chore: remove platform WindowId's
WindowId is a window _identifier_, and as such doesn't store anything (unlike a _handle_). So we can safely make only be defined once, in the core crate. There are a few backends where we still use `into_raw` internally; I consider these patterns discouraged, we should not be passing around important state in the window id.
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35 changed files with 226 additions and 379 deletions
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@ -99,21 +99,6 @@ impl TimeSocket {
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#[derive(Default, Debug, Copy, Clone, PartialEq, Eq, Hash)]
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pub(crate) struct PlatformSpecificEventLoopAttributes {}
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#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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pub struct WindowId {
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fd: u64,
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}
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impl WindowId {
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pub const fn into_raw(self) -> u64 {
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self.fd
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}
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pub const fn from_raw(id: u64) -> Self {
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Self { fd: id }
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}
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}
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#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
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pub struct DeviceId;
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