chore: remove platform WindowId's
WindowId is a window _identifier_, and as such doesn't store anything (unlike a _handle_). So we can safely make only be defined once, in the core crate. There are a few backends where we still use `into_raw` internally; I consider these patterns discouraged, we should not be passing around important state in the window id.
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35 changed files with 226 additions and 379 deletions
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@ -49,7 +49,7 @@ struct Execution {
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suspended: Cell<bool>,
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event_loop_recreation: Cell<bool>,
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events: RefCell<VecDeque<EventWrapper>>,
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id: Cell<u64>,
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id: Cell<usize>,
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window: web_sys::Window,
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navigator: Navigator,
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document: Document,
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@ -438,7 +438,7 @@ impl Shared {
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// Generate a strictly increasing ID
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// This is used to differentiate windows when handling events
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pub fn generate_id(&self) -> u64 {
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pub fn generate_id(&self) -> usize {
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let id = self.0.id.get();
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self.0.id.set(id.checked_add(1).expect("exhausted `WindowId`"));
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