Use GLES
This commit is contained in:
parent
a5de084856
commit
db074dc32f
3 changed files with 5 additions and 3 deletions
|
|
@ -4,6 +4,7 @@ use glutin::*;
|
|||
use std::ptr;
|
||||
|
||||
mod gl {
|
||||
pub use self::Gles2 as Gl;
|
||||
include!(concat!(env!("OUT_DIR"), "/test_gl_bindings.rs"));
|
||||
}
|
||||
use gl::types::*;
|
||||
|
|
@ -31,7 +32,7 @@ fn test_headless() {
|
|||
gl.TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
|
||||
gl.TexImage2D(gl::TEXTURE_2D, 0, gl::RGBA as i32, width, height,
|
||||
0, gl::RGBA, gl::UNSIGNED_BYTE, ptr::null());
|
||||
gl.FramebufferTexture(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, texture, 0);
|
||||
gl.FramebufferTexture2D(gl::FRAMEBUFFER, gl::COLOR_ATTACHMENT0, gl::TEXTURE_2D, texture, 0);
|
||||
let status = gl.CheckFramebufferStatus(gl::FRAMEBUFFER);
|
||||
if status != gl::FRAMEBUFFER_COMPLETE {
|
||||
panic!("Error while creating the framebuffer");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue