chore: remove platform WindowId's
WindowId is a window _identifier_, and as such doesn't store anything (unlike a _handle_). So we can safely make only be defined once, in the core crate. There are a few backends where we still use `into_raw` internally; I consider these patterns discouraged, we should not be passing around important state in the window id.
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35 changed files with 226 additions and 379 deletions
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@ -66,11 +66,11 @@ use crate::platform_impl::platform::keyboard::KeyEventBuilder;
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use crate::platform_impl::platform::window_state::{
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CursorFlags, SavedWindow, WindowFlags, WindowState,
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};
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use crate::platform_impl::platform::{monitor, util, Fullscreen, SelectedCursor, WindowId};
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use crate::platform_impl::platform::{monitor, util, Fullscreen, SelectedCursor};
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use crate::window::{
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CursorGrabMode, Fullscreen as CoreFullscreen, ImePurpose, ResizeDirection, Theme,
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UserAttentionType, Window as CoreWindow, WindowAttributes, WindowButtons,
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WindowId as CoreWindowId, WindowLevel,
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UserAttentionType, Window as CoreWindow, WindowAttributes, WindowButtons, WindowId,
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WindowLevel,
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};
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/// The Win32 implementation of the main `Window` object.
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@ -696,8 +696,8 @@ impl CoreWindow for Window {
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Ok(())
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}
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fn id(&self) -> CoreWindowId {
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CoreWindowId(WindowId(self.hwnd()))
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fn id(&self) -> WindowId {
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WindowId::from_raw(self.hwnd() as usize)
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}
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fn set_minimized(&self, minimized: bool) {
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