On Wayland, send Focused(false) once seats left

Given that we merge all the seats, we should consider that window
is not focused once all seats wl_keyboards are no longer present.

We use seats instead of keyboards to track focus to protect against
wl_keyboard::leave not being delivered when removing the seat
(usually it's not the case though).

Fixes: #3376
This commit is contained in:
Kirill Chibisov 2024-01-30 18:28:13 +04:00 committed by GitHub
parent df8805c0d2
commit dd13ccda4c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4 changed files with 72 additions and 32 deletions

View file

@ -4,8 +4,10 @@ use std::num::NonZeroU32;
use std::sync::{Arc, Mutex, Weak};
use std::time::Duration;
use ahash::HashSet;
use log::{info, warn};
use sctk::reexports::client::backend::ObjectId;
use sctk::reexports::client::protocol::wl_seat::WlSeat;
use sctk::reexports::client::protocol::wl_shm::WlShm;
use sctk::reexports::client::protocol::wl_surface::WlSurface;
@ -90,8 +92,10 @@ pub struct WindowState {
/// Whether the frame is resizable.
resizable: bool,
/// Whether the window has focus.
has_focus: bool,
// NOTE: we can't use simple counter, since it's racy when seat getting destroyed and new
// is created, since add/removed stuff could be delivered a bit out of order.
/// Seats that has keyboard focus on that window.
seat_focus: HashSet<ObjectId>,
/// The scale factor of the window.
scale_factor: f64,
@ -187,7 +191,7 @@ impl WindowState {
fractional_scale,
frame: None,
frame_callback_state: FrameCallbackState::None,
has_focus: false,
seat_focus: Default::default(),
has_pending_move: None,
ime_allowed: false,
ime_purpose: ImePurpose::Normal,
@ -521,10 +525,10 @@ impl WindowState {
}
}
/// Whether the window is focused.
/// Whether the window is focused by any seat.
#[inline]
pub fn has_focus(&self) -> bool {
self.has_focus
!self.seat_focus.is_empty()
}
/// Whether the IME is allowed.
@ -951,12 +955,16 @@ impl WindowState {
}
}
/// Mark that the window has focus.
///
/// Should be used from routine that sends focused event.
/// Add seat focus for the window.
#[inline]
pub fn set_has_focus(&mut self, has_focus: bool) {
self.has_focus = has_focus;
pub fn add_seat_focus(&mut self, seat: ObjectId) {
self.seat_focus.insert(seat);
}
/// Remove seat focus from the window.
#[inline]
pub fn remove_seat_focus(&mut self, seat: &ObjectId) {
self.seat_focus.remove(seat);
}
/// Returns `true` if the requested state was applied.