On Wayland, send Focused(false) once seats left
Given that we merge all the seats, we should consider that window is not focused once all seats wl_keyboards are no longer present. We use seats instead of keyboards to track focus to protect against wl_keyboard::leave not being delivered when removing the seat (usually it's not the case though). Fixes: #3376
This commit is contained in:
parent
df8805c0d2
commit
dd13ccda4c
4 changed files with 72 additions and 32 deletions
|
|
@ -4,6 +4,7 @@ use std::sync::Arc;
|
|||
|
||||
use ahash::AHashMap;
|
||||
|
||||
use sctk::reexports::client::backend::ObjectId;
|
||||
use sctk::reexports::client::protocol::wl_seat::WlSeat;
|
||||
use sctk::reexports::client::protocol::wl_touch::WlTouch;
|
||||
use sctk::reexports::client::{Connection, Proxy, QueueHandle};
|
||||
|
|
@ -13,6 +14,7 @@ use sctk::reexports::protocols::wp::text_input::zv3::client::zwp_text_input_v3::
|
|||
use sctk::seat::pointer::{ThemeSpec, ThemedPointer};
|
||||
use sctk::seat::{Capability as SeatCapability, SeatHandler, SeatState};
|
||||
|
||||
use crate::event::WindowEvent;
|
||||
use crate::keyboard::ModifiersState;
|
||||
use crate::platform_impl::wayland::state::WinitState;
|
||||
|
||||
|
|
@ -143,6 +145,10 @@ impl SeatHandler for WinitState {
|
|||
) {
|
||||
let seat_state = self.seats.get_mut(&seat.id()).unwrap();
|
||||
|
||||
if let Some(text_input) = seat_state.text_input.take() {
|
||||
text_input.destroy();
|
||||
}
|
||||
|
||||
match capability {
|
||||
SeatCapability::Touch => {
|
||||
if let Some(touch) = seat_state.touch.take() {
|
||||
|
|
@ -174,13 +180,10 @@ impl SeatHandler for WinitState {
|
|||
}
|
||||
SeatCapability::Keyboard => {
|
||||
seat_state.keyboard_state = None;
|
||||
self.on_keyboard_destroy(&seat.id());
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
if let Some(text_input) = seat_state.text_input.take() {
|
||||
text_input.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
fn new_seat(
|
||||
|
|
@ -199,6 +202,21 @@ impl SeatHandler for WinitState {
|
|||
seat: WlSeat,
|
||||
) {
|
||||
let _ = self.seats.remove(&seat.id());
|
||||
self.on_keyboard_destroy(&seat.id());
|
||||
}
|
||||
}
|
||||
|
||||
impl WinitState {
|
||||
fn on_keyboard_destroy(&mut self, seat: &ObjectId) {
|
||||
for (window_id, window) in self.windows.get_mut() {
|
||||
let mut window = window.lock().unwrap();
|
||||
let had_focus = window.has_focus();
|
||||
window.remove_seat_focus(seat);
|
||||
if had_focus != window.has_focus() {
|
||||
self.events_sink
|
||||
.push_window_event(WindowEvent::Focused(false), *window_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue