chore: remove platform WindowId's
WindowId is a window _identifier_, and as such doesn't store anything (unlike a _handle_). So we can safely make only be defined once, in the core crate. There are a few backends where we still use `into_raw` internally; I consider these patterns discouraged, we should not be passing around important state in the window id.
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35 changed files with 226 additions and 379 deletions
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@ -8,7 +8,7 @@ pub use window::Window;
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pub(super) use crate::cursor::OnlyCursorImage as CustomCursor;
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use crate::dpi::{LogicalSize, PhysicalSize};
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pub use crate::platform_impl::platform::WindowId;
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use crate::window::WindowId;
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mod event_loop;
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mod output;
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@ -34,7 +34,7 @@ impl FingerId {
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/// Get the WindowId out of the surface.
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#[inline]
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fn make_wid(surface: &WlSurface) -> WindowId {
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WindowId(surface.id().as_ptr() as u64)
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WindowId::from_raw(surface.id().as_ptr() as usize)
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}
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/// The default routine does floor, but we need round on Wayland.
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