Windows: Use ApplicationHandler (#4141)
* Make ActiveEventLoop a thin wrapper over EventLoopRunner * Use ApplicationHandler instead of Event
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4 changed files with 391 additions and 567 deletions
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@ -1,22 +1,27 @@
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use std::any::Any;
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use std::cell::{Cell, RefCell};
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use std::collections::VecDeque;
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use std::rc::Rc;
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use std::sync::{Arc, Mutex};
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use std::time::Instant;
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use std::{mem, panic};
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use windows_sys::Win32::Foundation::HWND;
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use super::ControlFlow;
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use super::{ActiveEventLoop, ControlFlow, EventLoopThreadExecutor};
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use crate::application::ApplicationHandler;
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use crate::dpi::PhysicalSize;
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use crate::event::{Event, StartCause, SurfaceSizeWriter, WindowEvent};
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use crate::event::{DeviceEvent, DeviceId, StartCause, SurfaceSizeWriter, WindowEvent};
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use crate::event_loop::ActiveEventLoop as RootActiveEventLoop;
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use crate::platform_impl::platform::event_loop::{WindowData, GWL_USERDATA};
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use crate::platform_impl::platform::get_window_long;
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use crate::window::WindowId;
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type EventHandler = Cell<Option<Box<dyn FnMut(Event)>>>;
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type EventHandler = Cell<Option<&'static mut (dyn ApplicationHandler + 'static)>>;
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pub(crate) struct EventLoopRunner {
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pub(super) thread_id: u32,
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// The event loop's win32 handles
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pub(super) thread_msg_target: HWND,
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@ -29,8 +34,8 @@ pub(crate) struct EventLoopRunner {
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exit: Cell<Option<i32>>,
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runner_state: Cell<RunnerState>,
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last_events_cleared: Cell<Instant>,
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event_handler: EventHandler,
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event_buffer: RefCell<VecDeque<BufferedEvent>>,
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event_handler: Rc<EventHandler>,
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event_buffer: RefCell<VecDeque<Event>>,
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panic_error: Cell<Option<PanicError>>,
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}
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@ -51,14 +56,20 @@ pub(crate) enum RunnerState {
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Destroyed,
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}
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enum BufferedEvent {
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Event(Event),
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ScaleFactorChanged(HWND, f64, PhysicalSize<u32>),
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#[derive(Debug, Clone)]
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pub(crate) enum Event {
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Device { device_id: DeviceId, event: DeviceEvent },
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Window { window_id: WindowId, event: WindowEvent },
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BufferedScaleFactorChanged(HWND, f64, PhysicalSize<u32>),
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// FIXME(madsmtm): Coalesce these into a flag (or similar) instead of handling them as events.
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// https://github.com/rust-windowing/winit/pull/3687
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WakeUp,
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}
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impl EventLoopRunner {
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pub(crate) fn new(thread_msg_target: HWND) -> EventLoopRunner {
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EventLoopRunner {
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pub(crate) fn new(thread_id: u32, thread_msg_target: HWND) -> Self {
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Self {
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thread_id,
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thread_msg_target,
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interrupt_msg_dispatch: Cell::new(false),
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runner_state: Cell::new(RunnerState::Uninitialized),
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@ -66,40 +77,50 @@ impl EventLoopRunner {
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exit: Cell::new(None),
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panic_error: Cell::new(None),
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last_events_cleared: Cell::new(Instant::now()),
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event_handler: Cell::new(None),
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event_handler: Rc::new(Cell::new(None)),
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event_buffer: RefCell::new(VecDeque::new()),
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}
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}
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/// Associate the application's event handler with the runner
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/// Associate the application's event handler with the runner.
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///
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/// # Safety
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/// This is ignoring the lifetime of the application handler (which may not
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/// outlive the EventLoopRunner) and can lead to undefined behaviour if
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/// the handler is not cleared before the end of real lifetime.
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///
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/// All public APIs that take an event handler (`run`, `run_on_demand`,
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/// `pump_events`) _must_ pair a call to `set_event_handler` with
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/// a call to `clear_event_handler` before returning to avoid
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/// undefined behaviour.
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pub(crate) unsafe fn set_event_handler<F>(&self, f: F)
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where
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F: FnMut(Event),
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{
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// Erase closure lifetime.
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// SAFETY: Caller upholds that the lifetime of the closure is upheld.
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let f =
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unsafe { mem::transmute::<Box<dyn FnMut(Event)>, Box<dyn FnMut(Event)>>(Box::new(f)) };
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let old_event_handler = self.event_handler.replace(Some(f));
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assert!(old_event_handler.is_none());
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}
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/// The returned type must not be leaked (as that would allow the application to be associated
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/// with the runner for too long).
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pub(crate) unsafe fn set_app<'app>(
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&self,
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app: &'app mut (dyn ApplicationHandler + 'app),
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) -> impl Drop + 'app {
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// Erase app lifetime, to allow storing on the event loop runner.
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//
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// SAFETY: Caller upholds that the lifetime of the closure is upheld, by not dropping the
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// return type which resets it.
