chore: remove platform WindowId's
WindowId is a window _identifier_, and as such doesn't store anything (unlike a _handle_). So we can safely make only be defined once, in the core crate. There are a few backends where we still use `into_raw` internally; I consider these patterns discouraged, we should not be passing around important state in the window id.
This commit is contained in:
parent
eccd9e415d
commit
da2268ae22
35 changed files with 226 additions and 379 deletions
|
|
@ -16,7 +16,7 @@ use super::event_loop::sink::EventSink;
|
|||
use super::output::MonitorHandle;
|
||||
use super::state::WinitState;
|
||||
use super::types::xdg_activation::XdgActivationTokenData;
|
||||
use super::{ActiveEventLoop, WindowId};
|
||||
use super::ActiveEventLoop;
|
||||
use crate::dpi::{LogicalSize, PhysicalPosition, PhysicalSize, Position, Size};
|
||||
use crate::error::{NotSupportedError, RequestError};
|
||||
use crate::event::{Ime, WindowEvent};
|
||||
|
|
@ -25,8 +25,8 @@ use crate::monitor::MonitorHandle as CoreMonitorHandle;
|
|||
use crate::platform_impl::{Fullscreen, MonitorHandle as PlatformMonitorHandle};
|
||||
use crate::window::{
|
||||
Cursor, CursorGrabMode, Fullscreen as CoreFullscreen, ImePurpose, ResizeDirection, Theme,
|
||||
UserAttentionType, Window as CoreWindow, WindowAttributes, WindowButtons,
|
||||
WindowId as CoreWindowId, WindowLevel,
|
||||
UserAttentionType, Window as CoreWindow, WindowAttributes, WindowButtons, WindowId,
|
||||
WindowLevel,
|
||||
};
|
||||
|
||||
pub(crate) mod state;
|
||||
|
|
@ -273,8 +273,8 @@ impl rwh_06::HasDisplayHandle for Window {
|
|||
}
|
||||
|
||||
impl CoreWindow for Window {
|
||||
fn id(&self) -> CoreWindowId {
|
||||
CoreWindowId(self.window_id)
|
||||
fn id(&self) -> WindowId {
|
||||
self.window_id
|
||||
}
|
||||
|
||||
fn request_redraw(&self) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue