Add safe area and document coordinate systems (#3890)
Added `Window::safe_area`, which describes the area of the surface that is unobstructed by notches, bezels etc. The drawing code in the examples have been updated to draw a star inside the safe area, and the plain background outside of it. Also renamed `Window::inner_position` to `Window::surface_position`, and changed it to from screen coordinates to window coordinates, to better align how these coordinate systems work together. Finally, added some SVG images and documentation to describe how all of this works. This is fully implemented on macOS and iOS, and partially on the web. Co-authored-by: daxpedda <daxpedda@gmail.com>
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30 changed files with 797 additions and 212 deletions
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@ -242,6 +242,10 @@ impl Application {
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Action::ToggleResizable => window.toggle_resizable(),
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Action::ToggleDecorations => window.toggle_decorations(),
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Action::ToggleFullscreen => window.toggle_fullscreen(),
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#[cfg(macos_platform)]
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Action::ToggleSimpleFullscreen => {
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window.window.set_simple_fullscreen(!window.window.simple_fullscreen());
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},
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Action::ToggleMaximize => window.toggle_maximize(),
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Action::ToggleImeInput => window.toggle_ime(),
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Action::Minimize => window.minimize(),
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@ -941,18 +945,38 @@ impl WindowState {
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return Ok(());
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}
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const WHITE: u32 = 0xffffffff;
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const DARK_GRAY: u32 = 0xff181818;
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let color = match self.theme {
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Theme::Light => WHITE,
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Theme::Dark => DARK_GRAY,
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};
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let mut buffer = self.surface.buffer_mut()?;
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buffer.fill(color);
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// Draw a different color inside the safe area
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let surface_size = self.window.surface_size();
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let insets = self.window.safe_area();
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for y in 0..surface_size.height {
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for x in 0..surface_size.width {
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let index = y as usize * surface_size.width as usize + x as usize;
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if insets.left <= x
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&& x <= (surface_size.width - insets.right)
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&& insets.top <= y
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&& y <= (surface_size.height - insets.bottom)
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{
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// In safe area
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buffer[index] = match self.theme {
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Theme::Light => 0xffe8e8e8, // Light gray
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Theme::Dark => 0xff525252, // Medium gray
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};
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} else {
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// Outside safe area
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buffer[index] = match self.theme {
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Theme::Light => 0xffffffff, // White
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Theme::Dark => 0xff181818, // Dark gray
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};
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}
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}
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}
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// Present the buffer
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self.window.pre_present_notify();
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buffer.present()?;
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Ok(())
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}
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@ -989,6 +1013,8 @@ enum Action {
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ToggleDecorations,
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ToggleResizable,
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ToggleFullscreen,
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#[cfg(macos_platform)]
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ToggleSimpleFullscreen,
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ToggleMaximize,
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Minimize,
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NextCursor,
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@ -1022,6 +1048,8 @@ impl Action {
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Action::ToggleDecorations => "Toggle decorations",
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Action::ToggleResizable => "Toggle window resizable state",
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Action::ToggleFullscreen => "Toggle fullscreen",
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#[cfg(macos_platform)]
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Action::ToggleSimpleFullscreen => "Toggle simple fullscreen",
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Action::ToggleMaximize => "Maximize",
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Action::Minimize => "Minimize",
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Action::ToggleResizeIncrements => "Use resize increments when resizing window",
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@ -1164,6 +1192,8 @@ const KEY_BINDINGS: &[Binding<&'static str>] = &[
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Binding::new("Q", ModifiersState::CONTROL, Action::CloseWindow),
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Binding::new("H", ModifiersState::CONTROL, Action::PrintHelp),
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Binding::new("F", ModifiersState::CONTROL, Action::ToggleFullscreen),
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#[cfg(macos_platform)]
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Binding::new("F", ModifiersState::ALT, Action::ToggleSimpleFullscreen),
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Binding::new("D", ModifiersState::CONTROL, Action::ToggleDecorations),
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Binding::new("I", ModifiersState::CONTROL, Action::ToggleImeInput),
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Binding::new("L", ModifiersState::CONTROL, Action::CycleCursorGrab),
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