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let f = unsafe {
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mem::transmute::<
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&'app mut (dyn ApplicationHandler + 'app),
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&'static mut (dyn ApplicationHandler + 'static),
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>(app)
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};
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pub(crate) fn clear_event_handler(&self) {
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self.event_handler.set(None);
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let old_event_handler = self.event_handler.replace(Some(f));
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assert!(old_event_handler.is_none());
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struct Resetter(Rc<EventHandler>);
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impl Drop for Resetter {
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fn drop(&mut self) {
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self.0.set(None);
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}
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}
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Resetter(self.event_handler.clone())
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}
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pub(crate) fn reset_runner(&self) {
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let EventLoopRunner {
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let Self {
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thread_id: _,
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thread_msg_target: _,
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interrupt_msg_dispatch,
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runner_state,
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@ -188,21 +209,26 @@ impl EventLoopRunner {
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None
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}
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}
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#[inline(always)]
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pub(crate) fn create_thread_executor(&self) -> EventLoopThreadExecutor {
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EventLoopThreadExecutor { thread_id: self.thread_id, target_window: self.thread_msg_target }
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}
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}
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/// Event dispatch functions.
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impl EventLoopRunner {
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pub(crate) fn prepare_wait(&self) {
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pub(crate) fn prepare_wait(self: &Rc<Self>) {
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self.move_state_to(RunnerState::Idle);
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}
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pub(crate) fn wakeup(&self) {
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pub(crate) fn wakeup(self: &Rc<Self>) {
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self.move_state_to(RunnerState::HandlingMainEvents);
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}
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pub(crate) fn send_event(&self, event: Event) {
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if let Event::WindowEvent { event: WindowEvent::RedrawRequested, .. } = event {
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self.call_event_handler(event);
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pub(crate) fn send_event(self: &Rc<Self>, event: Event) {
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if let Event::Window { event: WindowEvent::RedrawRequested, .. } = event {
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self.call_event_handler(|app, event_loop| event.dispatch_event(app, event_loop));
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// As a rule, to ensure that `pump_events` can't block an external event loop
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// for too long, we always guarantee that `pump_events` will return control to
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// the external loop asap after a `RedrawRequested` event is dispatched.
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@ -210,31 +236,34 @@ impl EventLoopRunner {
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} else if self.should_buffer() {
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// If the runner is already borrowed, we're in the middle of an event loop invocation.
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// Add the event to a buffer to be processed later.
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self.event_buffer.borrow_mut().push_back(BufferedEvent::from_event(event))
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self.event_buffer.borrow_mut().push_back(event.buffer_scale_factor())
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} else {
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self.call_event_handler(event);
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self.call_event_handler(|app, event_loop| event.dispatch_event(app, event_loop));
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self.dispatch_buffered_events();
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}
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}
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pub(crate) fn loop_destroyed(&self) {
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pub(crate) fn loop_destroyed(self: &Rc<Self>) {
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self.move_state_to(RunnerState::Destroyed);
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}
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fn call_event_handler(&self, event: Event) {
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fn call_event_handler(
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self: &Rc<Self>,
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closure: impl FnOnce(&mut dyn ApplicationHandler, &dyn RootActiveEventLoop),
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) {
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self.catch_unwind(|| {
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let mut event_handler = self.event_handler.take().expect(
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let event_handler = self.event_handler.take().expect(
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"either event handler is re-entrant (likely), or no event handler is registered \
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(very unlikely)",
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);
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event_handler(event);
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closure(event_handler, ActiveEventLoop::from_ref(self));
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assert!(self.event_handler.replace(Some(event_handler)).is_none());
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});
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}
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fn dispatch_buffered_events(&self) {
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fn dispatch_buffered_events(self: &Rc<Self>) {
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loop {
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// We do this instead of using a `while let` loop because if we use a `while let`
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// loop the reference returned `borrow_mut()` doesn't get dropped until the end
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@ -242,7 +271,9 @@ impl EventLoopRunner {
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// `process_event` will fail.
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let buffered_event_opt = self.event_buffer.borrow_mut().pop_front();
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match buffered_event_opt {
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Some(e) => e.dispatch_event(|e| self.call_event_handler(e)),
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Some(e) => {
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self.call_event_handler(|app, event_loop| e.dispatch_event(app, event_loop))
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},
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None => break,
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}
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}
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@ -272,7 +303,7 @@ impl EventLoopRunner {
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/// state is a no-op. Even if the `new_runner_state` isn't the immediate next state in the
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/// runner state machine (e.g. `self.runner_state == HandlingMainEvents` and
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/// `new_runner_state == Idle`), the intermediate state transitions will still be executed.
