chore: remove platform WindowId's

WindowId is a window _identifier_, and as such doesn't store anything
(unlike a _handle_). So we can safely make only be defined once, in the
core crate.

There are a few backends where we still use `into_raw` internally; I
consider these patterns discouraged, we should not be passing around
important state in the window id.
This commit is contained in:
Mads Marquart 2024-10-08 15:29:40 +02:00 committed by GitHub
parent eccd9e415d
commit da2268ae22
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35 changed files with 226 additions and 379 deletions

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@ -8,7 +8,7 @@ pub use window::Window;
pub(super) use crate::cursor::OnlyCursorImage as CustomCursor;
use crate::dpi::{LogicalSize, PhysicalSize};
pub use crate::platform_impl::platform::WindowId;
use crate::window::WindowId;
mod event_loop;
mod output;
@ -34,7 +34,7 @@ impl FingerId {
/// Get the WindowId out of the surface.
#[inline]
fn make_wid(surface: &WlSurface) -> WindowId {
WindowId(surface.id().as_ptr() as u64)
WindowId::from_raw(surface.id().as_ptr() as usize)
}
/// The default routine does floor, but we need round on Wayland.