[must_use = "dropping `AppStateImpl` without inspecting it is probably a bug"]
enum AppStateImpl {
NotLaunched {
queued_windows: Vec<Id<WinitUIWindow, Shared>>,
queued_windows: Vec<Id<WinitUIWindow>>,
queued_events: Vec<EventWrapper>,
queued_gpu_redraws: HashSet<Id<WinitUIWindow, Shared>>,
queued_gpu_redraws: HashSet<Id<WinitUIWindow>>,
},
Launching {
queued_windows: Vec<Id<WinitUIWindow, Shared>>,
queued_windows: Vec<Id<WinitUIWindow>>,
queued_events: Vec<EventWrapper>,
queued_event_handler: Box<dyn EventHandler>,
queued_gpu_redraws: HashSet<Id<WinitUIWindow, Shared>>,
queued_gpu_redraws: HashSet<Id<WinitUIWindow>>,
},
ProcessingEvents {
event_handler: Box<dyn EventHandler>,
queued_gpu_redraws: HashSet<Id<WinitUIWindow, Shared>>,
queued_gpu_redraws: HashSet<Id<WinitUIWindow>>,
active_control_flow: ControlFlow,
},
// special state to deal with reentrancy and prevent mutable aliasing.
InUserCallback {
queued_events: Vec<EventWrapper>,
queued_gpu_redraws: HashSet<Id<WinitUIWindow, Shared>>,
queued_gpu_redraws: HashSet<Id<WinitUIWindow>>,
},
ProcessingRedraws {
event_handler: Box<dyn EventHandler>,
@ -204,9 +204,7 @@ impl AppState {
});
}
fn did_finish_launching_transition(
&mut self,
) -> (Vec<Id<WinitUIWindow, Shared>>, Vec<EventWrapper>) {
fn did_finish_launching_transition(&mut self) -> (Vec<Id<WinitUIWindow>>, Vec<EventWrapper>) {
let (windows, events, event_handler, queued_gpu_redraws) = match self.take_state() {
AppStateImpl::Launching {
queued_windows,
@ -363,7 +361,7 @@ impl AppState {
}
}
fn main_events_cleared_transition(&mut self) -> HashSet<Id<WinitUIWindow, Shared>> {
fn main_events_cleared_transition(&mut self) -> HashSet<Id<WinitUIWindow>> {
let (event_handler, queued_gpu_redraws, active_control_flow) = match self.take_state() {
AppStateImpl::ProcessingEvents {
event_handler,
@ -451,7 +449,7 @@ impl AppState {
// requires main thread and window is a UIWindow
// retains window
pub(crate) unsafe fn set_key_window(window: &Id<WinitUIWindow, Shared>) {
pub(crate) unsafe fn set_key_window(window: &Id<WinitUIWindow>) {
let mut this = AppState::get_mut();
match this.state_mut() {
&mut AppStateImpl::NotLaunched {
@ -474,7 +472,7 @@ pub(crate) unsafe fn set_key_window(window: &Id<WinitUIWindow, Shared>) {
// requires main thread and window is a UIWindow
// retains window
pub(crate) unsafe fn queue_gl_or_metal_redraw(window: Id<WinitUIWindow, Shared>) {
pub(crate) unsafe fn queue_gl_or_metal_redraw(window: Id<WinitUIWindow>) {
let mut this = AppState::get_mut();
match this.state_mut() {
&mut AppStateImpl::NotLaunched {
@ -807,7 +805,7 @@ fn handle_hidpi_proxy(
mut control_flow: ControlFlow,
suggested_size: LogicalSize<f64>,
scale_factor: f64,
window: Id<WinitUIWindow, Shared>,
window: Id<WinitUIWindow>,
) {
let mut size = suggested_size.to_physical(scale_factor);
let new_inner_size = &mut size;
@ -827,7 +825,7 @@ fn handle_hidpi_proxy(
view.setFrame(new_frame);
}
fn get_view_and_screen_frame(window: &WinitUIWindow) -> (Id<UIView, Shared>, CGRect) {
fn get_view_and_screen_frame(window: &WinitUIWindow) -> (Id<UIView>, CGRect) {
let view_controller = window.rootViewController().unwrap();
let view = view_controller.view().unwrap();
let bounds = window.bounds();
@ -963,7 +961,7 @@ impl NSOperatingSystemVersion {
pub fn os_capabilities() -> OSCapabilities {
static OS_CAPABILITIES: Lazy<OSCapabilities> = Lazy::new(|| {
let version: NSOperatingSystemVersion = unsafe {
let process_info = NSProcessInfo::process_info();
let process_info = NSProcessInfo::processInfo();
let atleast_ios_8: bool = msg_send![
&process_info,
respondsToSelector: sel!(operatingSystemVersion)