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fn move_state_to(&self, new_runner_state: RunnerState) {
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fn move_state_to(self: &Rc<Self>, new_runner_state: RunnerState) {
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use RunnerState::{Destroyed, HandlingMainEvents, Idle, Uninitialized};
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match (self.runner_state.replace(new_runner_state), new_runner_state) {
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@ -287,14 +318,14 @@ impl EventLoopRunner {
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},
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(Uninitialized, Idle) => {
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self.call_new_events(true);
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self.call_event_handler(Event::AboutToWait);
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self.call_event_handler(|app, event_loop| app.about_to_wait(event_loop));
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self.last_events_cleared.set(Instant::now());
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},
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(Uninitialized, Destroyed) => {
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self.call_new_events(true);
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self.call_event_handler(Event::AboutToWait);
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self.call_event_handler(|app, event_loop| app.about_to_wait(event_loop));
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self.last_events_cleared.set(Instant::now());
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self.call_event_handler(Event::LoopExiting);
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self.call_event_handler(|app, event_loop| app.exiting(event_loop));
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},
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(_, Uninitialized) => panic!("cannot move state to Uninitialized"),
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@ -303,25 +334,25 @@ impl EventLoopRunner {
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self.call_new_events(false);
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},
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(Idle, Destroyed) => {
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self.call_event_handler(Event::LoopExiting);
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self.call_event_handler(|app, event_loop| app.exiting(event_loop));
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},
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(HandlingMainEvents, Idle) => {
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// This is always the last event we dispatch before waiting for new events
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self.call_event_handler(Event::AboutToWait);
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self.call_event_handler(|app, event_loop| app.about_to_wait(event_loop));
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self.last_events_cleared.set(Instant::now());
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},
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(HandlingMainEvents, Destroyed) => {
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self.call_event_handler(Event::AboutToWait);
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self.call_event_handler(|app, event_loop| app.about_to_wait(event_loop));
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self.last_events_cleared.set(Instant::now());
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self.call_event_handler(Event::LoopExiting);
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self.call_event_handler(|app, event_loop| app.exiting(event_loop));
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},
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(Destroyed, _) => panic!("cannot move state from Destroyed"),
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}
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}
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fn call_new_events(&self, init: bool) {
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fn call_new_events(self: &Rc<Self>, init: bool) {
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let start_cause = match (init, self.control_flow(), self.exit.get()) {
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(true, ..) => StartCause::Init,
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(false, ControlFlow::Poll, None) => StartCause::Poll,
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@ -343,45 +374,55 @@ impl EventLoopRunner {
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}
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},
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};
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self.call_event_handler(Event::NewEvents(start_cause));
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self.call_event_handler(|app, event_loop| app.new_events(event_loop, start_cause));
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// NB: For consistency all platforms must call `can_create_surfaces` even though Windows
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// applications don't themselves have a formal surface destroy/create lifecycle.
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if init {
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self.call_event_handler(Event::CreateSurfaces);
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self.call_event_handler(|app, event_loop| app.can_create_surfaces(event_loop));
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}
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self.dispatch_buffered_events();
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}
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}
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impl BufferedEvent {
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pub fn from_event(event: Event) -> BufferedEvent {
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match event {
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Event::WindowEvent {
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impl Event {
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/// Mark ScaleFactorChanged as being buffered (which forces us to re-handle when the user set a
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/// new size).
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pub fn buffer_scale_factor(self) -> Self {
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match self {
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Self::Window {
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event: WindowEvent::ScaleFactorChanged { scale_factor, surface_size_writer },
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window_id,
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} => BufferedEvent::ScaleFactorChanged(
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} => Event::BufferedScaleFactorChanged(
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window_id.into_raw() as HWND,
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scale_factor,
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*surface_size_writer.new_surface_size.upgrade().unwrap().lock().unwrap(),
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),
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event => BufferedEvent::Event(event),
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event => event,
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}
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}
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pub fn dispatch_event(self, dispatch: impl FnOnce(Event)) {
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pub fn dispatch_event(
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self,
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app: &mut dyn ApplicationHandler,
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event_loop: &dyn RootActiveEventLoop,
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) {
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match self {
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Self::Event(event) => dispatch(event),
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Self::ScaleFactorChanged(window, scale_factor, new_surface_size) => {
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Self::Window { window_id, event } => app.window_event(event_loop, window_id, event),
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Self::Device { device_id, event } => {
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app.device_event(event_loop, Some(device_id), event)
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},
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Self::BufferedScaleFactorChanged(window, scale_factor, new_surface_size) => {
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let user_new_surface_size = Arc::new(Mutex::new(new_surface_size));
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dispatch(Event::WindowEvent {
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window_id: WindowId::from_raw(window as usize),
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event: WindowEvent::ScaleFactorChanged {
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app.window_event(
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event_loop,
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WindowId::from_raw(window as usize),
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WindowEvent::ScaleFactorChanged {
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scale_factor,
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surface_size_writer: SurfaceSizeWriter::new(Arc::downgrade(
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&user_new_surface_size,
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)),
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},
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});
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);
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let surface_size = *user_new_surface_size.lock().unwrap();
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drop(user_new_surface_size);
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@ -395,6 +436,7 @@ impl BufferedEvent {
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window_flags.set_size(window, surface_size);
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}
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},
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Self::WakeUp => app.proxy_wake_up(event_loop),
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}
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}
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}
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