chore: remove platform WindowId's
WindowId is a window _identifier_, and as such doesn't store anything (unlike a _handle_). So we can safely make only be defined once, in the core crate. There are a few backends where we still use `into_raw` internally; I consider these patterns discouraged, we should not be passing around important state in the window id.
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35 changed files with 226 additions and 379 deletions
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@ -101,27 +101,6 @@ pub struct KeyEventExtra {
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pub key_without_modifiers: Key,
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct WindowId(HWND);
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unsafe impl Send for WindowId {}
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unsafe impl Sync for WindowId {}
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impl WindowId {
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pub const fn into_raw(self) -> u64 {
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self.0 as u64
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}
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pub const fn from_raw(id: u64) -> Self {
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Self(id as HWND)
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}
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}
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impl From<WindowId> for HWND {
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fn from(window_id: WindowId) -> Self {
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window_id.0
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}
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}
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#[inline(always)]
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const fn get_xbutton_wparam(x: u32) -> u16 {
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hiword(x)
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